The Vision - Ziz interview
|
the solution is to make the player have a reason to kill the normal mobs. like they will drop this item that i need to get..
you should also have a progress bar instead of marking the mobs in maps, now all you will get is players bee lining the rares, exactly the situation you want to avoid it isnt rocket science Last edited by tarloch#1873 on Apr 9, 2025, 2:28:48 PM
|
|
|
Jonathan phychological state of obsession on trying to copy dark souls and his spoiled attitude is going to ruin this game before full release
|
|
" Okay. So how useful is the item? How rare is it to drop? What is it needed for? Is it tied to player power? If it's tied to map completion, how do you avoid situations where the last normal mob isn't hidden somewhere off at the edges of the map that you missed? In the event that that happens, will you mark the normal mob on the map? How will you answer the players after the outrage they experience from having to back track to said normal mob? It's not rocket science. It's game development. |
|
|
I think the answer isn't to take (strong) tools away BUT to make it clear in game (with tutorials & reminders) that the tools are there and available.
For example if people can't remember to visit their hideout to use a crafting bench then also have the thing in town .. maybe close to the salvage bench. If people forget "vendor formulas" then have an option in the vendor options Buy, Sell, and "Special orders" or something. |
|
" You're taking his quote completely out of context to suit your needs. He also said that knowledge of course should make a player more powerful BUT not to the point they trivialize the game. I suppose you don't like that but that's how it goes. Stop being so pathetic. |
|
" While I agree there's an important balance to be struck here, the issue I see, is that when you have a history of a successful balance, i.e. 12 years of continual growth, then the balance isn't a mystery. Now, one could argue that PoE 1 was too knowledge rewarding, that may be an individual compliant but in aggregate the numbers don't bear that perspective out. Many games have went down this road of increasing accessibility by reducing competitive advantage and to be honest, I can't think of a single game, not one, that was better off in the long term for that decision. It is true that implementing this philosophy of accessibility will initially have a large payoff in the form of new players but the cost is absolutely longevity because you are reducing a reward system that's internal to the player themselves, which is mastery. We should be looking at the templates of success of this balance. Not emulating the countless failures or attempting to have our cake and eat it too. I agree that capture point for new players in PoE 1 is too high, the solution has to be increases in intuitive mechanics and reductions in unnecessarily complex systems and concepts when that can be afforded, not simply downward pressure on the top end to make knowledgeable players more like new players. If GGG is dead-set on creating more "meaningful" gameplay then the focus should be on the curation of specific encounters, not that totality of the gameplay. PoE 1 actually did this to some success, despite what many think, as the completion of bosses such as Uber Elder was only between 5-10%. Last edited by CheshuR#1175 on Apr 9, 2025, 3:01:45 PM
|
|
|
I loved zoom at first.
After 5 years of speed creep, I F!@#ing hate zoom. PoE2 (and poe1 ruthless) is everything I want out of PoE. I am the target audience. I'm loving 0.2.0 |
|
" this one was really confusing to me. Like if you're really lazy just add a blacksmith to towns who does the upgrades. People will understand what he does when they see him, but it kind of feels like they're resistant to taking the "easiest" approaches to some things. Last edited by buttluvr2#5508 on Apr 9, 2025, 3:01:54 PM
|
|
|
good post i actually read all of it. Jonathan read this please
|
|
" thats commernisms for ya Last edited by Tilt3d#7316 on Apr 9, 2025, 3:09:25 PM
|
|



































































