Diamond flasks should be returned in the form of an active skill that consumes power charges
I like the idea, tho it would need tweaking in some way. Timer is bad imo due to it favoring fast AS ele builds that really don't need another buff :P The number of hits limit, with cooldown to prevent abuse?
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Make it give you 100% chance to crit once per 2 power charges?
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
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