I love 0.2.0, Don't change it!

The mission statement of PoE2 was to be a slower, more tactical game than PoE1 and that is what attracted me to the game in the first place. The idea of a souls-like, ARPG crossover was exactly the game I wanted to play. I am enjoying the current state of the game quite a lot.

I realize the current patch is getting a lot of loud and negative feedback, but are those people the target audience? I feel like a lot of the streamers and influencers giving the game negative reviews right now are people who really just want to be playing PoE1 with updated graphics and WSAD movement. People who got used to the state of the game in season 1 and had no interest in the initial mission statement of a slower, more tactical game. People can be fickle, they forget that this is still early access and things are going to change. They may not be able to find success with the same play styles or strategies they did last patch.

When you take 0.2.0 as a stand alone game, I think it's excellent. The challenge is real, and so are the accomplishments. Maybe some slight tuning could help, like how when I party with my friend we find ~10 exalts an act but solo players are finding ~1; or how melee players are having trouble dealing enough damage to the boss in the Molten Vault to kill it before they run out of distence. However the challenge has made me look at things a different way, it has made me try all sorts of new strategies, to use my brain rather than follow a guide and to blaze my own trail. Every boss I down, every piece of fat loot I find is a massive sense of accomplishment accompanied by a dopamine hit like no other.

I feel like the negative feedback might be overwhelming for GGG right now, which is why I feel compelled to voice my opinion. If you feel similar, please post a response describing why you feel this way, or telling a story of an awesome experience you've had in 0.2.0.




Thanks for all the love and dedication GGG ♥
Last bumped on Apr 7, 2025, 11:36:12 AM
That's some weapons grade copium you're huffing there ngl.
You can't have souls-like game but only half way, meaning, the player is "souls-like" but the mobs are zooming PoE1 style.
What are you even on about?
Soory pal, I logged out after 10 hours trying, had 200+ hours in 0.1
I concur, the vision is there, but there are some other things GGG will have to change. Is as if parts of the slower, more mindful gameplay are there but other do not really agree into the vision, as the super speed of monsters and POE1 inherited mechanics that are not compatible. I rolled a warrior and sped HC faster than ever though.
Mobs might be zoomy but we have leap slam, disengage, some skills with gap closers, many screen popping skills. I really don't know what people are doing when they say white mobs take them 20-30 seconds to kill. Ok, I can understand it when Ghazzy is letting his single minion brawl it out with a white monster just to see the damage changes in new patch. But in normal gameplay? Are you doing some kind of "beat Elden Ring with a fork and no pants" kind of run?

And who said you should parry white monsters, especially in packs? It obviously is for bosses or rares, when you have single strong target with more or less telegraphed mechanics. Use screen exploders for packs and single target skills for rares and uniques. I don't parry, I don't do combos unless they have easy 2 button setup, I don't even actively block, I just dodge and use skills that give me advantage and that I like. I don't understand what is this weird expectation that every skill should work in every situation.

And really, what's with those white monsters? Why don't I get them?
Last edited by grapkulec#4892 on Apr 7, 2025, 3:11:31 AM
"
mekantkl#3384 wrote:
That's some weapons grade copium you're huffing there ngl.
You can't have souls-like game but only half way, meaning, the player is "souls-like" but the mobs are zooming PoE1 style.
What are you even on about?


the "zoom" factor doesn't come from speed of unit movement, it comes from clear speed. When you can blow up screens of monsters with one button press, or bosses fast enough to ignore mechanics, the game becomes pointless. You really want to play a walking loot simulator?

The speed of movement is an inherent property of ARPG games, and one element they bring to the ARPG/souls-like crossover. You should use your movement to avoid attacks, kite mobs and as tactics, not to get to the next piece of loot faster.
"
sambmt#5379 wrote:
Soory pal, I logged out after 10 hours trying, had 200+ hours in 0.1


Trying what, the exact same strategy as season 1? Did you try new things?
I LOVE 2.0
Kiting is impossible when mobs are operating under the same rules as the ones in PoE 1. In fact, I'd say they are even worse than the ones in PoE 1. They are so fast it feels like they, and by extension my character, are teleporting. The gameplay feels choppy AF, the idea that everything which collides with you pushes you is ludicrous. And not to mention AoE explosions which are baked into the gameplay thanks to things like essences, spirits and monster mods.

You cannot possibly tell me that souls-like gameplay, where you are either fighting a single enemy or a few of them at the same time, is comparable to what we have here. Especially when juicing endgame maps, something you are supposed to do. The vision or whatever the hell they want to call it is flawed from the start
You're not supposed to be able to just stand toe-to-toe with the monsters, and you're not supposed to just run backwards. You're supposed to kite them, in a pattern. You're supposed to dodge them, get some hits off, manoeuvre around, get some more hits, circle around, get some more (like a souls-like). You need to learn to use tactics and strategy in combat, not just blast things like a max'd out hammerdin. I have no problem kiting mobs around and dodging their attacks until they're dead.

Last edited by Ironkilt#6473 on Apr 7, 2025, 3:24:58 AM

Report Forum Post

Report Account:

Report Type

Additional Info