Add a 'Funcore' (FC) League! Problem solved! Two directions/visions to play :)

No. We are actually not asking for a PoE 1 clone.

Setting the record/vision straight on what we are 'really' asking for
It's not an 'easier' game we want, it's a smoother game we want.

The majority of us do not want a PoE 1 clone! This is where a lot of 'opposing' players in the Forums gets it wrong full of misplaced assumptions!

There is a way to make the game 'fun' while also not driving almost every build into the ground, while also not having it to where there is a sensory overload on the screen with 100s of effects onscreen, and while also not having it to where everything (including Bosses) is one-shot every time.

I'll say it again for every other post that straight-up gets it wrong: We simply want more agency/freedom over our builds! That does not mean we are suggesting the devs clone the issues PoE 1 had and make everything a one-shot, sensory overloadfest!

Currently, to make a good example, Spear projectiles cannot be modified in any way where more than one of those projectiles can be shot or lodged into the ground to detonate = not fun! And that's just scratching the surface on how PoE 2 gets it wrong in the realm of a more fun gameplay experience.

So instead of Spear projectiles being 'not modifiable' at all how about 'cannot shoot more than 3 projectiles'? Again, this is an example of what bottlenecking 'potential' actually looks like.

Those who are clamoring for a 'Ruthless' League (like we already had in PoE 1 and which was hardly played by anybody) do not seem to realize it is already here the way PoE 2's direction is going. That is why I propose an FC League flag be added.

With a different League, we're all just picking a different piece from the same pie. That's not splitting the community up; that is pairing players with other like-minded players to play in the league they prefer in the gameplay style they prefer. We should not all be forced into the same game experience.

Funcore League flag (design idea)



In the Funcore League (FC), there will only be 'soft nerfs' (when there are nerfs that happen) not 'hard nerfs' as we know them (more on that soon).

So far, there are 3 Leagues for PoE 2:

* Standard

* Hardcore (HC)

* Solo Self Found (SSF)

Note: Those leagues will align with the 'current' design direction of Path of Exile 2 (as per the latest update), which leans towards a slow, Dark Souls-like experience where almost all encounters — not just Boss encounters — are excessively drawn out.

Roughly 80%+ of us never asked for or wanted that! And so...

Introducing the Funcore (FC) League:

* Funcore / Funcore (HC/SSF): This league will empower players to pursue their 'power fantasy' in a way similar to the experience prior to the Dawn of the Hunt update. In this league, the potential for player expression and creativity is maximized, offering freedom that goes beyond traditional limits.

An example of what defines an actual 'fun' experience in this context would be allowing Spears to have modifiable projectiles, or enabling multiple 'Exploding Spears' to be lodged in the ground and explode simultaneously.

Such modifications (like to the exampled Spear Projectiles) in the FC League will be 'permitted' through the Skill Tree and through the utilization of certain new Unique items!

BOOM!

Those kinds of dynamic, flexible mechanics are what make gameplay enjoyable! On the other hand, restricting players from experimenting and pursuing their desired playstyle detracts from the overall experience!

The proposed Funcore League (FC) aims to provide a more enjoyable and engaging experience.

And whenever there are changes? There will only be 'soft nerfs' (when there are nerfs) which will be a much less intrusive approach to balancing the game compared to the traditional 'hard nerfs' as we know them that often diminish the fun of a game.

'Soft nerfs' are a viable, alternative solution to avoid certain builds that can one-shot everything yet outright removing player agency altogether through excessive 'hard nerfing' is not the way forward!

There is therefore a much better approach to balance the game without gutting the fun out of it and undermining player power!

And if your team over at GGG cannot do that with the one version of the game we are all stuck with? Then split the game into two different visions/directions by adding an FC League!

The Funcore League seeks to embody this vision & direction, creating a space where players can fully enjoy the game without excessive limitations.

Conclusion:

Players seeking a more flexible and engaging gameplay experience can enjoy the Funcore League, while those preferring a slower, Dark Souls-inspired challenge can continue in the other leagues.



Thank you for looking into this serious proposal :)
HeavyMetalGear
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 9, 2025, 10:28:34 PM
Last bumped on Apr 9, 2025, 10:16:52 PM
I don't know how feasible it is, but I agree with the concept. I see a lot of posts sarcastically asking for this, usually with a disclaimer of it being "for people that care about their time" (if the OP wants an easier experience) or "for people that just want to click a button and play a baby game" (if the OP wants things to be more challenging).

And honestly, I don't see why we need to look at each opinion so harshly. Full disclosure, I really really dislike this update. I don't mind some challenge, but I find this unbearable and I will likely stop playing this league. However, I'm not mad or pulling for people to not have fun. If you're enjoying this league, good!

So I agree - if it's a reasonable development goal, why not offer experiences that vary in difficulty? I would love to be able to hop in to a more laid back experience, as I'm sure there are others who would love to be able to hop into a more slow, methodical, challenging experience.
"
I don't know how feasible it is, but I agree with the concept. I see a lot of posts sarcastically asking for this, usually with a disclaimer of it being "for people that care about their time" (if the OP wants an easier experience) or "for people that just want to click a button and play a baby game" (if the OP wants things to be more challenging).

And honestly, I don't see why we need to look at each opinion so harshly. Full disclosure, I really really dislike this update. I don't mind some challenge, but I find this unbearable and I will likely stop playing this league. However, I'm not mad or pulling for people to not have fun. If you're enjoying this league, good!

So I agree - if it's a reasonable development goal, why not offer experiences that vary in difficulty? I would love to be able to hop in to a more laid back experience, as I'm sure there are others who would love to be able to hop into a more slow, methodical, challenging experience.


I strongly find it to be feasible because the proposal is not an 'all-or-nothing' proposal but a serious proposal that will appease most of people's worlds here. And the devs will also be able to experiment with the two different game visions vs. having us all have to 'deal with' a single direction of the game.

Most of us are actually not asking for an 'easier' gameplay experience! Lol. We are asking for a 'smoother' gameplay experience (big difference).

There will always be haters no matter what but 'all-or-nothing' haters who lean way too far to one side are the worst of them all. Instead of giving constructive feedback, they're criticizing critics (even constructive ones).

Imho, the newest PoE 2 direction is horrible. Most of us want more of the older direction that is true to the game!

That is not to say we want a PoE 1 clone where there are hundreds of blinding lights all over the screen one-shotting everything. PoE 2 actually does great by avoiding that eyesore. On the other hand, there is a way to achieve a 'balance' without completely ruining our fun!
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 6, 2025, 9:54:50 PM
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
The problem is that they finally got to try their “Vision (TM)” in PoE1 - they called it ruthless. Nobody played it. This hurt their feelings. They’ll never give us non-ruthless poe2 because it would hurt their ego to see 99% of the player base flock to funcore league.
"
Rivance#3976 wrote:
The problem is that they finally got to try their “Vision (TM)” in PoE1 - they called it ruthless. Nobody played it. This hurt their feelings. They’ll never give us non-ruthless poe2 because it would hurt their ego to see 99% of the player base flock to funcore league.


Lol. Yup! You nailed it. Hopefully, they drop that ego real soon!
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 7, 2025, 11:55:59 PM
A "fun core" league would be the obvious answer, but their egos are too fragile to admit that "the vision" is blind.
"
A "fun core" league would be the obvious answer, but their egos are too fragile to admit that "the vision" is blind.


The current vision of the game got thrown into a woodchipper and turned out to look and move like Gary Busey at the other end, and then stumbled and tripped into a giant dumpster. The direction leans too extreme to one side.

The minority will disagree with my opinion and that is ok! We can therefore add a new League (FC) so both sides of the playerbase are appeased.

(\(^^)/)
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 8, 2025, 1:32:34 AM
"
"
Rivance#3976 wrote:
The problem is that they finally got to try their “Vision (TM)” in PoE1 - they called it ruthless. Nobody played it. This hurt their feelings. They’ll never give us non-ruthless poe2 because it would hurt their ego to see 99% of the player base flock to funcore league.


Lol. Yup! You nailed it. Hopefully, they drop that ego real soon!


Have you played PoE1 ruthless?
PoE2 is not ruthless.

We could perhaps call it ruthlite.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Last edited by Mikrotherion#4706 on Apr 8, 2025, 3:15:29 AM

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