Huntress review - Excellent gameplay! Stick to the "vision"!

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Yes there are things as "vocal minority" or cognitive bias.

Check the player retention numbers, they aren't good.

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I may not know how to code but i am working in the field of software implementation with devs, a project of this scale is complex at all level.
Most of the comments i see online are from people that probably never worked in any project implementation involving tech of any kind, displaying their ignorance and entitlement. (shameful)

Let's "fumble" together.

I've been doing software development for over 40 years, more than 20 of those years professionally, and I've even worked on something related to one of the gaming consoles that some at GGG have very probably used (I know at least a couple people at GGG were set up with access to it), so maybe my opinion counts? I'm not really sure why any of that is relevant though; you don't have to be a professional chef to have an opinion on how your food tastes.

This game is bad; all the endgame changes in the world won't matter so long as the campaign is this awful to get through.

They've had 15 years to learn the lessons from POE1 only to repeat many of those same mistakes in POE2, in an even worse fashion. They even introduced some of their bad ideas from POE2 into POE1 over the past few years and have had time to process the feedback and make them less awful in POE1 (not good, mind you, just less awful; POE1 is still worse than it was because of it), but seem to have failed completely to take any of that feedback or those changes into account when it comes to those same mechanics in POE2. Rather than learning anything from the past, we're seeing just more of the same old overnerfing of player abilities (including nerfs for things that were already underpowered), overtuning of mobs and bosses, excessive lethality, excessive loss of player control over our characters, and so on. But starting from a worse baseline than POE1 did, while also being far less responsive to criticism than they were in the early days of POE1. How is anyone even supposed to execute these complex convoluted half-dozen-button combos they want us all to use when the payoff for doing so is barely noticeable and the time it takes to pull them off is also orders of magnitude greater than the time it takes for you to get killed?


Player rentention is not good based on which parameters exactly?
I always have problem to understand how it can be measured without context, target, lifecycle, marker or objective, proper KPI in a nutshell.

If the game is "bad" why some people like it?
The game is "bad" for your taste and "good" for someone else.
Which side is right/wrong?

What is the perfect game for you? Geniune question
What is the best ARPG or what will be the best ARPG that will match your expectations?
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I am guessing you are looking at it through the lens of a casual player that doesn't expect to do the campaign that often. If you look at it from a perspective of a player that is more invested, the length of the campaign becomes an issue. They don't see the campaign as something to be joyous about overcoming. It is simply an obstacle in the way of character prog. When it is too long and arduous, all the players like that will complain. They are used to playing builds that are efficient, and show their skill by completing areas faster, or by playing on HC/ SSF. All of those things basically require the campaign to be overcome with relative comfort by a skilled player, even with bad RNG on a meh build. Which basically just means a lot of skills should be better than they are and less annoying to spam.[/quote]

Yep casual fits me well, indeed i am not seeking to complete the campaign in 6 hours, i am not part of this "target"
As a "casual" i had no issue with huntress and cruise through the campaign at the level and pacing expected by GGG (being at the level of the zone more or less)
Would like to see these "skilled" players struggling with huntress when a casual is able to "cruise" at a decent pace.
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Why don't you present your "qualitative studies" then? You made a claim, the burden of proof is on you.

[Removed by Support]

I don't know how you can not know what a vocal minority is when there are countless examples of it in our everyday lives. You act as if streamers are just like us and represent us. Some streamers are more sensible but the majority of them are heavily biased and are going to do and say what ever thing makes them more popular and earn more money. The game should not be balanced around streamer takes.
Last edited by Markus_GGG#0000 on Apr 6, 2025, 11:09:32 AM
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Yep casual fits me well, indeed i am not seeking to complete the campaign in 6 hours, i am not part of this "target"
As a "casual" i had no issue with huntress and cruise through the campaign at the level and pacing expected by GGG (being at the level of the zone more or less)
Would like to see these "skilled" players struggling with huntress when a casual is able to "cruise" at a decent pace.


That was unnecessarily passive aggressive. I was not taking a dig at you. It is simply a fact the campaign is too slow for the vet poe players, and honestly I think it's a fair criticism. I think it's too much of a slog too, and it really hurts our ability to actually experiment with different skills at different stages.

As someone who plays dex attackers mostly, picking a class and going all of the things tagged "lightning" and then taking 30 seconds to kill each pack of white mobs while comboing 2-3 buttons together in the campaign is not the league start experience I am looking for, personally. I think if you genuinely asked yourself the question "is this experience repeatable" it would not be one you would like to repeat often either.
Last edited by AverBeg7#1689 on Apr 6, 2025, 11:18:43 AM
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AverBeg7#1689 wrote:
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Yep casual fits me well, indeed i am not seeking to complete the campaign in 6 hours, i am not part of this "target"
As a "casual" i had no issue with huntress and cruise through the campaign at the level and pacing expected by GGG (being at the level of the zone more or less)
Would like to see these "skilled" players struggling with huntress when a casual is able to "cruise" at a decent pace.


That was unnecessarily passive aggressive. I was not taking a dig at you. It is simply a fact the campaign is too slow for the vet poe players, and honestly I think it's a fair criticism. I think it's too much of a slog too, and it really hurts our ability to actually experiment with different skills at different stages.

Just picking a class and going all of the things tagged "lightning" and then taking 30 seconds to kill each pack of white mobs in the campaign is not the league start experience I am looking for, personally. I think if you genuinely asked yourself the question "is this experience repeatable" it would not be one you would like to repeat often either.


Ah sorry if it seems passive agressive, was not a dig at what you wrote.
In this context i can understand, Not really sure how GGG could solve such issue between people who want to cruise to end game and the rest of the crowd.

Do like D4 with skip campaign?
Do like LE where you have some "shortcut" if your character is strong enough?

Still tho i wonder how they can balance that, trivialize the early game for the "vet" with OP skill does not look so viable because if we go back at the beginning of our conversation, was about Huntress good or bad and balance or not for the campaign.
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Still tho i wonder how they can balance that, trivialize the early game for the "vet" with OP skill does not look so viable because if we go back at the beginning of our conversation, was about Huntress good or bad and balance or not for the campaign.


It doesn't have to be trivial, for really good players sure you could call it that. For more casual players it would still be difficult. Just make the less good attack skills a bit better to use, and make their base damage better than basic attacks of weapons in the campaign. Another way to do it would be to open up build diversity more by letting some attack skills be used by more than one weapon class. That would give player power and open up room for more creativity/ agency.

Being railroaded into an archetype and then having that archetype be lackluster at best just doesn't cut it.

I am of the opinion that the Huntress was pretty bad until I could get frenzy generation without the parry mechanic. It was fine in A1 and early A2, but struggled at the end of A2 and in A3. I saw most good players switching out of spear to xbow or bow.

I saw some people stick to it, and struggle through it, and eventually come out with serviceable builds. From what I heard it took a lot of bashing their heads against a wall until they had more power than the area intended.
Last edited by AverBeg7#1689 on Apr 6, 2025, 11:34:40 AM
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AverBeg7#1689 wrote:
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Still tho i wonder how they can balance that, trivialize the early game for the "vet" with OP skill does not look so viable because if we go back at the beginning of our conversation, was about Huntress good or bad and balance or not for the campaign.


It doesn't have to be trivial, for really good players sure you could call it that. For more casual players it would still be difficult. Just make the less good attack skills a bit better to use, and make their base damage better than basic attacks of weapons in the campaign. Another way to do it would be to open up build diversity more by letting some attack skills be used by more than one weapon class. That would give player power and open up room for more creativity/ agency.

Being railroaded into an archetype and then having that archetype be lackluster at best just doesn't cut it.


yeah that seems pretty reasonable indeed (attack skills be used by more than one weapon class) however that would be pretty hard to balance effectively.
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yeah that seems pretty reasonable indeed (attack skills be used by more than one weapon class) however that would be pretty hard to balance effectively.


Probably by restricting main skills to two weapons, and having payoffs/ enablers more strictly tagged to one, or vice versa.

There nothing stopping them from cherry-picking what can and can't be exclusive to a class. It could begin completely arbitrarily based on what they think would be balanced.

More choice in gearing simply means more player agency, you might pick an archetype that's not great at some point in one class, but another has a skill that makes it work, you might have a late-game idea that just needs one more synergy to push it into viability, so on, so forth.
Last edited by AverBeg7#1689 on Apr 6, 2025, 12:29:48 PM
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Then well, you don't want to go to New Zealand and show GGG how things should be done???
You seem so knowledgeable, i would like to see what did you code and what is the "scale" of project you have been working for.

Ignorance is present at any levels and in any professions, being humble is something missing a bit for online "commentators"
Lot of people who knows "better" but achieve or produce nothing or very little.
google is your friend if you want to educate yourself about volunteer bias.

Stop moving the goal post.

I did not claim to know better than GGG, all I said was that the complexity of the systems in PoE is not overly complex.

So you are not presenting any evidence than, and just do the usual gish galopping of someone without any arguments.

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I don't know how you can not know what a vocal minority is when there are countless examples of it in our everyday lives. You act as if streamers are just like us and represent us. Some streamers are more sensible but the majority of them are heavily biased and are going to do and say what ever thing makes them more popular and earn more money. The game should not be balanced around streamer takes.


Can you read? Did I say I don't *know* what a vocal minority is, or did I ask for the person claiming the complainers are a vocal minority to provide prove for that? What have streamers to do with any of that? Are they the new personae non grata for all the white knights out there? Everything you wrote are straw man arguments.

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The both of you are clearly lost causes not even worth the time writing this takes while waiting for the bus. People like you two will find an enemy in everyone not fully agreeing with you. Have fun chasing ghosts and imaginary opponents...
Loving Huntress, very fluid and the best combat in the genre.
Please expand on combos even more, they are very fun.

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