@TenCent: The Actual Numbers show the Fanboys are the Minority

This will Drop again like Crazy. Than You good to go Fanboys. Once and forever :-
I wish that there could be a solution to the desires for engaging combat and also FUN.

Right now it aint fun.

Watching all my minions die to white mobs 9n each fight is extremely UNFUN.

This is a fantasy game where I as a char am SUPPOSED to feel like a hero...aint like that now. Its lame duck and not fun.

Just going to sit on sidelines until sanity sanity finds GGG.

OP is not wrong. The hardcore minority destroyed Helldivers 2 as well. It was a mammoth at launch devs decided to listen to the bored 1% then the game died. The devs relented and reverted some of their changes.

Prob with all these nerfs is that it was too much all at once with NOTHING given in return....game isnt more fun its a POS right now as is.
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Kraythax#2592 wrote:
Source Steam Charts:
https://steamcharts.com/app/2694490#3m

playing 7 min ago
144,690

24-hour peak
234,448

all-time peak
578,562

So not only did you fail to get back 50% of the original EA player base with this patch, you have lost over 90k players ... IN LESS THAN A DAY. Clearly those calling everyone whiners are in a very small minority. Can POE2 keep going with only 20k players I wonder? Is that enough financial base for an MTX only product? Clearly not. Let me help you GGG (really TenCent) with some reality. Even the bean counters at TenCent have to see this is not economically viable.

SLOWING PLAYERS TO A CRAWL IS NOT ENGAGING. Nor is it actually viable. Elden Ring and Dark souls have micro engagements with 1 to 2 enemies. More than that and you probably die. With 15 mobs coming at you, not even the best of players will be able to solve a quantum physics problem while catching a fly with a pair of chopsticks to down an enemy. You either need A LOT FEWER engagements that are this hard or make the monsters weaker. Even with that weakness, having to pull off difficult combination hits to reach a zero base potential is not a viable gaming plan.

Take huntress. You heed to parry an enemy then disengage then use the frenzy charge to charge a spear throw and then whirl that into a fire tornado. If you actually accomplish this things should just die all over. In reality you need that to get BASELINE damage. That is expected of every player and every engagement and it is ludicrous.

You guys don't play your own product, that much is clear. If you did there is no way this gets past the drawing board.

So go on fan boys ... flame away. The numbers above show that its us "complainers" that are right. All your ad-hominem attacks wont keep the lights on at GGG. The reality is this was a HUGE MISSED CHANCE. The complainers are not asking for an I win button. However they are asking about a feasible play. And making videos mocking peoples feedback is a good way to go out of business.

So TenCent ... you have a CHOICE to make. Make a game to cater to 10% of your potential consumer base or start listening to us.


if you think 50% return on a 4 month later pathc is bad you have zero clue on the industry. Compare those numbers with POE 1 now...

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