The Presence radius nerf feels like a 2nd circumcision... Please undo it!

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Baggos#7448 wrote:


Why not nerfing also life of all monsters to 50%??


Nerfs are only for good things and buffs for bad. That is the new rules Devs created.

Excitement 3%
Productivity 2%
Crafting 1%
Comfort -1%
Interest -30%

Please Devs bring back old good radius of Presence. There is no passive points left to boost presence radius.
Devs Passive points are limited and spending 6-8 points in tree it reduces dps more after the nerfs you've done in dps. Therefore spending 6-8 passive points to raise from 4m to 6-7m is not a significant progress especially in all ranged class that hit from 7-13m away.

Deepest tower is also nerfed in Presence 50% and that makes the specific build with ranged attack class useless. In the first video you've posted there was no Presence reduction. Why changed your mind?? It is literally a punishment and not a team work that fixes balance of game.

Please give a little boost to radius.
I cast BUMP
Last edited by LVSviral#3689 on Apr 21, 2025, 12:23:03 AM
Common now Devs, 33% reduction is a huge difference and brings a lot of changes in skill tree. There are builds that are destroyed completely from this change.

At least make us an indicator to see where the limits of Presence radius reach. While warrior class benefits from this change, ranger attack classes suffer a lot. Passive skills are limited and can't invest more than 3 points.
Of course everything done for Warrior class only. Because is the only class that didn't affect it. Ranged class punished one more time.

Please at least make it 4,5m. Don't destroy the few builds left in game. You already done a huge damage to builds.
I've been testing out minion stuffs and the tiny presence size is demoralizing.

Don't give up skeleton!
Last edited by LVSviral#3689 on Apr 25, 2025, 3:40:21 AM
After patch 0.2.0 everything was nerfed 30-60%. Presence radius isn't an element that overcome the standard values and reach the limits of a broken build. So why so much nerf???

20% is enough to make a significant damage to already damaged radius of Presence. + all the nerfs that Unique items took.

Please Devs make one second thought to Presence radius. After all the diference between 4 and 5m should be no significant.
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After patch 0.2.0 everything was nerfed 30-60%. Presence radius isn't an element that overcome the standard values and reach the limits of a broken build. So why so much nerf???

20% is enough to make a significant damage to already damaged radius of Presence. + all the nerfs that Unique items took.

Please Devs make one second thought to Presence radius. After all the diference between 4 and 5m should be no significant.


Honestly, I think the idea of 'compromising' and having presence be only buffed back to 5m is not a good way to look at it. The reduction from the original 6m radius down to 4m wasn't 'overkill' it was completely wrong to begin with. It should just be returned to 6m. 6m isn't even very good anyways.
Last edited by LVSviral#3689 on Apr 26, 2025, 4:19:05 PM
"
LVSviral#3689 wrote:
"
After patch 0.2.0 everything was nerfed 30-60%. Presence radius isn't an element that overcome the standard values and reach the limits of a broken build. So why so much nerf???

20% is enough to make a significant damage to already damaged radius of Presence. + all the nerfs that Unique items took.

Please Devs make one second thought to Presence radius. After all the diference between 4 and 5m should be no significant.


Honestly, I think the idea of 'compromising' and having presence be only buffed back to 5m is not a good way to look at it. The reduction from the original 6m radius down to 4m wasn't 'overkill' it was completely wrong to begin with. It should just be returned to 6m. 6m isn't even very good anyways.


Devs need to make at least an improvement if they don't care to bring it back as it was. We need an indicator to know when we will strike during fight. Warrior class doesn't need this but for ranged attack classes is essential.
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teobibu#1278 wrote:
"
LVSviral#3689 wrote:
"
After patch 0.2.0 everything was nerfed 30-60%. Presence radius isn't an element that overcome the standard values and reach the limits of a broken build. So why so much nerf???

20% is enough to make a significant damage to already damaged radius of Presence. + all the nerfs that Unique items took.

Please Devs make one second thought to Presence radius. After all the diference between 4 and 5m should be no significant.



Honestly, I think the idea of 'compromising' and having presence be only buffed back to 5m is not a good way to look at it. The reduction from the original 6m radius down to 4m wasn't 'overkill' it was completely wrong to begin with. It should just be returned to 6m. 6m isn't even very good anyways.


Devs need to make at least an improvement if they don't care to bring it back as it was. We need an indicator to know when we will strike during fight. Warrior class doesn't need this but for ranged attack classes is essential.


An indicator is not helpful couse you need to have all the time eyes in top of screen. I think the best helpful think is to have a continuously visual radius of presence during fight. So it is better to see all the time boarders limits of Presence radius.
Last edited by bobsponge123#5749 on Apr 26, 2025, 5:59:48 PM

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