The Presence radius nerf feels like a 2nd circumcision... Please undo it!

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LVSviral#3689 wrote:
Just why?

6 metres was already mediocre and presence radius increases were too scarce. Now we have presence radius increases, but the default radius is so shit that presence is the same size even after heavily investing into radius increases.

Please revert the default presence radius nerf.


The presence radius should be buffed to be in-between what it is now, and what it was. They nerfed all presence skills with this nerf. I don't mind the idea, but the nerf was too far. Honestly, they over-nerfed many things. BUT the way I see it is that it can only get better from here. A temporary He** for a future Heaven sounds okay to me. BUT of course that will only work if they listen and quickly fix what needs fixing. I really hope they listen,

cheers!
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AverBeg7#1689 wrote:
"Presence" does seem like a really weak keyword. I was excited by it at first, I thought it would be the size of your screen. When I realised how far it was exactly, I decided to never use it. That was in 0.1 before they nerfed it.


Same. My first 0.1 character was a chronomancer and I took the 'enemies in your presence are slowed' ascendancy and was super underwhelmed as it rarely even reached ranged enemies. Now that ascendancy is basically useless.
Last edited by LVSviral#3689 on Apr 8, 2025, 8:34:17 PM
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LVSviral#3689 wrote:
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Wait wait wait. If they increase the radius of presence, that means getting my crit multi for a monster leaving my presence is going to be far harder.

I think a better middle ground would probably be to add more % increased presence area on the tree.


Darn. Stuff like that was probably why they nerfed it actually. They could change that passive(s) to instead be 'leaving close range' which is 2m and it would probably be better for everyone.

Having more easy to access AoE increases would also go a long ways. Having a spirit cost support gem that gave presence AoE would also be good. More presence related mods on gear would be great too. Maybe on helmets and/or jewelry.


Yeah definitely. I do like the concept of presence being whatever suits your type of character the best. But maybe there's just too little on the tree right now.

Or maybe people are too passive-point starved to feel like inc presence area is worth it?
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Yeah definitely. I do like the concept of presence being whatever suits your type of character the best. But maybe there's just too little on the tree right now.

Or maybe people are too passive-point starved to feel like inc presence area is worth it?


The issue with investment is that if something is debate-ably unusable, then investing into it only makes it usable. If you are investing into something it should become good, not just adequate. If I'm heavily stacking presence AoE I want everything on my entire screen in my presence, not just the minimum value required for allies/enemies to be inside it 2/3rds of the time if I hug them.
Nerfing presence area from 6 to 4 metres was almost 33% and made huge problems to classes that use ranged attacks. I think the best balance value is 5 metres but leaving it also to 4,7m should be tolerable.

Please Devs make it a small buff to next patch.
My thoughts:
- minions/companions should simply always get your aura
- enemies on screen* are in your presence
- players should get your aura when on your screen (ie actively playing together)
- the passive of in/out of presence should be changed to in/out of melee range (it’s supposed to promote melee +projectile play I assume, not “walk in/out of presence as much as possible”)
*with some modern assumption on screen size

This would be way more intuitive and clear
Nerfing Presence to 4 metres was a disaster to all classes played with related builds. I understand that everything should be nerfed to fix the balance but Presence was almost useless to 6m by ranged attacks.

At least make it a little buff to 4,7m, its the minimum acceptable limit that can be usable with passive points.
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Nerfing Presence to 4 metres was a disaster to all classes played with related builds. I understand that everything should be nerfed to fix the balance but Presence was almost useless to 6m by ranged attacks.

Never fear it is no longer "almost useless". It is now completely useless!
Its double completely useless and with the presence nerfs to Deepest tower its completely nothing!

Seriously now Devs what have you done. You want to extinguish all ranged attack classes??? Presence is vital element almost to many classes. Spending more passive point to this direction, what will be left for investing other thinks?

Why not nerfing also life of all monsters to 50%??
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Presence is vital element almost to many classes. Spending more passive point to this direction, what will be left for investing other thinks?


Yep this here is the problem. Needing to invest a bunch of points not just to upgrade something, but to make it barely function at a baseline level is terrible.

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