Huntress is the worst leveling I've ever experienced...

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auspexa#1404 wrote:
what does this have anything to do with huntress, you didn't even ascend

just equip a bow/xbow and use it until you have access to good spear skills


LOLW

So just play like a bow/crossbow spec until spears become good. Thats just amazingly great game design!

Hey, pick the spear class guys, but don't use spears for the first 20 levels because we made them shit until you get higher level skills!

Again, great game design!


huntress isn't the spear class, and no class is associated with any weapon, that's just diablo 4 mentality

spears are obviously based on combos, charges and crit, which simply can't work at low levels, quarterstaves are trash at low levels for the same reason. you'll never see a good player start monk leveling with a staff

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auspexa#1404 wrote:
what does this have anything to do with huntress, you didn't even ascend

just equip a bow/xbow and use it until you have access to good spear skills


Bow/xbow are even worse because the projectile damage passives have been swapped out when you chose huntress.


I don't know how the tree changes when you pick huntress, but if that's true, that's just lazy, dogshit design by GGG.
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Apr 4, 2025, 7:59:38 PM
"
"
auspexa#1404 wrote:
what does this have anything to do with huntress, you didn't even ascend

just equip a bow/xbow and use it until you have access to good spear skills


LOLW

So just play like a bow/crossbow spec until spears become good. Thats just amazingly great game design!

Hey, pick the spear class guys, but don't use spears for the first 20 levels because we made them shit until you get higher level skills!

Again, great game design!


Yep! Exactly!
Obviously you havent leveled monk with it's abysmal starter skills.

You dont have to time the parry, just hold the button. Other than that, if you dont like the gimmick, just play another darn class, like monk...
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I switched to warrior ( haven't played yet ) and rolling slam is destroying packs of mobs with one ability. Just saying...


You're about to be disappointed again...
This is supposed to be poe2, right? So not like poe1... where everyone uses the same skills to level. Why can't they buff the early levels on skills without ruining the top end balance? it's really not difficult to buff low end skills damage range...
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This is supposed to be poe2, right? So not like poe1... where everyone uses the same skills to level. Why can't they buff the early levels on skills without ruining the top end balance? it's really not difficult to buff low end skills damage range...


it is very difficult imo, hence why they can't achieve it. the solution is to allow players to have better weapons at low levels, it's much easier to achieve and would allow people to play with whatever skill they want without requiring a complete overhaul

most people are trying to level with garbage weapons and blaming the skills
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Apr 4, 2025, 8:19:21 PM
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auspexa#1404 wrote:
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This is supposed to be poe2, right? So not like poe1... where everyone uses the same skills to level. Why can't they buff the early levels on skills without ruining the top end balance? it's really not difficult to buff low end skills damage range...


it is very difficult imo, hence why they can't achieve it. the solution is to allow players to have better weapons at low levels, it's much easier to achieve and would allow people to play with whatever skill they want without requiring a complete overhaul

most people are trying to level with garbage weapons and blaming the skills


Bro you haven't said anything logical in this entire thread.
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Kashou#2868 wrote:
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auspexa#1404 wrote:
"
This is supposed to be poe2, right? So not like poe1... where everyone uses the same skills to level. Why can't they buff the early levels on skills without ruining the top end balance? it's really not difficult to buff low end skills damage range...


it is very difficult imo, hence why they can't achieve it. the solution is to allow players to have better weapons at low levels, it's much easier to achieve and would allow people to play with whatever skill they want without requiring a complete overhaul

most people are trying to level with garbage weapons and blaming the skills


Bro you haven't said anything logical in this entire thread.


post your poe 2 character and we'll see who's right.
"buff grenades"

- Buff Grenades (Buff-Grenades)
It's insanely poor.

I have died six times more attempting the very first map in Clearfell than I have ever died in total levelling every other class into Act 3 Chaos combined.

The Vile Hag inflicts so much bleeding damage, when you stop to quaff a potion you are then mobbed by the Vile Imps and Wolf packs which is an instant knockdown so you can no longer use any skills including Disengage. You're then insta-killed while flat on your arse.

It seems to do any meaningful damage at all, you need to first parry. This can get you knocked on your arse and insta-killed. If you do get away with it once, the very next time you parry you get knocked on your arse and insta-killed simply for doing the parry.

If you try moving around and doing spear throws, you're eventually mobbed, knocked on your arse, and insta-killed.

Being unable to clear the very first map without dying 100 times is not a very good experience. Nobody wants this. It's an egregious violation of Rule 1: games are meant to be fun.

The other surprising thing is that my stash was empty. I get into town, go to put on low level gear so I might have hope of not dying so much, and everything is gone. Initially I thought my account had been hacked and drained. Thankfully I loaded in an old character and my gear is still there, so its obviously something to do with this being a different league or whatever, but nothing in patch notes.

It would be nice to be able to put something on to stop the Call Of Duty style spawn-die-spawn-die-spawn-die repetitive not-fun, but when you die this much you're not getting the XP to level up, the coin to buy anything in town, and not getting past the first part of the first map let alone actually get to play the game.

I've glossed over the patch notes and it seems everything else got nerfed as well, so it'll be interesting to load in an existing character and see if anything other than spawn-die occurs even when you have gear, skills and assigned points in the tree.
Because of the dodge-backwards mechanic, the class needs a lot of screen space that's a path. For example, when you fight the boss witch in Grenwood there's not a lot of space and many of the paths are narrow, and all she does is consecrate the ground and you are dead again. Actually she consecrates 3 circles behind you and then does that massive hit attack, so when you roll back 3 times you're still in the consecrated ground and can't get out before you're dead. Again.

The next boss (King Knobhead or whatever his name is, has the final rune for the tree with the Hooded One) does one shot kills on you with his own spear attack. You'll get him 90% dead and then get one shot over and over and over again. Spawn die spawn die spawn die.

In the mausoleum it's a similar story - lots of narrow passageways that give you nowhere to go so e.g. I had a rare monster chest spawn in one, and you're literally knocked on your arse all the time and so many monsters are spawning its irrelevant you have some L1 skills now because they are spawning and being healed faster than you can get rid of them. Another chance for loot ruined because of this mechanic.

I think the key problem is that from a L1 no skill start, different maps and stages require different skills that you simply don't have because skill gems aren't dropping anywhere near enough to be able to do so, and of course there's the upper limit to how many you can have. e.g. the narrow passageways would possibly be do-able with Lightning spear but I've only ever had one L3 gem drop and spent it on something else I needed for where I was at the time in an open space. The timing on explosive spear is too long to effectively deal with mobs in closed spaces. You need to parry so much you'll get knocked on your arse all the time and then mob killed whilst helpless. You can't effect decent bleeding with Rake because you're being mobbed in narrow passageways so not enough distance. The Mages cast those spirit tornadoes that are effectively a one shot kill on you in a narrow passageway or whilst you're being mobbed and trying to Rake or whatever.

There's a lot of potential here with the class as in the right place these new skills can be fun, but combined with the level design and drop rates its just completely lost. It feels like it's been tested by someone on L100 with everything unlocked so these basic problems go missed.

I don't think anyone serious minds the grind too much when it's fun and you feel like you're progressing; this has no feel of progress at all. Spawn die spawn die spawn die repeat x1000 oh look another 6 pieces of gear for a different character class that won't help me other than the 200 coin I might get. Or the -15 coin like the magic wand that cost a $25 scroll to identify it was worth $10. That's backwards progression.


The Huntress is the class for masochists.

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