228k on steam ATM. 6 portal blackmailers FELTED.
The Steam Store reviews are "tanking" a bit for the most recent ones...last I checked it says "mixed" for the "overview".
I do feel this 0.2 Release hurt GGG a bit, but I also feel it was needed...I'm still mixed on this lol..anyway "PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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" The game isn't even released and it's already down 60%. That 60% of players isn't coming back anytime soon. I get that they don't need all 500K for the game to succeed, but you are two days into the first major update. The major update failed to retain 60% of the interested players who purchased the game, and it's only day two. The "weekend push to 500K" people were coping about isn't happening either lol | |
" First time EVER iam not going to maps,i just finish normal and was so bored .... . That patch dosnt make sense for me, when this is the way GGG want to go with poe2 ... . They had so much stuff to change to get a good game. Its like they try to make a game for all arpg player,that wont wok.POE1 was a blast(even in apha) and had the chance bec of the ruin of diablo brand with the release of D3.Why to hell they try to make a game for everyone and dont keep content,mechanics that works.We are not at the beginning of the development of the POE brand, it allready exist.I give my bet, alot ppl will leave 0.2 rly fast,but maybe iam wrong. Last edited by eschandin#3638 on Apr 5, 2025, 5:31:20 PM
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" They managed to reach a smaller launch playerbase for 0.2 than they did for Settlers, and all they had to do was neglect their money maker for a year. I expected them to reach 250-300k this time around, but they couldn't even get there and they didn't achieve the weekend bump they did last time (the peak was established on a Sunday). From a anecdotal pov, of the 29 people on my Steam friends that bought the game, there were 3 playing yesterday and 0 today, something absolutely unheard of for a PoE release. PoE2 is a great tutorial for PoE1. Last edited by Lixy#2668 on Apr 5, 2025, 5:34:30 PM
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Yet again, as I said in the other toxic positivity thread, I don't understand why GGG tolerates these posts. It just leads to . . . this.
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...0.2.0c update....SteamChart numbers lookin' OK...
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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" 228k poeple online to me is just a Q for L.A to me. We have nothing to do waiting for L.E release. on the 17, you'll see below 50k online and for a good amount of time xd |
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If i was running a company that lost 50% of its customers i wouldnt see that as a success
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they need to add 6 portal.
- make it so dying does not reset the area and respawn all the monsters - bring back normal 6 portal same as POE1 - also if you die you should respawn at the nearest check point OR portal that you have opened - i would much rather see a easy difficulty curve during the campaign then a HARD STEAP curve when reaching maps. i want the campaign to be easy and fun and feel like you have power. at least for first time completion on that character. |
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Cool, still less than half of what was around during the game's launch.
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