This is how the game signals a 1 shot from the first pack, outside the first town.
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so glad they didnt nerf water hags either.
So many complainy things about obvious visual mechanics Mash the clean
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" It's pretty sad that instead of just admitting that it's a burgundy circle on a brown background, thin lines, and very difficult to see. That one would choose to start calling it a skill issue. I guess that's what you should expect when someone is ego identified with a game. Never ceases to amaze me though. Last edited by Akedomo#3573 on Apr 4, 2025, 5:35:19 PM
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" So in other words, it's just a skill issue after all. Gotcha Flames and madness. I'm so glad I didn't miss the fun.
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" Seems like it's a clarity issue. A readability issue. A poor game design. But admitting that would be like an attack on your very core, right? Who does it hurt to have the game in a more readable state? Last edited by Akedomo#3573 on Apr 4, 2025, 5:45:11 PM
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" Pretty much Mash the clean
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" There are games out there with a lot less indicators or attack cue, way more punishing than PoE is, and players don't have any issues with it. But somehow a very obvious circle is already not good enough for a certain target audience lol So yes, once again it's just a skill issue, so do your simple homework, learn out of deaths and what killed you and get better. It's that simple Flames and madness. I'm so glad I didn't miss the fun.
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" Oh come on now. Don't be dishonest. You and I both know that skill is entirely too difficult to see. The only reason you're here saying skill issue is because it gives you a small chance at feeling superior to others. |
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pretty easy to see on my end.
Dodge roll, dont stand in bad. Skill issue Mash the clean
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" I'm not sure what the goal here is. So, you don't want the game to be better. Because then you can sit on the forums and berate people who might not be as skilled as you? |
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" This is not how it works. The circle is quite clear to see and less punishing than other games, as you even get a very good time frame to react. You see it, roll out of it, done. It's that simple. Or after you die once to it take it as a valuable lesson of the game teaching you to not stand in attacks designed to damage your character. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Apr 4, 2025, 6:01:28 PM
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