Item variety
" Exactly. Passive tree should receive an overhaul also. There is no sense of progress when it comes to items and passive skills atm. |
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It's 2am here in NZ, you're not going to get a dev comment at those time. Please stop bumping the thread if we all bumped our threads until we got a dev comment this forum would be nothing but bumps.
On that note I hope we don't get too many mods, it's hard enough getting good ones as it is. But I'm sure they will add more and refine it better later down the beta. Dedicated Kiwi~
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Bump for dev feedback.
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One of the main aspects of a ARPG is to find the best items for your class, or another class. It is what keeps the player base and keeps people playing.
There is nothing wrong with more mods, for instance imagine how awesome it would feel to find a Caster Robe with 6 sockets all linked, 4 blue, 1 red and 1 green. With mods like +% Fire Damage, -% enemy resist to fire, +%energy shield, -%recharge time for energy shield, +%item rarity, and +% faster cast rate. Finding a item like that would be one of the most amazing fire caster items ever. I personally do not want them to be common or easy to get. I want items like these to be rare and cost alot to trade for. That is what keeps the game going. So im all for more fun and interesting mods. | |
Agreed, I am currently working on unique items, and I suspect a whole slew of new mods will come out of that.
any ideas for new and interesting mods are very welcome! Omnitect of Wraeclast
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" Thanks for your response. A few mod ideas off the top of my head: %increased currency drop +to all(or specific) attributes %damage taken goes to mana %chance to cast x skill on attack/when taking damage/evading %increased attack speed/movement/casting on various items, for example +running speed on chest armor or helmets (uniques maybe) +damage do undead/animals/humans +prevent monster energy shield from recharging +ignore enemy defence -requirements +additional projectiles (bows) +reduced mana cost for all skills +attacker takes elemental/physical damage +1-300 life depending on your char level +cannot be frozen +exp gained |
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Sorry for some things, that are already ingame, but I am in beta since 1 day so... (:
+ to all skills/single skills (active / passive) + %mana / life regeneration + fire / cold / ... absorption + %chance to evade projectiles + stats (life / strength / int / dex/ mana/...) based on character level Other ideas: unique look of unique items set items an item slot for pants / shoulders Visit me on my homepage: https://www.gletschernadel.de Last edited by Gletschernadel#5366 on Sep 23, 2011, 3:47:11 AM
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New affixes means there will be higher magic drop rates right? :)
A few item affix suggestions: - + x% splash radius - + x to curse spells - + x life on strike - + explosion (marauder)/blizzard(witch) etc. when dying - + xx% dmg on strike (stackes up to 3 times, only non-mana (normal) attack, if 1 sec without attack it gets lost) - normal (non-mana) attack does small poison aoe - more crit chance on normal (non-mana) attacks - + x% bleeding dot - getting hit causes next strike xx% more dmg with x% less accuracy - not fighting causes life regenerating of xxx life/min - x% chance on strike to reduce enemy damage and armor by 40% (bosses 10%, not stacking) | |
+ x life/mana on self/enemy dodge/crit/block (there are only for hit or kill at the moment) <-- 12 different mods here ;)
Build of the week #2 : http://tinyurl.com/ce75gf4
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