Huntress is the evidence that you just don't know how to make a good melee archetype

Well ye without a doubt. But thing is - defence can be fixed with just changing numbers/formulas. But melee combat is something entirely different.
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ryuukk33#4998 wrote:


You have two different games here. A slow campaign and a fast kill or be killed endgame.


This is exactly it, if ggg don't acknowledge and tackle this problem poe 2 isn't going anywhere

And the funniest part is Jonathan saying in an interview that he wants a bestiary in the game so that people could appreciate the designs made for the enemies, to think that they put so much effort into creating these monsters when the meta of the game is to not engage with them as much as you possible can

Like, yeah sure, we have to look at photos of the monsters instead of seeing them in combat because if we stop spamming our abilities and flasks for half a second our character dies
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Well ye without a doubt. But thing is - defence can be fixed with just changing numbers/formulas. But melee combat is something entirely different.


But being able to tank stuff allows you to get to better melee combat.

If you have to play like a bitch because you can't survive for more than .5 seconds, you can't get into the thick of it which destroys the ability to do anything good with it. No chance to do cool combos.
Yes, having to kite on a slammer is not fun. bottom left builds should be the tankiest builds in the game bar none. absolutely none ever.

They're at least tanky in poe1 even though they're not the tankiest.

Maybe the new warrior ascendancy can help that a bit. You get no offense though.
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cirdanx#0476 wrote:
Because an ARPG is not a soulslike game. These two genres don´t mash up that well, and you can´t have both.


Have you tried No Rest for the Wicked?
It's exactly that - a top-down ARPG with souls-like combat built around dodging, blocking and careful timing. Problem is, while the entirety of No Rest is built around this idea, PoE2 is a Frankenstein's monster trying to lump tactical combat gameplay together with one-hit-KO screenwide AoE enemies and bad enough grind to make "slow, deliberate combat" a painful experience. Which, naturally, doesn't work and won't ever work unless they go for some "back to the drawing board" treatment.

The problem is that you're not understanding the difference. A 'Souls-like' IS an ARPG. You actions are based on button presses rather than pure stats, although in RPG fashion those stats DO matter.

The problem is that Souls games don't drop loot like crazy, which helps with how well you can clear the game. In fact, I'd argue Souls games are excessively cruel and tedious because to actually make them 'feel' difficult, they hobble you excessively, like stupid long enemy ranges and you having a stamina bar.

If PoE is supposed to be like Diablo 2, putting in ANYTHING like a Souls like is is not only pointless, it's actively detrimental. You're wasting your players time, because they came to grow in power, to see how well they can clear a screen with a swing of a weapon, shot of projectile or casting of spell.

I have played D2 (And I bought the new remake) and No Rest For the Wicked and NRFTW is, no matter what Moon Studio says, anything remotely like a Diablo style loot fest. In fact, copying it would just ruin PoE2 worse than it already is for Melee players.

I want to play the Warrior, I like the idea of a Barbarian raised by the Village Blacksmith, it's weirdly wholesome in a dark fantasy realm, but GGG's incompetence when it comes to Melee (I mean, 14 years with the Marauder and Duelist have been disasters, sure they got cool skills but they all ranged at some level) has not worked for players like me.
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IM guessing you havent played the Titan Warrior Build yet ?? Im cruising through maps atm at level 77 with relative ease so far..


until around 85-90 and farming t15-16s you arent going to see the main issues.
Also warrior is one of those classes if you never watch another person play you may be content with what you can do. Then you realize how easy other classes have it, then realize that the entire economy has you in a chokehold with respect to clear speed. You realize that warrior is something that you play because you like it, not because its competitive.

If it was 2001 and twitch/youtube didn't exist and this was a game like gauntlet legends on n64 you may be ok with warrior. but its not 2001.

Comparison is the thief of joy is the most nonsense cope thing that exists. That will only hold weight in a single player game. A game with 3-4 month league cycles and trade it just doesn't work if your goal is to complete all content in a reasonable time.

It seems they want the content balanced in a way where casual players will never get all of their boss points within a 4 month league. There is just 1 problem with that. We have been playing poe1 for a long time where casual players can easily get 4 voidstones in hcssf within a month then they can enjoy the endgame for a while.

The way it stands now if you're a casual there is a good chance you can never get enough atlas points to grind out an ingenuity from ritual or a single simulacrum.

We don't have patch notes atm so this could have a complete shake up though. We have no idea whats about to happen next week.

It doesn't feel at this time, that they are creating any hype for melee though. Which is what the op is upset about. As a melee player myself i have 0 excitement for this. I was hyped for druid or swords. Huntress might be ok I don't really know yet.

Ill likely play because i just ripped my favorite character in phrecia. Doesn't mean I'll be addicted like every poe1 league start though.

Fwiw I don't think the op is shitting on huntress. Just saying that when you add classes that have ranged explosions what is the incentive to play melee.



I mean you can say everything you just put in here about poe1 and comparing meta skills or powerful skills to less ones.


Like my rolling slam/reso shield character never had any of the issues that supposedly come up so I guess I am just .... lol built different. 1h with a shield by the way.

Its just where to draw the line, and from comments like this it seems people dont want skills in line with regular play, but in line with other broken things.

I personally think titan warrior was probably their intended speed for the game, and everything else needs to be brought down. As things are wayyyy to rippy for a game that is supposed to be slow and methodical.

And its really not that slow to begin with anyways.
Mash the clean
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Well ye without a doubt. But thing is - defence can be fixed with just changing numbers/formulas. But melee combat is something entirely different.

The problem is that after 14 years of armour (Marauder) being terrible, and bringing that formula over (Why GGG do you think armour should be less effective the harder you hit it? That's not how it works in real life). To the point that unless your using ES, you're a moron.

Like me.
Mash the problem is the economy is ruined by people with broken builds. So if you are playing trade league, unless you are also playing something broken you may as well just play ssf. It is not enjoyable playing something. Knowing that someone did 10 maps in the time it took you to do 1.

On top of that it seems that the devs intend for it to be this way.

with poe1 there is a lot more content to farm to get crafting mats/gear/currency. In poe2 you are restricted at the moment with giga clear speed builds. In poe1 you can farm mirrors farming essence, jun, beasts, invitations, bosses, simulacrum, delve, heist, and a lot of other things that allow you to have all sorts of niche builds. The ability to farm your own simulacrum is a joke, i dont even think i got close to making a simulacrum. In poe1 you can make strats that self sustain themselves.

For instance: destructive play- you can get it online with an earthshatter zerker even in hc. then after a day of 10 way farming you will have plenty of maps to do at least 1-2 formed/twisted then at some point at least for formed you can almost always self sustain this farm.

Poe2 is basically juice breach. if you havent gotten lucky enough with ritual (this mechanic is super scary in hallway layouts in hc) to get the points you cant farm this boss. Simulacrums are even worse. Ive been 1 shot popping expeditions with no monsters on screen so i don't do it anymore.

So if you're playing a build that doesn't farm breach well its just not that enjoyable.

I would like to see your gameplay of resonating shield rolling slam farming juiced t15s.

I have an uncle that used to play diablo 2. he would pick up everything on the ground and go back to town 100x to vendor before he would clear half of act 1. He thought this was how the game was supposed to be played and he enjoyed it. I don't know if he ever killed baal.

my 6 year old was pleased to finish act 1 as well. Act 2 was too confusing for him and I don't do hand holding so he isn't playing anymore.

Goals/results context means a lot.
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Nagisawa#4090 wrote:
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Well ye without a doubt. But thing is - defence can be fixed with just changing numbers/formulas. But melee combat is something entirely different.

The problem is that after 14 years of armour (Marauder) being terrible, and bringing that formula over (Why GGG do you think armour should be less effective the harder you hit it? That's not how it works in real life). To the point that unless your using ES, you're a moron.

Like me.


Armour isn't terrible in poe1 if you use the tools they allow. Phys taken as, endurance charges, pdr on chest or shield if you use a shield and aren't running dawnbreaker for more, you guessed it, phys taken as.

These tools are universally only available on cloak of flames and that notable that gives 5% in the ranger/huntress corner. If there are other ways to get it i forgot them. Then on top of that endurance charges don't do anything useful for mitigation either unless there is something clever i dont know about. Their generation isn't as free as the top right tree charges either.

Also the armour aura for poe2 is absolute garbage. That is an embarassment of an aura.
Last edited by Lonnie455Rich#2087 on Mar 29, 2025, 12:01:15 AM
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Mash the problem is the economy is ruined by people with broken builds. So if you are playing trade league, unless you are also playing something broken you may as well just play ssf. It is not enjoyable playing something. Knowing that someone did 10 maps in the time it took you to do 1.



I dont agree with this take at all.


If that were the case there would be no point to playing anything but lightning strike, powersiphon, icenova, hexblast etc...

And then apply that same logic to mechanics.


Nothing worth running except t17 strongbox farm.


Everything has to be the best and broken right? You see how your thinking sort of breaks down on just surface level things?


People have different goals. $$$ isnt everything even in trade league.


I dont have any issues at all in trade league and I def dont run any of these builds. In phrecia event I made a 1h/shield heavy strike build and it does t17s. On dog gear. If I wanted to push it further I would but settlers has gotten stale after 6 times sorry.

So this whole idea that you can only play broken things to enjoy trade is just not true in the slightest. Maybe its true for you? I cannot say. But in the general sense it is not.

Goal is to get the pinnacles/ubers down and then usually end it there.

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So if you're playing a build that doesn't farm breach well its just not that enjoyable.


I mean yea you get much more $$$ but that is not some peoples goal in this game. You can get by on a budget laughably sometimes.

And beat the same content (albeit slower) than the people who hyper focused on following some guide to make currency. On a build they dont care for.


Different approaches but I dont think we need to balance anything to the "broken stuff" because that's just stacking broken on top of broken.

Should bring the broken stuff down, not bring everything up to herald of ice, lightning spells, etc... in poe2


Mash the clean
Last edited by Mashgesture#2912 on Mar 29, 2025, 2:15:56 AM

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