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1. There's an Economy
2. There are 3rd party services and sites for this Economy. People are actually paying real-world money to host these sites and services.
Is it out of altruism, OR PROFIT? You tell us.
3. There's even an in-game currency exchange for this Economy
4. If anyone wants to effectively participate in this Economy, it will require stash tabs to organize everything that is needed, and extra stash tabs are bought with real money. Don't get started with the in-game MTXcoin.
If anyone says that the starting tabs are enough to profit in the Economy, THEY ARE LYING.
5. Anything in the game can be bought via the Economy, for the right price. These currencies are not "pure" i.e., they are not entirely generated by the player base's play but is also supplemented by the game itself i.e., "printing currencies" for the currency exchange. Does anyone seriously think that the CE only buys and sells currencies that come from gameplay? What is this? Blockchain? Please.
The CE is a convenience but it's also one of the things people are saying here about mechanics that drive the Economy and paying / playing to "win".
6. There are "carry" services being offered to less-skilled players for the price of not only divines and exalts, but real money. Isn't that "paying to win"?
7. Therefore, with all these points stated, PoE 1 and 2 are definitely pay to win. Success in the game system is not self-contained to playing it, being rewarded with experience and loot to drive getting even better loot and skills. Nay. Endgame growth is mainly driven by the acquisition of power through trade and trade can only happen effectively with the purchase of QoL items like stash tabs and gear sold by other players. Getting any of those takes time and real-world money.
I bet most of those complaining about PoE2 being p2w are people who have to pay for their own electricity, have responsibilities like family and kids, and only have a few hours each day, or even weeks, to play, making playtime very precious.
On the flipside of the coin, I see those who are on the opposite camp as having all the time in the world, have lots of money to pay to play and so, were able to trade through the obvious walls and ceilings the game has around those who don't trade.
I should know some of this. I live with my best friend who stays home all day and plays PoE1 and 2. His wife brings in the bread.
He has 5 characters in PoE1 at level 90-100. 2 characters in PoE2 at level 90. All in standard. All with decent gear due to trading. He has a shit ton of tabs for all these characters and trading.
3 of these characters were leveled to 95 and 100 just in the last season. Go figure how he did that. He more or less one shots the screen on both games.
I have a level 80 PoE 2 SSF mercenary with whatever scuff gear I can put together from drops and the currencies I collect. I've probably mastered most of the boss and mob mechanics to beat them with mechanics, not character power.
My friend hasn't and he admits it. Much of his "wins" come from absurd amounts of energy shield, uniques and high-tiered items that melt enemy life.
So when I see the usual comments about "Don't die" or "The game is telling you you're playing badly." I label people like these as idiots.
To point 4, yes i agree. To participate in the economy you do need a couple stash tabs. Its not necessary to participate. You can finsih the whole game until the last Tier Boss with an ssf character it requires more Time tho. But some people like it. Many even prefer it because teh Trade system is just annoying af
To Point 6, youre being unreasonable.
To Point 7. No its not. You have to put effort into the game itself, you cant just buy a finsihed character and then play with that with real money. Well we should ignore RMT. That is a whole different issue.
And i said before. The game has no PVP. So its not pay 2 win, you have no other person to win against. Race is a competition yes, but additional stash tabs dont really help you in race. Its more about knowledge than anything else.
No the person complaining about POE being pay 2 win never played actual pay 2 win games. More stash tabs give an advantage over not paying players yes. Is it and unfair advantage i dont think so. POE 1 in China for example is actually pay 2 win. Its a different client.
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So when I see the usual comments about "Don't die" or "The game is telling you you're playing badly." I label people like these as idiots.
Those comments are definitely bullshit. I had a long argument before that POE 2 is not a skill based game. I did argue that it does not need skill to reach level 100 it just needs time. The game has some really unfair mechanics, but that has nothing to do with pay 2 win anymore.
Last edited by Alzucard#2422 on Feb 23, 2025, 9:40:48 AM
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Posted byAlzucard#2422on Feb 23, 2025, 9:38:31 AM
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gX_kiD#0166 wrote:
In the same boat as OP.
I tried POE1 a few times, was aware of GGG's stellar reputation among gamers, and then Jonathan Rogers even said the game runs "solid & smooth at 40fps on a Steamdeck". So I bought the early access pack.
Then I find out the game runs like sh*t on the Deck, GGG is fully owned by China, and to add insult to injury, they can't even be bothered to communicate with their own customers. At all.
This is the most pathetic early access I've ever had the displeasure to be part of, and I'd happily take a refund and never look back at this point.
Are you talking about poe 1 or 2 now. Cause 1 is free 2 play. and 2 is actually early access and if he said POE1 is running smooth then that might be true.
Poe 2 is mostly between 33 and 53 FPS on Steamdeck. Its not that bad.
Most time its an average of 40. So yes hes correct.
https://www.youtube.com/watch?v=TjtKxtOjpj0
Last edited by Alzucard#2422 on Feb 23, 2025, 9:45:12 AM
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Posted byAlzucard#2422on Feb 23, 2025, 9:43:19 AM
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You can also go check Last Epoch.
- You can have "unlimited" stash tabs
- All tabs are premium
- Fully functional tab affinity (to the level of having item mod affinities)
- Built-in loot filter creator
- Mostly-deterministic crafting (no gambling)
- Item drops are identified (devs don't force you into wasting your time picking up trash and identifying it)
- More transparent development roadmap
- Game has full offline play (so even if EHG closes the game, you'd still be able to at least back up a copy and play the last patch forever)
- Game costs a little over an EA key
- Extra monetization is only for cosmetics so far
First last epoch is actually a fully released game. Second its Buy 2 play which POE 2 wont be. Its a bad comparison.
Try looking at Diablo Immortals, Torchlight Infinite or undecember. All those are f2p ARPGs and all of those have way worse monetization that POE 2
Last edited by Alzucard#2422 on Feb 23, 2025, 9:50:48 AM
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Posted byAlzucard#2422on Feb 23, 2025, 9:46:53 AM
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Gang5ter15#1071 wrote:
First last epoch is actually a fully released game. Second its Buy 2 play which POE 2 wont be. Its a bad comparison.
Completely ignored the last line...
But let's play this game. Let's compare $35 on F2P PoE with $35 on Last Epoch
$35 on PoE:
- Ability to trade (1 upgrade to premium tab)
- Currency tab
- Map tab
- 110 extra coins to get more tabs or upgrade more tabs to premium
- Being under GGG's whim on whether or not your tabs will actually be useful in the future (e.g. Essence tab is useless and unnecessary now, would gladly exchange it back for the coins I've spent on it in the past)
- Having no clue what is the game's development roadmap and what's going to be added and how much more MTX will be "QoL" except it's almost mandatory due to deliberately poor game design
- Braindead 1-button gambling-grinding videogame that has no respect for your time
$35 on LE:
- Ability to trade
- No need for currency tab
- No need for map tab
- "Unlimited" premium stash tabs
- Fully functional tab affinity (to the level of mod and mod tier affinities)
- Built-in loot filter creator
- Identified item drops (no wasting your time picking up trash and identifying it)
- Button to automatically organize your inventory or stash tab
- 1-click pickup whenever a loot fountain of "currency-like" items drop
- Auto gold pickup
- More transparent roadmap
- Full offline play available (EHG can't take the game away from you anymore)
- Cosmetics-only monetization (so far)
- Videogame that respects the time you invest playing
Yep... it's not close indeed
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They are the least invasive, least predatory monetizer around, and it's not close.
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Last edited by _rt_#4636 on Feb 23, 2025, 10:41:34 AM
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Posted by_rt_#4636on Feb 23, 2025, 10:37:54 AM
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You guys are acting like this is Gacha. POE 2 is not pay to win at all. I only spent money to buy the game and Will never need to pay a dime to keep playing it. I can crush any end game content blindfolded. You guys must be trolling and trolling very hard that is. Seriously, the hot takes I'm seeing are out of this world.
We aren't talking about your personal perspective and experience.
I too, Have no issue spending a small amount of money and just playing the game. This isn't the case for other people. The game was designed in such a way that people with addictive tendencies can get very hooked on it.
People aren't claiming it's Pay 2 Win. Even though it is, in some minor ways.
That's not the issue that's being discussed.
What is being discussed is that People are claiming it's using the same tactics that many other games to hook players, and make money off them.
Before you go getting upset at a message. Pause and think about what was written.
Jesus, you don't get it...
These games are made to ENDLESSLY waste your time so that the devs tell you "here, you can buy this QoL bullshit for real money from the store to help you not waste half your life playing our bullshit tedious game"
That's how it works... and that's the reason they made the game as tedious and unfun as possible!!!
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The RNG is the only reason people play these games for more than a few weeks. IN terms of combat it's just point and click. There's nothing deep going on here. And slowing down the gameplay and making it so that you have to CC a few enemies and dodge around a bit more etc. Isn't going to make this a deep video game in terms of combat mechanics.
But there is reasonable RNG and broken RNG... and PoE2 has broken RNG...
Sorry but even at low levels you NEVER find a single useable item on the ground... ever!!!
Which means you either P2W (you can even buy exalts for real money from external websites... total P2W) or trade from the external website for useable gear which makes the game a joke since you NEVER get power by playing!!!
So if you think this regular video game RNG then you're goddamn stupid...
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Gang5ter15#1071 wrote:
What are you even saying. It does not make any sense.
Well for some it might do, but its mostly nonsense. ARPGs are mostly like MMORPGs and those have loots and drop RNG since they were created. Otherwise the game would be boring really fast. People need something to strife for otherwise a game would not be successfull. From Archeage to WOW to Black Desert to New World. Every game like this has RNG on loot. That gives the core Playerbase of a game something to do. You wanna give different Players different things to do. Some Players search for the perfect roll on Items. Some players wanna get the richest through trade. Some just want PvP. Others might only like the story and others a challenge.
A game is more than just a casino simulator. Some person might actually just play through the Campaign in Path of Exile 2 and enjoy it. Other peoples enjoy the Endgame the most and finding the equipment and getting stronger.
Others might just want to trade and craft. Others want to create new broken builds. Other might want to level every class to level 100.
You reduce a game to a single thing which you simply cant do.
No, it's not a real ARPG, it just looks like one. I could break it down for you, but that would also probably be nonsense to you. I'm not surprised that this content seems like nonsense to you, that's what happens when you get brainwashed.
Here's how the game goes, according to the design. Lack of decent, progress-allowing drops and meaningful crafting pushes you to the crappy trade solution (or RMT, which GGG does not seem to mind for some reason), crappy trade will make some realize they can get OP with some gear, get OP gear and cruise through game, rinse and repeat. No challenge, just zooming. Along the way, a player starts wondering how they should build, looks up latest OP builds, adjust character, continues zooming. Now that they know how to play the game, just get to end game, 0-1 button delete build and watch all the cool pixels drop. Casino simulator, now they're a gambling addict and don't even know it. They THINK they are playing an ARPG, but it's not. This game is not fun if you try to play it AS IF it were an ARPG, as people here are trying to point out.
People can try to do what they want in the game, but if you don't play it how it's designed to be played, you will not get the full experience. You probably know that already. If you like what you do, fine, enjoy, but don't expect normal people to settle for a twisted version of what an ARPG is and demand that this game at least allow that.
If GGG were smart about it, they would tweak it to give a more authentic ARPG game mode, and see which players net them the most money. I would wager that the authentic side would, because there wouldn't be a need for RMT, therefore more direct money from appreciative authentic fans (not addicts). I would even pay a nominal fee for additions/expansions (leagues), and others have said the same.
The elitism is really getting tired, though, constant strawmanning, drama-queening, and acting like they don't know the formula I described above. And, use that along with the esc/logout and other exploits I probably haven't even heard here, since you probably have to be in those special clubs. We see right through you all. You are the ones who don't "understand"...that you are being played.
THANK YOU!!!
I quit this game less than 50 hours in because I realized that in over 20 hours of continuous gameplay I hadn't found a single useable piece of gear o the ground... there was nothing... this game wants you to progress ONLY through RMT and through external trading... I wouldn't even be surprised if GGG were actually getting money under the table from all the "illegal" currency-sellers online... they seem to not give a crap about them anyway, so to me that's suspicious...
This game is a big fat scam... I went and played Last Epoch for a while last month and I realized I was getting meaningful gear all the time for my build... sure, the game is "easier" than PoE2 but that's mostly due to it being an actual ARPG with mechanics that offer you power... I also always pick the SSF side cause trading is boring in my humble opinion, I prefer winning by playing...
Sorry but PoE2 is even more shady than Diablo 4 at this point in terms of their gameplay corporate tactics... and that says A LOT!!!
PoE2 is one of the least fun games I've ever played and easily one of the scammiest in terms of corporate tactics and especially because of how much big streamers seem to "love it" despite it being HORRIFICALLY UNFUN!!!
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Gang5ter15#1071 wrote:
First last epoch is actually a fully released game. Second its Buy 2 play which POE 2 wont be. Its a bad comparison.
Completely ignored the last line...
But let's play this game. Let's compare $35 on F2P PoE with $35 on Last Epoch
$35 on PoE:
- Ability to trade (1 upgrade to premium tab)
- Currency tab
- Map tab
- 110 extra coins to get more tabs or upgrade more tabs to premium
- Being under GGG's whim on whether or not your tabs will actually be useful in the future (e.g. Essence tab is useless and unnecessary now, would gladly exchange it back for the coins I've spent on it in the past)
- Having no clue what is the game's development roadmap and what's going to be added and how much more MTX will be "QoL" except it's almost mandatory due to deliberately poor game design
- Braindead 1-button gambling-grinding videogame that has no respect for your time
$35 on LE:
- Ability to trade
- No need for currency tab
- No need for map tab
- "Unlimited" premium stash tabs
- Fully functional tab affinity (to the level of mod and mod tier affinities)
- Built-in loot filter creator
- Identified item drops (no wasting your time picking up trash and identifying it)
- Button to automatically organize your inventory or stash tab
- 1-click pickup whenever a loot fountain of "currency-like" items drop
- Auto gold pickup
- More transparent roadmap
- Full offline play available (EHG can't take the game away from you anymore)
- Cosmetics-only monetization (so far)
- Videogame that respects the time you invest playing
Yep... it's not close indeed
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They are the least invasive, least predatory monetizer around, and it's not close.
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THANK YOU!!!
I played Last Epoch a bit last month and the game is massively more fun, massively less tedious, massively more rewarding for your playtime... oh, and actually all kinds of builds work and they're fun... not only the super meta ones!!!
When I play Last Epoch I actually make new characters just to test another build off the top of my head for fun... and if I have the brain to connect the skills together with the gear affixes I wanna use well enough the build ALWAYS WORKS... I don't need someone online to tell me what the "meta crap" is...
Also, Last Epoch is THE ONLY ARPG that does SSF perfectly... I play SSF always and the game is sooooo good on SSF with the circle of fortune... yes you get a ton of useless crap but you also get a ton of good loot for your build... and yes, I play to progress, not to have the game tell me to "git gud or you know... use your wallet to buy crap online!!!"
Anyway... Last Epoch deserves at least 10 times the player base it currently has... such a good and fair game that is FUN!!! First time I played the Runemaster class my mind exploded with how unique and advanced the idea for this class was...
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Gang5ter15#1071 wrote:
What are you even saying. It does not make any sense.
Well for some it might do, but its mostly nonsense. ARPGs are mostly like MMORPGs and those have loots and drop RNG since they were created. Otherwise the game would be boring really fast. People need something to strife for otherwise a game would not be successfull. From Archeage to WOW to Black Desert to New World. Every game like this has RNG on loot. That gives the core Playerbase of a game something to do. You wanna give different Players different things to do. Some Players search for the perfect roll on Items. Some players wanna get the richest through trade. Some just want PvP. Others might only like the story and others a challenge.
A game is more than just a casino simulator. Some person might actually just play through the Campaign in Path of Exile 2 and enjoy it. Other peoples enjoy the Endgame the most and finding the equipment and getting stronger.
Others might just want to trade and craft. Others want to create new broken builds. Other might want to level every class to level 100.
You reduce a game to a single thing which you simply cant do.
No, it's not a real ARPG, it just looks like one. I could break it down for you, but that would also probably be nonsense to you. I'm not surprised that this content seems like nonsense to you, that's what happens when you get brainwashed.
Here's how the game goes, according to the design. Lack of decent, progress-allowing drops and meaningful crafting pushes you to the crappy trade solution (or RMT, which GGG does not seem to mind for some reason), crappy trade will make some realize they can get OP with some gear, get OP gear and cruise through game, rinse and repeat. No challenge, just zooming. Along the way, a player starts wondering how they should build, looks up latest OP builds, adjust character, continues zooming. Now that they know how to play the game, just get to end game, 0-1 button delete build and watch all the cool pixels drop. Casino simulator, now they're a gambling addict and don't even know it. They THINK they are playing an ARPG, but it's not. This game is not fun if you try to play it AS IF it were an ARPG, as people here are trying to point out.
People can try to do what they want in the game, but if you don't play it how it's designed to be played, you will not get the full experience. You probably know that already. If you like what you do, fine, enjoy, but don't expect normal people to settle for a twisted version of what an ARPG is and demand that this game at least allow that.
If GGG were smart about it, they would tweak it to give a more authentic ARPG game mode, and see which players net them the most money. I would wager that the authentic side would, because there wouldn't be a need for RMT, therefore more direct money from appreciative authentic fans (not addicts). I would even pay a nominal fee for additions/expansions (leagues), and others have said the same.
The elitism is really getting tired, though, constant strawmanning, drama-queening, and acting like they don't know the formula I described above. And, use that along with the esc/logout and other exploits I probably haven't even heard here, since you probably have to be in those special clubs. We see right through you all. You are the ones who don't "understand"...that you are being played.
Gambling addicts will be more money because the streamers who play are that.
The gambling addicts are also more easily manipulated through FOMO supporter packs.
I miss when video games were an art where you made the game you wanted to play and not a business where every decision is based around the revenue arrow going green to make the investor Gods happy.
Streamers are NOT gambling addicts... they are paid to pretend to be addicts to make other people addicts for the benefit of the studios... *wink*
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- Game lacks basic QoL features
- Artificially created time sinks and difficulty
- Almost the whole game is based on lottery/gambling mechanics (so you understand why so many people "love" to grind in this game)
- Basic QoL is gated behind MTX (currency tab)
- Being able to sell items to players is not built into the game and requires MTX (or spamming trade channel, or 3rd party software which I'm not sure whether or not still works)
- Shady tactics to sell map tabs in PoE 2 (waited 2.5 months to release it, so newer players probably had already spent their 300 coins)
- Artificially created necessity for more MTX as the game develops (old special tabs in PoE 1)
- Every new league comes with a set of FOMO-packs (don't miss out, available only this league)
1.) Game is in EA, QoL will be implemented, just not top priority.
2.,3.) Is what Game do.
4.) Currency tab is not required, designate one tab as currency, but not the first (to prevent junk getting in). You can view how much of any one currency item you have by holding CTRL and point at said item (not ready yet in EA)
When almost full, trade lower value to higher one using in-game currency market.
5.) For F2P, you can use forum (shown up in trade just like premium tab, just a bit harder to change item as it'll show up as code when editing the thread) but it's not ready yet in EA. BUT it's EA so anyone who are in aren't F2P and everyone here should have at the very least a single premium tab, so it's not top priority to make forum item_json working in EA.
6.) Shady tactics? I don't think waiting to release something when player count dropped 80% is considered shady, more like hating money.
IF I want to be shady, I'd do it like this: do a stash sale the 2nd week of release, introduce map tab the 3rd week without sale and with everyone out of points to spend.
Think of it this way, anyone who's going to buy it, will buy it, but if you sell it when the player count are high and with no sale, at least some of them will buy it without the discount, the rest will wait for sale.
It's just not ready yet, Map tab in POE1 have difference "title" of said map and each "title" can be any tier while POE2 have just one kind of waystone for each tier of them, they have to decide how to handle this and whether to actually commit to the waystone system or not, not to mention they're away for holiday so there's really nothing they can do but wait and get back to compile data to see if they want to commit or not, which explain why it's so late.
7.) So you want a game where you have just a single kind of thing to collect? Sounds boring if you ask me.
Specialty tab isn't necessary at all if you ask me, I have all of them but I don't even use them, so if anyone ask me should they buy it, I'll tell them no every single time. I always told my chat that you don't need map tab, like all the time, because the game isn't all about mapping, end game is one way to enjoy the game, but not the only way.
8.) That's true, but it's just cosmetic so you don't really need them.
PS. It's true that some QoL are gated behind paywall, but think of it as the retail price for the game, it's like you pay $60 for the game and get all the QoL with some cosmetic for free as a bonus.
PS2. Pardon my bad English, I'm not native.
My Builds: view-thread/2656038
http://poemaid.com
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Posted bypeter_pakanun#1941on Feb 23, 2025, 1:25:02 PM
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