classes feeling the same..

Even though you have the choice to go anywhere, most people will go their classes' two main directions, and branch off into them.

But I like the fact that I can eventually go take the Templar-side elemental cluster if I want to for my coldcrit build.
Last edited by Toltie#7815 on Jul 2, 2012, 5:42:06 PM
"
LucidDreams wrote:
"
Seraphyx wrote:
I think having certain unique things for specific classes would be good. Right now there doesn't seem to be any real reason to choose one class over the other, not that I can see anyway, because you can do anything with any class. Some may be slightly less effective but overall you can do anything.

While that may be nice in certain cases I think it makes classes boring and kind of dull. I am almost willing to say there aren't even any "classes" in PoE despite each character having their own class name, just a character select screen. That's what it feels like to me.


Yeah well for starters each class starts in a different spot on the tree. I have 4 diff classes and all of them are different and play completly differnt. If I was to say they were all lvl 10 then even if i wanted to at that level with that mount of skill points I couldnt make all classes the same its not possible.

Rangers start closer to the bow skills than say a maurauder does. yeah you can make a mauruader use a bow but you will have to invest points in that direction and so you have to make a choice to make it like that. It would never be as efficient as a ranger at bow use due to the amount of levels you would need to get to get to the skills you wanted.

So yeah I completly disagree with you about there being no reason to pick one class over the other I think it makes a world of difference and there are most defenitly classes. Also the class you pick determines some of the skill gem rewards you get so if you go a witch you are not going to get the strength gems coming at you taht often.

So yeah there huge choice and freedom, part of that freedom is being able to make the choice to make every class the same, albiet to different levels.


Thank you for posting essentially the same thing I was just about to take twenty minutes composing.:)
Life is too serious to take too seriously.
"
greatanimal wrote:
these freedom are good for players who are creative and smart but ive seen games how people just stick to 1 broken build and even though you could make a magic-marauder, it would not be as competitive as someone who look up the correct guide. i just think too much freedom kind of undermine the whole process of dividing up the classes and it should be more restricting while giving unique abilities for that class. i dont really see the need of having a casting marauder when i can just play a templar.


I could not disagree more. That freedom is the HEART of this game! The freedom to create any type of character you can think of...and see if ti succeeds or fails...or try to tweak it until it succeeds. That is basically the main challenge of this game; create a hero who can survive, and hopefully thrive, as far into the game as possible. They gives us incredible tools to do so in almost every way possible- even down to our potions.
Love it!
Life is too serious to take too seriously.
These posts have to stop already. I had the same concern when I played for the first time too, but seriously, don't judge just by playing 1 or 3 hours. You'll see, as you progress into the game, that classes are different in many ways :)
---------- Dungeon Crawlers Anonymous ----------

We are looking for new members to not only join in the gaming fun, but also to fill several positions in the guild!

Take a look now at: http://dcaguild.com
OP:
"I keep making new characters then playing and gearing them identically to one another. Please fix your game."
TehHammer is not a crime!
There are several threads about this, with proposed solutions, all over this forum.

I heard once that very early builds of PoE had no classes at all -- everyone started at the same place on the Skilldrasil and created different characters from there. I think this would prove too daunting even to veteran ARPGers new to the game!

But even with the class divisions, the emphasis remains on build first, class second. I like to push the envelope, so sometimes I'll go class first, and then see how I can shoe-horn a build into it.

More and more often, however, I like to think of a build and then decide which class would be facilitate its expedient creation.

But yes, many threads exist that discuss how GGG could differentiate the classes more. I feel that they're carefully sidestepping the issue of 'class balance' in favour of 'skill balance', which is clever but also results in this seeming lack of diversity between the classes.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
LucidDreams wrote:
"
Seraphyx wrote:
I think having certain unique things for specific classes would be good. Right now there doesn't seem to be any real reason to choose one class over the other, not that I can see anyway, because you can do anything with any class. Some may be slightly less effective but overall you can do anything.

While that may be nice in certain cases I think it makes classes boring and kind of dull. I am almost willing to say there aren't even any "classes" in PoE despite each character having their own class name, just a character select screen. That's what it feels like to me.


Yeah well for starters each class starts in a different spot on the tree. I have 4 diff classes and all of them are different and play completly differnt. If I was to say they were all lvl 10 then even if i wanted to at that level with that mount of skill points I couldnt make all classes the same its not possible.

Rangers start closer to the bow skills than say a maurauder does. yeah you can make a mauruader use a bow but you will have to invest points in that direction and so you have to make a choice to make it like that. It would never be as efficient as a ranger at bow use due to the amount of levels you would need to get to get to the skills you wanted.

So yeah I completly disagree with you about there being no reason to pick one class over the other I think it makes a world of difference and there are most defenitly classes. Also the class you pick determines some of the skill gem rewards you get so if you go a witch you are not going to get the strength gems coming at you taht often.

So yeah there huge choice and freedom, part of that freedom is being able to make the choice to make every class the same, albiet to different levels.


I haven't had the chance to play this game yet, although you made it sound a little more diverse than others have suggested, I think maybe they could improve this.


My idea would be to give each class 1 or 2 unique abilities, with the strength of these abilities effected by the primary stats of that individual class.


Or maybe you could make it POSSIBLE to access these "unique" abilities, but place them so far deep into the web of the designated class, it really wouldn't worthwhile to other classes going for it.


For Example, the Witches unique ability (which is effected by Int) would be very deep into a path on her web. It would be possible for a Marauder to access it with enough points, but the shortest route to it would still have made him spend/waste many, many points into non-Int stats, just to get to the Witches ability.


It's pretty similar to how you say it is now, but they could make the sacrifices a lot more noticeable. Playing around with the skill web and also giving each class an innate bonus/abilty or 2 would diversify them a lot more.
it is quite actually true, especially right now: every melee has to get catalyze, every non-ES tons of hp, templar-duelist-marauder need to stack hp regene(troll/golem blood), you need AOE attacks or you're dead as shit at higher levels, etc...
they need to bring up the power and render the game VIABLE for every style of playin, es:
Right now Staff's are so gimped, the Dex skilltree, physical damage, and to balance some support gems/skills(iron will is almost useless, I was planning on using a magic/marauder with blood magic, but the bonus from iron will is already low, then there is the increased casting speed.... impossibile to use, so impossible to do this build- limited customization), plus they need to make 1target skills viable at higher levels
Last edited by kadrek91#0601 on Jul 3, 2012, 12:01:44 AM
"
every melee has to get catalyze,



wut
"
RavenousRaven wrote:
"
every melee has to get catalyze,



wut

lol I spelt a italian slang in english
"every melee needs to use catalyze"
Last edited by kadrek91#0601 on Jul 3, 2012, 12:00:34 AM

Report Forum Post

Report Account:

Report Type

Additional Info