classes feeling the same..
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Even though you have the choice to go anywhere, most people will go their classes' two main directions, and branch off into them.
But I like the fact that I can eventually go take the Templar-side elemental cluster if I want to for my coldcrit build. Last edited by Toltie#7815 on Jul 2, 2012, 5:42:06 PM
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" Thank you for posting essentially the same thing I was just about to take twenty minutes composing.:) Life is too serious to take too seriously.
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" I could not disagree more. That freedom is the HEART of this game! The freedom to create any type of character you can think of...and see if ti succeeds or fails...or try to tweak it until it succeeds. That is basically the main challenge of this game; create a hero who can survive, and hopefully thrive, as far into the game as possible. They gives us incredible tools to do so in almost every way possible- even down to our potions. Love it! Life is too serious to take too seriously.
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These posts have to stop already. I had the same concern when I played for the first time too, but seriously, don't judge just by playing 1 or 3 hours. You'll see, as you progress into the game, that classes are different in many ways :)
---------- Dungeon Crawlers Anonymous ----------
We are looking for new members to not only join in the gaming fun, but also to fill several positions in the guild! Take a look now at: http://dcaguild.com |
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OP:
"I keep making new characters then playing and gearing them identically to one another. Please fix your game." TehHammer is not a crime!
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There are several threads about this, with proposed solutions, all over this forum.
I heard once that very early builds of PoE had no classes at all -- everyone started at the same place on the Skilldrasil and created different characters from there. I think this would prove too daunting even to veteran ARPGers new to the game! But even with the class divisions, the emphasis remains on build first, class second. I like to push the envelope, so sometimes I'll go class first, and then see how I can shoe-horn a build into it. More and more often, however, I like to think of a build and then decide which class would be facilitate its expedient creation. But yes, many threads exist that discuss how GGG could differentiate the classes more. I feel that they're carefully sidestepping the issue of 'class balance' in favour of 'skill balance', which is clever but also results in this seeming lack of diversity between the classes. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" I haven't had the chance to play this game yet, although you made it sound a little more diverse than others have suggested, I think maybe they could improve this. My idea would be to give each class 1 or 2 unique abilities, with the strength of these abilities effected by the primary stats of that individual class. Or maybe you could make it POSSIBLE to access these "unique" abilities, but place them so far deep into the web of the designated class, it really wouldn't worthwhile to other classes going for it. For Example, the Witches unique ability (which is effected by Int) would be very deep into a path on her web. It would be possible for a Marauder to access it with enough points, but the shortest route to it would still have made him spend/waste many, many points into non-Int stats, just to get to the Witches ability. It's pretty similar to how you say it is now, but they could make the sacrifices a lot more noticeable. Playing around with the skill web and also giving each class an innate bonus/abilty or 2 would diversify them a lot more. |
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it is quite actually true, especially right now: every melee has to get catalyze, every non-ES tons of hp, templar-duelist-marauder need to stack hp regene(troll/golem blood), you need AOE attacks or you're dead as shit at higher levels, etc...
they need to bring up the power and render the game VIABLE for every style of playin, es: Right now Staff's are so gimped, the Dex skilltree, physical damage, and to balance some support gems/skills(iron will is almost useless, I was planning on using a magic/marauder with blood magic, but the bonus from iron will is already low, then there is the increased casting speed.... impossibile to use, so impossible to do this build- limited customization), plus they need to make 1target skills viable at higher levels Last edited by kadrek91#0601 on Jul 3, 2012, 12:01:44 AM
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" wut |
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" lol I spelt a italian slang in english "every melee needs to use catalyze" Last edited by kadrek91#0601 on Jul 3, 2012, 12:00:34 AM
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