David Brevik [ Creator of D1 and D2 ] on ARPG’s and What Cheapens the Experience

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You have a level 48 witch... just saying.. thats your only POE2 Character..

The amount of accounts and/or characters is irrelevant, the facts remain and the duality of this game is very much a problem. Is that all you have to add to the conversation by the way?
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Exuja#2705 wrote:

The amount of accounts and/or characters is irrelevant, the facts remain and the duality of this game is very much a problem. Is that all you have to add to the conversation by the way?


You are exclusively commenting on the endgame of PoE 2......without even being close to playing the endgame at all. Yes....the characters are relevant here.

You call him out for not adding anything to the conversation? You shouldn't even be having this conversation, you have absolutely no experience with it.

What you claim aren't "facts"....and you literally have nothing to back up your OPINION because you can't have possibly formed that opinion at all. You've never played it.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Feb 8, 2025, 11:51:48 AM
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AintCare#6513 wrote:
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AintCare#6513 wrote:
cool story bro


Your skill issue isn't my problem. Warrior builds are incredibly simple in terms of gearing, just get enough strength and/or +melee skill level. It's almost impossible to make stampede with aftershocks and armor explosion not destroy entire screens. Same for totems, +6 two hand mace, +2 amulet and +2 gloves aren't that hard to get, add warbringer's armour break on top and you're good. Warcries are a bit more difficult to scale but it's still far from slow and methodical, You literally just press RMB a few times and proceed to the next pack, and with high enough density you just chain one corpse explosion after another.


something something cultist hammer. am i getting this right?


None of it requires a cultist hammer. I mean maybe it's not stacker level of clear but it's not "slow and methodical" at all.

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