One portal is hostile to the playerbase -- Even when rare, death makes me logout in pure anger.

I think there is 5% or less of the playerbase advocating to keep the 1 death system... That 5% is running mage, are on 500+ div builds, or have some mental handicap that just have no interest in allowing themselves to see what others can. Just sitting in forums to shit on people for wanting more than 1 death per map is such a pathetic hill to die on... In the long term, this game will have an even smaller niche player base this poe1 did if GGG decides to die on this hill.

2-5% xp loss on death is fine, but losing your map on death feels so much worse. Let the player level show how solid the defenses in your build are (this also locks roughly 10 passive points behind the xp wall) but don't delete the maps we directly invested multiple resources into... XP is just a passive resource we gain... waystones, exalts, chaos orbs, etc... are things we actively earn and spend... not to mention all the stuff we have to do just to buff up the maps with towers.

Personally, I keep my eye on the forums for updates... but after 1 too many insta-deaths with acrobatics + 80% evasion + mana to energy shield passive... I quit 2 weeks ago until they fix their endgame.

Having broken defenses in such a punishing game feels completely unplayable. Anyone that thinks this game is even playable at endgame is on a mage, started early enough to spec into energy shield on another class for cheap, or is straight trolling. Personally, I hate both mage classes, and I don't have the patience to grind 500+div to turn a warrior or ranger into an energy shield tank... So I'll just wait until GGG fixes their game and hope that the cringe 5% playerbase doesn't get their way.
Last edited by CelestialDesign#6120 on Feb 6, 2025, 5:41:47 PM
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after 1 too many insta-deaths with acrobatics + 80% evasion + mana to energy shield passive...


You do understand 80% Evasion with Acrobatics doesn't stop the one shot, right ?
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dwqrf#0717 wrote:
You do understand 80% Evasion with Acrobatics doesn't stop the one shot, right ?


The fact that there is no "glancing blow" stat tied to evasion is absolutely ridiculous when there is no hp passives anywhere near the evasion segment of the tree...

The fact that 2 classes are intended to function with strictly evasion (based on how the passive tree is laid out) completely deconstructs whatever argument you could hope to drum/troll up. I shouldn't even have to touch another defensive stat to make my build viable (even though I have added around 500 energy shield to add a buffer for 1-shots... which didn't work).

I've seen you trolling countless people in other posts, this is the only comment of yours I'll respond to.
Last edited by CelestialDesign#6120 on Feb 6, 2025, 6:20:07 PM
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ac429#4687 wrote:
I don't think that's a reason to remove the 1-attempt system. Personally, I really like the 1-attempt system, because it's a nice halfway point between SC and HC. I don't want to lose that.

But if the rare death makes you quit in pure anger, then aren't there other solutions? Solutions that you are in control over, that doesn't require changing the game for everyone else?

You can:

1) Adapt your build, or try a new build.
2) Run lower tier maps.
3) Learn anger management.

All of those are probably more likely to help you feel better than getting mad on a forum.

Also, if they introduced a 6-attempts system, then you'll just lose 60% exp, and then get upset over that.


I sincerely doubt the people that would smash their head against a brick wall hoping for it to crumble and burn 60% exp (assuming they'd even have any to lose) are more than a tiny majority. The bulk of us who want 6 portals back would on average only die that one time unless it was new or unfamiliar content since it makes no sense from a balance perspective to be crashing through map after map at your tier/juicing comfort level only to spontaneously explode. I've had a map with no mods boosting damage where a rare hit me for <200 to swing only for another of the same type of rare in the same map smash me for over 2500 in the same basic attack. I might, might be able to tolerate one-attempt if this game didn't have such intense and random damage spikes, especially from shit you can't even respond to. Just last night I rolling slammed into a group of meek magic mobs and suddenly went from full 3300 to 200 to dead in less than 30 frames. After a good minute trying to figure out what happened, a gnolltaur rare popped his head up from under the screen and best guess is he either threw a javelin and somehow Extra Fire (with Heatproofing and 70% armor, mind you) did 3k fucking health or his random lightning storms also gained extra fire (78 resist both fire and lit) and a rogue ice spike from the nearby cold shrine finished me off. Please explain how any of that shit is my fault when the rest of that map barely raised my heart rate.
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ac429#4687 wrote:
I don't think that's a reason to remove the 1-attempt system. Personally, I really like the 1-attempt system, because it's a nice halfway point between SC and HC. I don't want to lose that.

But if the rare death makes you quit in pure anger, then aren't there other solutions? Solutions that you are in control over, that doesn't require changing the game for everyone else?

You can:

1) Adapt your build, or try a new build.
2) Run lower tier maps.
3) Learn anger management.

All of those are probably more likely to help you feel better than getting mad on a forum.

Also, if they introduced a 6-attempts system, then you'll just lose 60% exp, and then get upset over that.


I sincerely doubt the people that would smash their head against a brick wall hoping for it to crumble and burn 60% exp (assuming they'd even have any to lose) are more than a tiny majority. The bulk of us who want 6 portals back would on average only die that one time unless it was new or unfamiliar content since it makes no sense from a balance perspective to be crashing through map after map at your tier/juicing comfort level only to spontaneously explode. I've had a map with no mods boosting damage where a rare hit me for <200 to swing only for another of the same type of rare in the same map smash me for over 2500 in the same basic attack. I might, might be able to tolerate one-attempt if this game didn't have such intense and random damage spikes, especially from shit you can't even respond to. Just last night I rolling slammed into a group of meek magic mobs and suddenly went from full 3300 to 200 to dead in less than 30 frames. After a good minute trying to figure out what happened, a gnolltaur rare popped his head up from under the screen and best guess is he either threw a javelin and somehow Extra Fire (with Heatproofing and 70% armor, mind you) did 3k fucking health or his random lightning storms also gained extra fire (78 resist both fire and lit) and a rogue ice spike from the nearby cold shrine finished me off. Please explain how any of that shit is my fault when the rest of that map barely raised my heart rate.


I agree, the damage spikes have to be fixed. It was an issue in PoE1, and it's sad to see happening here, as well. I'm playing a mace build right now, and I got 1-hit by a melee rare, and I'm like, "what's even the point?" That could have been easily avoided by a ranged, minion, or caster build. I kind of wish enemies hit much more often, but far less dramatically.
"
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dwqrf#0717 wrote:
You do understand 80% Evasion with Acrobatics doesn't stop the one shot, right ?


The fact that there is no "glancing blow" stat tied to evasion is absolutely ridiculous when there is no hp passives anywhere near the evasion segment of the tree...

The fact that 2 classes are intended to function with strictly evasion (based on how the passive tree is laid out) completely deconstructs whatever argument you could hope to drum/troll up. I shouldn't even have to touch another defensive stat to make my build viable (even though I have added around 500 energy shield to add a buffer for 1-shots... which didn't work).

I've seen you trolling countless people in other posts, this is the only comment of yours I'll respond to.


The fact that you are playing classes with high mobility, high range and extremely high damage output while also evading 80% of the hits ; somehow is not computed in this list of facts. So you just say whatever fit your narrative in order to complain and avoid to talk about the op things which are abused by many.
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ac429#4687 wrote:
I agree, the damage spikes have to be fixed. It was an issue in PoE1, and it's sad to see happening here, as well. I'm playing a mace build right now, and I got 1-hit by a melee rare, and I'm like, "what's even the point?" That could have been easily avoided by a ranged, minion, or caster build. I kind of wish enemies hit much more often, but far less dramatically.


They seriously need to change how everything increases exponentially. Am I mistaken in that higher tier waystones also have a higher roll on each mod? Every mod should be flat IMO, extra damage is 25% and only 25% for example. Would be much better if there were "juicer" items you could add to Influence to increase the intensity of the mods, kinda like the scarabs from poE1. Tweaking such mods to also be increases instead of Extra might also work better in the math calculations. I shouldn't be experiencing two rares of the same type in the same map have one do ~200 a swing to me and the other over 2500 per swing.
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AintCare#6513 wrote:
this was part of poe1, there is no problem with that. problem is when certain white mobs can take you out faster than you can react even in a low tier map, all while every other mob in that map is not a threat


Honestly--especially given how shitty their mob damage scaling math is--this should be changed. I didn't like it in poE1 and don't like it here because there is an upper limit to what you can reliably earn or trade for (and I SSF even in trade leagues to be honest with you, hate trading) to progress and build your sustainability while 25% more damage to a T1 mob is far less additional damage in practice to a T15 mob because of how mob damage scales across tiers. 100 x 25 is much less than 200 x 25, so it makes the one-shot potential even worse when in actuality it's 200 x 40

It's starting to hit me that the only reason PoE remains at the top of the Diablo-like ARPG genre is because no one has done it better, and with how mind numbingly frustrating this and its predecessor's balance is it is nothing short of a miracle another dev hasn't come along and completely outpaced it. And given the time, I'd argue Last Epoch more than has the potential to beat out PoE1, and I sincerely hope we see more WASD and mechanically deep Diablo-likes in the future to do the same with PoE2 at the rate this shit is going.
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25% more damage to a T1 mob is far less additional damage in practice to a T15 mob because of how mob damage scales across tiers. 100 x 25 is much less than 200 x 25



People say funny things nowadays. Can't make this up.

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