PoE 2 servers are restarting in: .
They should be back up in approximately .XP loss on death is atrocious game design and should have no place in PoE 2
These 2 Factions ("XP Loss" vs. "lower Xp Loss" or even "No XP Loss") are one of the many Problems, why Poe2 aint gonna fly.
And those Problems are designed, they did not "happen". And its poor Design. Its 20 Years old Design. And it could be solved as easily as many other Problems, by giving choices to the Players. And there is the Problem, they wont give us these Choices. And thats why People get mad, then sad, then leave, for good btw. Make a ruthless Mode, with all the Penalties, and call it "the REAL Experience" and make another Mode, "Standard for Dummies", with no Exp loss. Test it with a new League start. If "the REAL Experience" has more Players than "Standard for Dummies" , you have all right to stay with your course. But if the Standard League is stronger, Death XP loss is gone. Simple as that. But hey, just a crazy Idea: Kepp em both, and for the most part, everybody is happy. But thats not the "vSiOn", because they think they know better whats good for us. And thats toxic. Another point is, the audience has grown older, here are many gamers in their 40s and even 50s now, those wont accept such paternalism. Its so sad, to see all this optimism for a game to go out the window, just because some stubborn Design flaws. |
![]() |
RETRIEVABLE CORPSE ON DEATH
Remember the old Diablo 2? Pick up the corpse will return a portion of exp loss. I agree the exp loss is way too high, but good as mechanic to make life matters. The map reset on death really sucks. Thus the implementation of retrievable corpse on death solves everything and will add even more to the "life matter" thing if you have to pick it up without any items being worn. |
![]() |
" While I am completely against a removal of the EXP-loss, this is a mechanic I would support. If you are able to reach your corpse again, thus removing the danger that killed you in the first place, you earn some of your lost EXP back. Then you still want to build a character that does not die over and over, so your progression and gearing do not funnel into glass canon stuff, but the death punishment is actually fair because not every single death is on the player. [Removed by Support]
|
![]() |
Yeah agree
|
![]() |
" Didn't say easier. And as I said, seriously, try it once, you might never play SC again. That's what happened to me about 25 years ago when I tried it for the first time in D2. |
![]() |
problem is what about 1 portal maps, or last portal, noway to get back to the corpse.
i say it again, its simple, still halts progress, will work and alot fairer. keep penalties to the failed content only, not retroactive Last edited by tarloch#1873 on Apr 17, 2025, 3:33:52 AM
|
![]() |
" If you can get multiple levels in a single map, losing all that exp isn't huge at all, you just need to run 1 other map to regain it. |
![]() |
" Yeah if you're in the last you just spawn with your body on. Still solves many things with one move without any downside. |
![]() |
No it isn't
|
![]() |