But there is already a place for PoE 1 costumers / audience, its Path of Exile 1.
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Posted bybewilder2#0356on Jan 23, 2025, 6:39:33 PM
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The self proclaimed 'PoE veterans' are the most toxic on this forum to be honest. You think you hold all truth and speak for all PoE veterans. And you don't. I played 2500 hours of PoE1 and I think PoE2 is infinitely better.
The one thing I absolutely hated about PoE1 is the crafting, I'd rather have the RNG fest we have now.
With 2.5k hours you're still a beginner in poe1 and no wonder you hate crafting in poe1 as a beginner, because it's probably too deep for you and you didn't invest the time to learn it... how could you with only 2.5k hours.
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Posted byJ_Love#0714on Jan 23, 2025, 6:40:31 PM
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"Ok lets figure out everything our core customers hate about POE1 and make it better in POE2." That would have been super smart. Instead you destroyed years of accumulated knowledge.
they did exactly that lol, and that 'knowledge' was years of compounded mistakes by catering to ppl to begin with. let the devs make a game the way they want to make it, this is why games before y2k were fkn great and getting rematers now. no one wants another fast food slop
No, I said "... why our core customers hate about poe1." The core customers dont include people like you who didn't play it. They include the player base that has been buying MTX from them for years. You are not a core customer. You bought an EA key and have no supporter packs or was given an EA key by someone else. You are not an asset to this business at this time.
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Posted byKraythax#2592on Jan 23, 2025, 6:52:02 PM
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The self proclaimed 'PoE veterans' are the most toxic on this forum to be honest. You think you hold all truth and speak for all PoE veterans. And you don't. I played 2500 hours of PoE1 and I think PoE2 is infinitely better.
The one thing I absolutely hated about PoE1 is the crafting, I'd rather have the RNG fest we have now.
With 2.5k hours you're still a beginner in poe1 and no wonder you hate crafting in poe1 as a beginner, because it's probably too deep for you and you didn't invest the time to learn it... how could you with only 2.5k hours.
Yeah I didn't understand that either. But some people only wait for the league then buy a build from someone else and claim all the systems they dont bother to learn suck.
/shrug
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Posted byKraythax#2592on Jan 23, 2025, 6:53:30 PM
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But there is already a place for PoE 1 costumers / audience, its Path of Exile 1.
Asked and answered already in this thread.
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Posted byKraythax#2592on Jan 23, 2025, 6:54:10 PM
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You know what companies like more than some profits with some customers? More profits with more customers. Investors to those companies even more so. I know their marketing is about making a game for gamers like them. But they made the game to profit and that company that bought in to them and invested so they could make another game, they did so to get even more in return. You don't do that by just catering solely to a niche hipster group always trying to chase off the crowd of newbies you seek more people buying in to the product.
Of course they are going to seek out ways to make the new game appeal to more than the original did.
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Posted byHuachuca#5593on Jan 23, 2025, 7:11:08 PM
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Elden Ring and the souls series has proven to western developers that you can make a hard game and a deep game and people will still flock to it so long as it is a fun game.
Exactly! And while PoE 1 veterans are trying to convince GGG that making the easiest game with absolutely primitive gameplay is the only viable option, GGG shouldn't transform PoE 2 to another second-monitor game and they won't.
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Posted bySuchka_777#4336on Jan 23, 2025, 7:11:44 PM
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In an interview some time ago I heard Jonathan say that he realized that he doesnt have to hold players like an MMOG. Its ok to have them play a while and come back for the next league. However GGG is making an even bigger mistake. Namely they are trying to make a game to suit everyone.
Half the conversation in this forum is about "Casuals" as if they were some monolithic group of people. The whole premise being to "simplify" POE1. Its foolish and will lead to game failure. Through YEARS of iterations we have discovered what works in ARPGs via POE1. Yet we are throwing away all of that for a hypothetical player base while alienating the core customer that has brought you revenue. I a reminded of the meme "That is a bold strategy, lets see how that works out." It's a speculative and foolish strategy.
Crafting has been ripped out of POE2 despite years of iteration and perfecting and pruning in POE1. Why? Because some hypothetical player base finds it to be complicated. Ditto the map design, campaign design, and so on. What DIDN'T happen is a team say, "Ok lets figure out everything our core customers hate about POE1 and make it better in POE2." That would have been super smart. Instead you destroyed years of accumulated knowledge.
Elden Ring and the souls series has proven to western developers that you can make a hard game and a deep game and people will still flock to it so long as it is a fun game.
Now there will be a parade of private profile, never bought anything but a EA key player telling me I am wrong but from a business point of view I am not. You cant capture the "casuals" (whatever they are) and keep your core customer base.
Its time to get back to basics and look at what you have built. Take the customers that have spent the most money with you and listen to them. Listen to those that have played POE1 for years. Make a good game and stop trying to make something else. Ignore the bean counters and their revenue predictions. AAA titles today show that these people are NEVER correct. Right now you are in SERIOUS danger of Diablo 4'ing yourselves and you don't have billion dollar marketing budget to deal with that.
But wait, PoE2 is a different game... why cater to only the PoE1 audience . . . It's kind of contradictory if you think about it...because this is PoE2 and if that is the case then why not just stay on PoE1??
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Posted byJoeyravioly#2026on Jan 23, 2025, 7:15:03 PM
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No, I said "... why our core customers hate about poe1." The core customers dont include people like you who didn't play it. They include the player base that has been buying MTX from them for years. You are not a core customer. You bought an EA key and have no supporter packs or was given an EA key by someone else. You are not an asset to this business at this time.
Games that only cater to low impulse control whales such as yourself at the expense of the general playerbase die very quickly. Whales don't enjoy playing amongst themselves because then they are all equal and can't flex their shiny MTX wings on anybody. Been playing first game since Piety was still the final boss. I don't like buying skins in a game where the whole point is your characters appearance changing according to what gear you're wearing. I've been buying other stuff instead.
I find it baffling that someone whose been playing the amount you have fails to realize that power creep is inevitable the more Leagues for PoE 2 come out, so you will eventually get more and more deterministic crafting options because GGG wants to figure out new kind of mechanics and rewards to encourage people trying the new League.
Curious that a self-proclaimed "successful business owner" fails to realize this simple fact. Hopefully this lack of simple foresight does not reflect on your businesses as well.
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Posted byMEITTI#3999on Jan 23, 2025, 7:24:21 PM
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But wait, PoE2 is a different game... why cater to only the PoE1 audience . . . It's kind of contradictory if you think about it...because this is PoE2 and if that is the case then why not just stay on PoE1??
ironically poe2 is more true to poe1 than 'veterans' think. those who started playing after 2017 never played poe1 in its original state and so they have very skewed view of what it actually meant to be
Well since you aren't a supporter of POE1 with no purchases and a private profile, I am not sure you are the right person to answer this.
POE2 was branded, by its very name, as a successor to POE1 and therefore the POE1 crowd rationally expected a POE1 like game with improvements in the parts that were rough. What we got was a POE1 like game with lots of problems and bad decisions made. This is the crux of the problem. Instead of refining the systems that were problematic, they broke a lot of stuff and unlearned a lot of lessons that were hard learned in POE1. Hence the frustration.
If GGG intends to tell its decade long supporters to pound sand and that this game is not for them, then they should be transparent about that. But of course they know that will completely kill their customer base. They know the zero MTX private profile players will be gone the first time they do a league reset.
I personally think they miscalculated. I dont think they intended to tell POE1 players to pound sand. I think they intended us all to be raving happy about the game while capturing a new player as well. But they made some very poor decisions and the execution went wrong.
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Posted byKraythax#2592on Jan 23, 2025, 7:25:13 PM
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