Dear GGG, Stop Trying to Make a Game For Everyone; Stick to your Core POE1 Customers
" 100% Sure. I would bet money on it. |
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Nah guys lets not be delusional here. Poe1 is unlikely to get higher numbers than poe2, poe2 was advertised harder than raid shadow legends.
The amount of streamers, youtubers and journalist wannabees(ign etc) GGG hired is absolutely insane. And since we already have the retention numbers for poe2, how much of that player base do you think is willing to play older, worse looking game if they are unfamiliar with the series? Especially since its successor is a very disappointing game. |
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" nothing about being delusional. poe1 was gaining, settlers was the most successful league so far and if a new league comes, finally after 9 months, i bet there will be lots of players, no doubt. |
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+1
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" Companies only acquire profitable companies. POE2 has been in development for 5 years. If this goes like activision's purchase of bungie I probably wont be a GGG customer much longer. Last edited by Kraythax#2592 on Jan 23, 2025, 5:11:01 PM
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" Because the game's totally on the teetering verge of failure right now, and not one of the biggest games being covered by media and the Games World At Large , with hundreds of thousands of players regularly. Yeah, absolutely a totally failed game. " The only thing any of you EVER(!!!) want is for the game to be even more up its own ass than PoE1. With even worse scaling, even more obtuse and utterly impenetrable "crafting" mechanics, an "economy" that's even more opaque and actively hostile to anyone other than a Streamer Memer no-life Ultravet. No other game in the history of gaming is as utterly, viciously, impossibly hostile to anyone who is not a ten thousand hour Ultra Master than Path of Exile 1, and this is a world where frickin' Dwarf Fortress exists! Everything you 'love' about PoE1 is the reason five thousand other people gave up on the game in annoyed disgust. It CANNOT simply be made like-PoE1-but-shinier. PoE1 is not a game "for the top five percent". It's not a game for the top one percent. It's not even a game for the top percent of a percent. There are maybe - MAYBE a thousand people on the entirety of Planet Earth who play Path of Exile 1 at the level folks like you insist is "normal, ordinary, every day expected competency", and those thousand people WILL deplete faster than they replenish. Either Path 2 finds a way to be more accessible and less invincibly lodged in its own colon, or yes - the game will become nothing but a shadow of PoE1, which is itself an aging shadow of the ARPG genre. She/Her
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" Why so bitter dude, who hurt you ? You don't make any sense my good man, are you trolling ? Spamming essences is no rocket science. You don't need a PhD to understand why a fractured item is great. You don't need to be a genius to understand what the crafting device brings to the table. It's not "opaque" to tell kill essence, sell essence, profit. Kill beast, sell beast, profit. Pulling random numbers out of your ass is not bringing your point home either... Do not mix laziness to learn with accessibility, those are two complete different things. You are right, many people are afraid of PoE1. We could argue about tastes, but it has nothing to do with what you imagined there, that's just cheap excuses. PoE2 has less mechanics, so it's easier to start now, and they have the illusion everyone starts back to 0 (which isn't even true, if you know PoE1, you have a headstart in 2, obviously, some knowledge carries over). And let's be honnest, most of the time it's just : "I'm lazy to learn, too big, me scared". |
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" Damn, this early access game with half of the total classes and one third of the ascendancies has limited options compared to the game that's been building upon itself for ten plus years? That's WILD! |
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" Feedback in the feedback forums: you should stop talking about business subjects here. Whenever you do, you make it clearer and clearer that you know absolutely nothing on the subject. You're better off sticking to the PoE-only stuff. By the way, I had no clue how profitable GGG was, but then I found out NZ's regulations force them to release a financial statement every year. Not going to lie, I expected more. They profit 5-6x what Cipsoft does but their playerbase is more than 20x at the beginning of leagues and they release 3-4 leagues every year. Inb4: "but I was right and PoE 1 funded PoE 2's development". Yeah, but I never denied that, I only said you know nothing about businesses, and you clearly don't, considering some of your past replies in this thread. " I honestly believe there's a chance that you're wrong. Not because PoE 1 is better than PoE 2 (it's not), but because PoE 2 is just PoE 1 but with less content. They even follow the same overall playerbase curve after launch. 1) PoE's last league saw around 260k players peak at the beginning of the league. 2) PoE 2 started at around 580k players. 3) Now we're doing low 200ks (230k IIC). 4) Most of league-hype players leave after 1-3 months (we're 1.5 months into EA). My guess is that a lot of the players who left PoE 2 are older players that already got bored by EA and the state of new game (since it's basically PoE 1 with less content). What PoE 2 has left are mostly the ~20-30k PoE 1 more hardcore players, around ~150k of newcomers who had never played an ARPG and are probably still early mapping at best, and a few other older players that are slowly giving up on the game. It's not far fetched to assume that the ~200k players from PoE 1 will go back to it, and some of the ~200k newcomers are going to get targeted by YouTube's algorithm into seeing videos about a new league and might go for it. Not to mention there's probably a few PoE 1 players that were not willing to pay $30 for EA but are keen on going back to the game, just not the same league they left behind a few months ago. PS: Almost forgot, PoE 1 also suffers less from performance issues and crashes, which is something that might annoy newcomers. E: Forgot to mention, I used SteamDB's numbers. Not the whole playerbase, but I guess most of newcomers are using Steam and it should be a decent proxy for the playerbase curve anyway. My guess is that GGG won't release a new league only because: - They didn't put resources into developing a new league - It's too early since EA launch. Even if they launch a new league, I'd say most people won't be buying supporter packs. ONE possibility I see that GGG can take is: - Re-release an older league (if there's not technical issue with it on the back end of things) and cater to people's nostalgia-fueled emotions. - Market something related to it AND tie it to PoE 2's development. Something like discounted tabs which will be useful in PoE 1's item-cluttered environment and that will also be available in PoE 2, maybe the coolest portal cosmetics that aren't yet available to purchase in PoE 2 but will be ported later on, etc. This way they can fish for some extra revenue, maybe hook new players deeper into the game, and buy maybe 2 or 3 months to improve PoE 2's endgame in a more significant way Last edited by _rt_#4636 on Jan 23, 2025, 6:04:15 PM
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" Being that I am a business owner that has has been part of several successful businesses I am confident in talking about it. The rest of your post is supposition and guesses that are not backed up by facts. A lot of people have left POE2 because it is boring. Yet every single league for years, POE1 gets tons of people coming back. I don't want them to do some perfunctory league for POE1 because that would be going back on their promise and the trust would be shattered. YOU dont want them doing that because you cant keep posting "well POE1 is still supported" lines. I want POE2 to succeed. Unlike you I have put a lot of money into this game. This "new" player base is .. not the path to revenue, especially if the old player base abandons your new game and especially if your old player base abandons the company because you abandoned POE1. |
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