Finding a sword in a yellowpile, the miserable experience of iteracting with yellows
" Nah, what I want is to not have to check 10000 items before I find one good one. To achieve that all that would be needed, is that for in maps exclusively, rare items are 100x as scarce but 100x as good. Defining 100x as good is hard and requires statistician math knowledge since any naive solution will certainly undertune or overtune the items. All I want is to see less yellows but see better yellows. I want to see only one yellow every 2~3 maps and that yellow be significantly better than the garbage that swarms us. Whatever mod that causes this effect could slowly ramp up from mapT1 to mapT16 too, so that early mapping don't change so much from campaign but late mapping don't end up the current slog of returning 2~3 times per map to sell garbage with the faint rope of something worth selling for 5 exalts or more. |
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My problem is spending 10~30% of my play time checking yellows from having to teleport back multiple times (and watching loading screens) during maps
The price to stop doing that is foregoing the chance of getting a godly yellow to sell or use Reducing drop rates but keeping the godly yellows by stripping the bad ones from the game would reduce the time spent to 0~1% That is solving the problem. The game would be more fun and no efficiency would be lost The market being flooded with godly yellows costing multiple divines was never the problem and it's not what I am complaining about. I am being complaining exclusively about being swarmed by worthless yellows Last edited by Guedez#3472 on Jan 23, 2025, 9:22:14 AM
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