Diablo 4 sucks, but it got one thing right that PoE 2 doesn’t
That's one hell of a way to spin "It's good that no meaningful items ever drop" OP
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Poe 2 also sucks it's okay.
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" lol sad but true. diablo 4 is an exercise in how many things you can put in an arpg without any of them feeling meaningful. 90gb full of empty space. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Could you imagine if PoE put build defining uniques onto a vendor?
Why even play the game? |
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" I'm surprised they didn't. After all, you could gamble uniques in D2 and we all know that D2 is the pinnacle of gaming. |
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" "To be good at the game, you need to go outside of the game and make a filter that hides 90% of the game" is silly and you know it. There are many games that have infinitely more unique items in them and require zero loot filters. I'm a grown many. I've been playing games for decades and never had to use one until POE. And I'm not strictly against them. I think there are many games that can benefit from them, but they should be a quality of life choice. Not an absolute necessity to even participate in the game beyond the first few days. |
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Easy solution, let players disenchant on the fly while your out in the bush. Shouldnt be immersive breaking in a world of magic, seems like an lowkey skill that all characters can have.
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" This is a great idea honestly. There’s no need for us to go back to town to disenchant. Last edited by Blasphemous84#2190 on Jan 18, 2025, 4:56:55 PM
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" No meaningful items drop in PoE 2 either to be honest. Uniques are terrible. Rares are 99.99% terrible and/or require “crafting” (aka orb slamming). Out of 100 trips to town you’re lucky to get one decent item. This is part of the problem, really. All these trips back to town are largely fruitless. The only exciting loot in the game is orbs. That’s it. Last edited by Blasphemous84#2190 on Jan 18, 2025, 5:01:25 PM
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Make all items drop identified. Allow us to disenchant/salvage items we filter out.
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