Diablo 4 sucks, but it got one thing right that PoE 2 doesn’t
" Changed resistances to be an uncapped rating with diminishing returns. |
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Part of playing the game well is playing efficiently. You have to decide what is worth picking up and then what to do with it. If you do want to pick a lot of stuff up, you don't have to deal with it mid-map, just dump it in a tab and worry about it later. Managing your time, inventory and stash space is a skill you can develop.
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" Counterpoint: If I wanted to manage inventory and spend all my time on a website checking prices, I'd get a job at a warehouse and play a different game in my spare time. This game was not advertised as an amazon warehouse / penny stock trading simulator. I get that the financial model revolves around people buying tabs, so why not let us hold more loot so we can make use of them? Seems like a big miss forcing people to spend more time worrying about inventory than killing things. |
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" It depends on the purpose of the grind. We need to stop filling the "dumb requirements" we set for ourselves. requirement ≠ purpose. This is a reflection on a sort of minimalism, based on my own preferences, and may not necessarily be to your tastes. Everything I do should be wrong so please correct me if I do it right <3 Stop Bombing Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru Last edited by finisterre#5659 on Jan 16, 2025, 6:34:45 PM
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The end game of poe2 is exactly like d4
kill things to acquire pinnacle boss mats to challenge a boss. more tedium also doesn't mean better |
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" ay, chin up. someone has to collect the bases now we can't reroll them. |
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D4 does Pit right. You actually have endgame, which guarantees you gear upgrade, PoE2 does nothing to improve your gear without pure luck. Everything is behind heavy rng wall.
Last edited by Gosen#5296 on Jan 16, 2025, 7:01:11 PM
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I use a strict loot filter my buddy found for us (not NeverSinks). It has fun custom sounds when rare items drop (exalts, divines, greater/perfect jeweller orbs) and only shows high tier gear. I never have to return to town mid-map
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" I've played and designed games with resistances. It's not really a bad mechanic on it's own when Linear. Especially when you can do more than just have it. What they did with resistances a lot of older MMOs did. Low threshold with heavy diminishing returns. EverQuest might have been one of the first games to use this. A Resistance rating of 50 was ~20% resistance. While 150 rating was ~30%. The need for it doesn't entirely translate but it was still worth it to go further for some fights. Dragon Fear (Magic Resists) could wipe your group. For PoE2 the reduction in resistance is redundant but in the end we have nothing interesting to do with it like self-curse, Doryiani Chest and other fun interactions. "Never trust floating women." -Officer Kirac
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For me, limited inventory is much more immersive. You can't really carry 12 armor sets and fight mobs, even if your strength is godly. It's way too cumbersome. You wouldn't be able to see what you're doing. And so on.
One goal of PoE2 is to make the game more gritty, less cartoony. That means the world is against you and you don't get to do everything. |
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