Diablo 4 sucks, but it got one thing right that PoE 2 doesn’t

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Xzorn#7046 wrote:
D3 fixed that first more or less and did 2 other good things.

They removed Magic Find and they removed Movement Speed on Boots.

That's just about all they did right.


Changed resistances to be an uncapped rating with diminishing returns.
Part of playing the game well is playing efficiently. You have to decide what is worth picking up and then what to do with it. If you do want to pick a lot of stuff up, you don't have to deal with it mid-map, just dump it in a tab and worry about it later. Managing your time, inventory and stash space is a skill you can develop.
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Part of playing the game well is playing efficiently. You have to decide what is worth picking up and then what to do with it. If you do want to pick a lot of stuff up, you don't have to deal with it mid-map, just dump it in a tab and worry about it later. Managing your time, inventory and stash space is a skill you can develop.


Counterpoint: If I wanted to manage inventory and spend all my time on a website checking prices, I'd get a job at a warehouse and play a different game in my spare time. This game was not advertised as an amazon warehouse / penny stock trading simulator.

I get that the financial model revolves around people buying tabs, so why not let us hold more loot so we can make use of them? Seems like a big miss forcing people to spend more time worrying about inventory than killing things.
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Apzoei#2178 wrote:
If you're looting everything that drops, then you entered a world of pain for sure. It may be your thing, or a kink or something, in which case a loot filter might help you forget there are hundreds of useless things on the ground.


As I noted in the original post, I am using the strictest possible version of NeverSink. If I hold ALT to see hidden loot there’s so much shit everywhere that I can’t even pick up items. My character is just frozen with indecision.

Even with the filter, if you’re picking up rares, waystones, currency etc. it fills up insanely fast. That’s the point.

Ideally there should be less, more impactful loot or we should be able to fit more into our inventory IMO.

It depends on the purpose of the grind.

We need to stop filling the "dumb requirements" we set for ourselves. requirement ≠ purpose.

This is a reflection on a sort of minimalism, based on my own preferences, and may not necessarily be to your tastes.
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Last edited by finisterre#5659 on Jan 16, 2025, 6:34:45 PM
The end game of poe2 is exactly like d4

kill things to acquire pinnacle boss mats to challenge a boss.

more tedium also doesn't mean better
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Constant inventory management is not a feature. It’s a nuisance. The game would be far better if trips to town were fewer and further between.



ay, chin up. someone has to collect the bases now we can't reroll them.
D4 does Pit right. You actually have endgame, which guarantees you gear upgrade, PoE2 does nothing to improve your gear without pure luck. Everything is behind heavy rng wall.
Last edited by Gosen#5296 on Jan 16, 2025, 7:01:11 PM
I use a strict loot filter my buddy found for us (not NeverSinks). It has fun custom sounds when rare items drop (exalts, divines, greater/perfect jeweller orbs) and only shows high tier gear. I never have to return to town mid-map
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Xzorn#7046 wrote:
D3 fixed that first more or less and did 2 other good things.

They removed Magic Find and they removed Movement Speed on Boots.

That's just about all they did right.


Changed resistances to be an uncapped rating with diminishing returns.


I've played and designed games with resistances. It's not really a bad mechanic on it's own when Linear. Especially when you can do more than just have it. What they did with resistances a lot of older MMOs did. Low threshold with heavy diminishing returns.

EverQuest might have been one of the first games to use this. A Resistance rating of 50 was ~20% resistance. While 150 rating was ~30%. The need for it doesn't entirely translate but it was still worth it to go further for some fights. Dragon Fear (Magic Resists) could wipe your group.

For PoE2 the reduction in resistance is redundant but in the end we have nothing interesting to do with it like self-curse, Doryiani Chest and other fun interactions.
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For me, limited inventory is much more immersive. You can't really carry 12 armor sets and fight mobs, even if your strength is godly. It's way too cumbersome. You wouldn't be able to see what you're doing. And so on.

One goal of PoE2 is to make the game more gritty, less cartoony. That means the world is against you and you don't get to do everything.

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