GGG seems to be disconnected from player base and feedback. Steam charts shows it perfectly

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WiluxPL#5220 wrote:
POE2 dropped from 440k to 200k in one month.




you think so? on steam the rating of 88k people is very positive despite decline of ratings of recent feedback. Just cos there are couple hundred people complaining about various aspect of the game on the forum, it doesn't mean EVERYONE wants it. You would know that if you knew anything about feedback. Its their game, their money and their vision. Changing the core game mechanics cos a thousand players are mad about it could potentially ruin the game. They worked hard and invested a lot of money to make it. As they say, let them cook. We'll see on full release how they gonna shape it.
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Sakanabi#6664 wrote:
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Fhrek#4437 wrote:
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Tbh, they don't disconnected from their playerbase. They just simply confirming their stance that Path of Exile 2 is not made for the wider audience. It is just simply Path of Exile 1 with added dodge roll and upgraded graphic. The game is still for a niche audience.


Which is strange, because they raved for 5 years how PoE 2 was to be different, a new experience to veterans and newcomers alike. Still waiting on that promises, maybe the will be to "veterans and newcomers alike" when Version 1.0 is released in 2030.


Well PoE 2 is quite different experience than PoE 1. Even in endgame. People who said that endgame is just another one-button-delete-screen gameplay based this claim on a few broken builds which will be toned down eventually. I'm currently playing Infernalist SRS Summoner and it's very different feeling than Necro Witch from PoE 1. I mean white and blue trash die pretty quickly, rare mobs take about 30 seconds to kill and bosses last for 1-2 minutes which is imo exactly the vision experience.


Its great if you are having fun with the build ! Gz, after all we play games to have fun.

PoE 2 acts, really amazing and great experience 10/10. Better than PoE 1 slop.

PoE 2 endgame however, is rushed to the point that it imports major PoE 1 problems without also the solutions. The crafting system, the loot distribution that concentrated on mostly Breach, the zoomy meta of PoE 1 efficiency, while still being tailored heavily around trading and itemization, is just exactly like PoE 1.

Sure you can play whatever build you enjoy, and its great ! Because game is meant to be enjoyed. But I dislike the current PoE 2 situation because what others do are actually impacting your own experience, because the game is still designed around trading, the game still designed around other's wealth amount and wealth acquisition, its still a competitive economy environment without impactful intervention / equity policy from authoritative figure. Just like PoE 1.

So that left me the question on, why there is PoE 2 when its just PoE 1 with prettier graphic and dodge roll ? I don't mind the friction of trading, obscurity of information, heavily focusing on character building, in PoE 1.

Last edited by bewilder2#0356 on Jan 16, 2025, 4:44:09 PM
rivals is a very different sort of game. very new match is a mini reset, the way an arpg works is theres a new server and it saturates over time, people leave and come back for the next 3 month reset. its not on a 15 minute mini reset loop.



its just an entirely different thing. poes model for arpgs revolves around the game essentially being born, dying after a month and then being born again 2 months later. that is the proven model for long term success in this genre.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
+1 OP
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comnom#5629 wrote:
I don't play on steam.

Cool, so you weren't included in the original 440k players or the now 200k remaining players. Thanks for letting us know.
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Tbh, they don't disconnected from their playerbase. They just simply confirming their stance that Path of Exile 2 is not made for the wider audience. It is just simply Path of Exile 1 with added dodge roll and upgraded graphic. The game is still for a niche audience.

Going to be real niche I guess since it looks like a lot of poe1 players don't like it either. I have like 400 hours or something redonkulous in poe2 but I can say right now I don't plan on doing more then 2 seasons ever just like I did with poe1. This game is fun for about 2 weeks then a chore. That's my opinion at least and I felt the same way about poe1, I think that is why like 90% of the playerbase quits within the first month of a season. I like games I can play all season long and enjoy.
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aervans#6375 wrote:
I agree there are issues but you are delusional if you think POE2 isn't outperforming expectations. People seem to desperately want to point to "dwindling" numbers but this kind of player drop is both normal and expected. The whole "I'm right because player count!" argument just feels like trash talk and isn't particularly helpful. As with any game people get bored after some number of hours and move on.


I went thru many seasons in d3 without being bored enough to look or try different games. Boring isn't even how I would describe poe2, I would say more not rewarding. Even with 125+ rarity find and juiced maps I don't find jack. I get more whispers from bots selling divs then actual raw div drops.
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aervans#6375 wrote:
I agree there are issues but you are delusional if you think POE2 isn't outperforming expectations. People seem to desperately want to point to "dwindling" numbers but this kind of player drop is both normal and expected. The whole "I'm right because player count!" argument just feels like trash talk and isn't particularly helpful. As with any game people get bored after some number of hours and move on.


Yeah and if you want to see something sad just look at "the best ARPG ever", poe1's numbers.
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aervans#6375 wrote:
I agree there are issues but you are delusional if you think POE2 isn't outperforming expectations. People seem to desperately want to point to "dwindling" numbers but this kind of player drop is both normal and expected. The whole "I'm right because player count!" argument just feels like trash talk and isn't particularly helpful. As with any game people get bored after some number of hours and move on.


Yeah and if you want to see something sad just look at "the best ARPG ever", poe1's numbers.
Huge patch just dropped, late afternoon, and under 200k. People are realizing this game wasnt what was advertised.

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