End game is miserable

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MRX2K23#6101 wrote:
Map sustain is terrible even with all the atlas points taken as well & the odd useful tablet , I am down to my last t14 despite being in t15's...Doryani is useless , the drops make no sense T2's dropping in T15's , Xp loss on death just feels unneeded, there is no competitive ladder in this game so why punish causals just looking to make max level. Elites for the most part drop junk , most chests are empty , any special events cause massive lag (Delerium, Breach , Strongboxes, Expedition all laggy frame killers) For a game labelled 2 this just feels like a more punishing unrewarding 1...and I enjoyed 1 immensely.




I am overflowing with maps. What the hell are you on about?

Either you're just not using alchemy or aug regal'ing your maps, or your atlas passives are not set up right.

The only maps that are hard to sustain are t16's, because you have to vaal them, and that's ok.


Why did you go to all that trouble to effectively say "I haven't had a problem"?

Why are so many people are opposed to adding a deterministic way of getting maps while providing such a weak argument against it.
RNG can and does screw some people over while trying to level up tiers, increasing boss maps which is a reliable way of getting decent level maps should definitely help here

Tablets don't offer a whole lot of help when they keep rolling gold or experience.

Non-boss maps don't seem to have any relationship to higher tier chance, or the base tier they roll at is too low.
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Chaogod#6305 wrote:
End game is a miserable slog and is the epitome of GGG having 0 respect for your time. And is likely going to be what drives me away from playing game. Here are my issues with it.

Map Sustain I think this is the #1 issue for several reasons. And has so many points to it that contribute to how horrible it is. The obvious being just the drop rate for even whites are awful. You can very commonly often not see a single new waystone for several maps and the few that you do, you only get for that level or MAYBE a level above which doesn't help me when I am doing tier 2 and I need 5+ for the quest.

I understand there is a few things you can do to sort of help this like only using good maps on bosses and etc. But it's far too difficult to get out of the tier 1 hole. Especially since the game does nothing to teach you about any of this and its usually too late that you reailze you need to look up a guide to min/max map sustain. And even then, the few things that are in your control don't really help you get out.

Then even if you do get a challening map, all it takes is one horribly telegraphed mechanic to kill you. It can be difficult at times to push those higher maps or even just a regular maps as just random bullshit kills you. And I get what the solutions are to this. IE: Over level, fix resistence, get better gear, etc.

But end game doesn't make any of that easy. If you die then you lose 15% of your XP, so even with the awful XP you get from being forced to do weaker dungeons, one mistake can set you back hard. So over leveling isn't really viable, it just keeps you down if not can potentially put you in a worse position.

Loot drops are trash at lower levels you really can't get a whole lot of chances at upgrades to your gear so that you can fix your issues. This goes with currency as well, because you don't have enough to afford a decent upgrade that either are going for extremely inflated prices or you hear no response because there is so many people trying to scam you. Trading is just straight dogshit right now. And good luck if your doing SFF. Then you gamble away all your gold and still don't end up with anything.

So unless you got exactly what you needed on your gear and you are running a very optimal build. Endgame is designed to keep you down with no real way out of a pit. You cant level, you can't farm for anything, and you cant trade, so you are just fucked.


There are lot of ways they could fix this, like making the current tier you are at on your quest avaiable to buy as many as you need as a white, removing the XP penealty, making drops overral less garbage and worthless, dealing with the countless bots and scammers, etc.

The game in so many ways just has no respect for your time because there isn't a reason for things to be this way other than I guess GGG thinks people will look back and say "Wow! I spent 500 hours on PoE2!" when most of that was so much time wasted doing really tedious shit. I am not having fun trying to dig myself out of this sustain hole I am in. Why is map sustain even a thing to begin with? Why not remove them and just give modifiers and let me rank up in difficulty via another means?


If you're having trouble sustaining waystones I suggest adding suffixes to them and using them on juiced maps (Breach, Bosses, Ect) on a tier that you can handle, and on a map that is big and not bad like the crypt. If you spend it on the crypt you 100% won't get waystone surplus.. I personally haven't had trouble sustaining waystones or finding upgrades in the ssf environment. I sell so many waystones because I have too many. Before I did the above, it was possible to get a bad luck streak and only have a few, but once you understand how to maximize waystone drops they become abundant, honestly. I ran a waystone with like 600% increased waystone drop rate and counted 21~ waystones by the end of the map with no breach.
Last edited by TheFARMBOT2000#7917 on Jan 14, 2025, 5:23:00 AM
Map Sustain - lies. I have 3 squad tabs of t15 maps, refilling and multipliying them every run-bracket. Check ur atlas prob

If you die then you lose 15% - again lies. 10% loss per death. Check ur defs, make sure u play good build and not omega-pepega-thebestnewbuild from no-name creator

Loot drops are trash at lower levels you really can't get a whole lot of chances at upgrades to your gear so that you can fix your issues. - make sure u run at least 100% item rarity. I would accept ur take, if u speak about end-game loot, not t1-t7 bracket. But overall, ok, acceptable

Trading is just straight dogshit right now - it's been here for 12 years and will be 12 year ahead. Adapt, dominate and quit crying

The game in so many ways just has no respect for your time - who the hell made trend for this take "Respect my time!" xDD Who the F are u to be respected? Rly ppl , u are not the center of the Universe. One wins. one lose.

"Wow! I spent 500 hours on PoE2!" - 494h atm, made zero to hero challenge with sorc meta build. It took 72 h of play time (not in-game time) to carry me from lvl 1 to Dream-fragmets with 10k mana pool. So, even if u play 2h\ day. It's gonna be like 36 days. which is almost 1\3 of the League lenght. It's good for casual player.
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FrigidMT#7044 wrote:
Why are so many people are opposed to adding a deterministic way of getting maps while providing such a weak argument against it.


Because instead of focusing on a problem that doesn't exist (map sustain) we should focus on a problem that is actually there.
The atlas is confusing for new players. It is very easy to play in a way that leaves you without waystones of required tier.
The game should ease the players into the endgame and better explain how to sustain maps. Currenty it just drops you in at the deep end.
No wonder people struggle.
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AintCare#6513 wrote:
they went backwards on a lot of things man. its almost as if the ppl that made poe2 weren't really aware why certain things were done in poe1. sus af imo

They addressed this point in the latest interview (0.1.1 tavern talk). Basically they don't like a lot of solutions that they implemented in poe1, so they went back to try and find better solutions in poe2
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MRX2K23#6101 wrote:
Map sustain is terrible even with all the atlas points taken as well & the odd useful tablet , I am down to my last t14 despite being in t15's...Doryani is useless , the drops make no sense T2's dropping in T15's , Xp loss on death just feels unneeded, there is no competitive ladder in this game so why punish causals just looking to make max level. Elites for the most part drop junk , most chests are empty , any special events cause massive lag (Delerium, Breach , Strongboxes, Expedition all laggy frame killers) For a game labelled 2 this just feels like a more punishing unrewarding 1...and I enjoyed 1 immensely.




I am overflowing with maps. What the hell are you on about?

Either you're just not using alchemy or aug regal'ing your maps, or your atlas passives are not set up right.

The only maps that are hard to sustain are t16's, because you have to vaal them, and that's ok.



I don't get why you made your post, judging from your stone tab(s) , you apparently are not having this issue , so why bother replying in the first place ? , hell why are you even in this topic ?, if I had all that I would be playing the game not trolling users having issues. I don't get it , the last thing I want to do when playing a game is spend time on the forum unless I have a genuine issue...the perfect game is one where you never have to ask why or ask for assistance...forums are a last resort not a place to hang out. Don't bother replying because I don't care.

Last edited by MRX2K23#6101 on Jan 14, 2025, 6:33:47 AM
POE 2 end-game:

- do 10 T1 maps
- do 10 t2 maps
rinse repeat till T15

- Move a far away from the center as possible...you will maybe find a Citadel (now will be fixed after wasting so many players time trying to find them)

- Try boss, die 1st time, run maps, maps and maps and maps rinse and repeat

- All the above shitty loot.

In the words of the devs in the interview: "we can do better" you better because this is boring end game.

What end-game?

Mapping is all there is to do in this game.

It's not open-world like D4 where you have dozens of things (really everything you could do during leveling) to do for endgame.

It's a very linear game so the endgame is going to be inevitably the same slog it was in POE 1.

This game is essentially POE 1.1: Upgraded Graphics edition.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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FrigidMT#7044 wrote:


Why are so many people are opposed to adding a deterministic way of getting maps while providing such a weak argument against it.




Here's that deterministic way of getting maps you were talking about.

Minimum of 2 t15 maps every time you kill a boss provided you have a minimum of 200% waystone chance and a properly setup atlas tree, which is really hard to *not* have.
Last edited by SewDoughOfficial#5478 on Jan 14, 2025, 9:47:00 AM

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