Could we please have a SSF solution similar to the last Epoch's Circle of Fortune?

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_ZLoBny_#7128 wrote:

Now you are just being dishonest. There are no bonuses like that in LE. I think the biggest one is 50% increased chance of getting exalted affixes on rares. That still doesn't change the fact that those exalted affixes can spawn on a rares that you will never use because of the wrong base and you can't exactly target specific bases via prophecies anyway, only the item types.

If the game is balanced around trade, having SSF players getting more loot/currencies does not affect trade players in any way. SSF players won't participate in the economy because they don't like trading for various reasons. I hate going to a website to get something in-game, I know a lot of people who don't like it either because it's immersion-breaking.
If there was an auction house, maybe trade would be more appealing to people. Anyway, I will play SSF and it doesn't matter to me whether the drops are buffed or not. I play my ARPGs to find loot and not buy it. I played trade in Kalandra league and it totally ruined the game for me because I started to farm currency instead of drops and it felt like I had to pick up things I didn't want just because they could be useful for someone else. Buying gear felt like cheating and made me quit the game halfway through because there was no more 'working on gear' or getting lucky. It was simple a matter of getting enough currency to afford the next item on the list.


Which is a perfect example of what I mentioned in the other post.

You're looking for the Dropamine hit - for that rush of finding a really good item. The Dropamine is why you play. Heck, you outright said that trade feels like cheating to you. It takes away the Dropamine and that defeats the entire purpose. I imagine you also don't generally care what build you're playing and will happily run whatever your various drops tell you that you should be playing, yes? That's another common calling card of SSF guys when they decide to be smug. "I can roll with whatever I find, unlike you weak trade league brats." Dropamine > Buildcraft.

Buildcraft Enjoyers don't care about Dropamine. We don't get that hit, we don't feel that rush, or if we do it's just a pale shadow of the pleasure of finalizing an awesome build. Sure, getting a great drop is great, but it's a side thing. It's a nice-to-do that has no real bearing on why we're here.

Seeing all the pieces of an interesting build concept snap together? Getting into your first instance after assembling the puzzle pieces and watching the machine you've built begin to truly rev up and rip? THAT is why we're here. And you can ONLY do it in trade league, because SSF is a nightmare of randomized lunacy that will NEVER give you the thing you need to make the machine work.

Turning the game into "Circle of Fortune" would destroy it, not revitalize it.
She/Her
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_ZLoBny_#7128 wrote:
If there was an auction house, maybe trade would be more appealing to people.


It would just ruin the game. There is already enough bots and hideout farmers that impact the economy by themselves. Having an auction house would just make the economy worse.

I don't understand why people are just trying to bend the game to fit their enjoyments while most of the playerbase are enjoying how it is currently. Giving SSF some arbitrary bonus will just make trade league obsolete. There is no fine line we saw that on Last Epoch's case where everyone wanted to be able to trade and forced developers hands (kinda) to make two separate systems, but when the game launched with bonuses to SSF everyone went and played SSF. Very little people actually like trading system but it is good to have some friction there. You don't want to end up like when D3 launched and the best way to play was to just play the trade game instead of farming. which PoE currently has the same problem but it is not that bad because of the friction of trading system.

Also there is the migration problem. They need to disable migration from SSF to trade to be able to buff it which is another problem. It is just an unnecessary thing to complain about at this point. Just go play LE or D4 if you don't like it i don't know what to say to complainers.
I would also like a little bonus for SSF, but not a large one. Maybe a slightly higher chance of uniques, maybe 1-3% globally, but idk if the math would be good to do this.

I am perfectly happy with SSF as is though.
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1453R#7804 wrote:
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_ZLoBny_#7128 wrote:

Now you are just being dishonest. There are no bonuses like that in LE. I think the biggest one is 50% increased chance of getting exalted affixes on rares. That still doesn't change the fact that those exalted affixes can spawn on a rares that you will never use because of the wrong base and you can't exactly target specific bases via prophecies anyway, only the item types.

If the game is balanced around trade, having SSF players getting more loot/currencies does not affect trade players in any way. SSF players won't participate in the economy because they don't like trading for various reasons. I hate going to a website to get something in-game, I know a lot of people who don't like it either because it's immersion-breaking.
If there was an auction house, maybe trade would be more appealing to people. Anyway, I will play SSF and it doesn't matter to me whether the drops are buffed or not. I play my ARPGs to find loot and not buy it. I played trade in Kalandra league and it totally ruined the game for me because I started to farm currency instead of drops and it felt like I had to pick up things I didn't want just because they could be useful for someone else. Buying gear felt like cheating and made me quit the game halfway through because there was no more 'working on gear' or getting lucky. It was simple a matter of getting enough currency to afford the next item on the list.


Which is a perfect example of what I mentioned in the other post.

You're looking for the Dropamine hit - for that rush of finding a really good item. The Dropamine is why you play. Heck, you outright said that trade feels like cheating to you. It takes away the Dropamine and that defeats the entire purpose. I imagine you also don't generally care what build you're playing and will happily run whatever your various drops tell you that you should be playing, yes? That's another common calling card of SSF guys when they decide to be smug. "I can roll with whatever I find, unlike you weak trade league brats." Dropamine > Buildcraft.

Buildcraft Enjoyers don't care about Dropamine. We don't get that hit, we don't feel that rush, or if we do it's just a pale shadow of the pleasure of finalizing an awesome build. Sure, getting a great drop is great, but it's a side thing. It's a nice-to-do that has no real bearing on why we're here.

Seeing all the pieces of an interesting build concept snap together? Getting into your first instance after assembling the puzzle pieces and watching the machine you've built begin to truly rev up and rip? THAT is why we're here. And you can ONLY do it in trade league, because SSF is a nightmare of randomized lunacy that will NEVER give you the thing you need to make the machine work.

Turning the game into "Circle of Fortune" would destroy it, not revitalize it.

Let me ask you this. If you only play trade, why do you care what happens with SSF? It will not affect you in any way so why do you think that your way to play is the right one and why do you invalidate the people who view this as single-player game?
You think you know why people play this game but reality is never that simple. I don't get dopamine hits when a rare item drops. I usually pick it up, think of a way I could modify it to fit the build and if it doesn't fit, I just vendor it. There are maybe couple of uniques that could make me think "YES THIS IS THE ONE" but most of the time I don't really care about drops. I kinda wish there were more uniques that made me question myself "can I make a build to make this work and will it be fun?" but alas most PoE/PoE2 uniques are just trash (often with downsides).
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Beykber#2177 wrote:
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_ZLoBny_#7128 wrote:
If there was an auction house, maybe trade would be more appealing to people.


It would just ruin the game. There is already enough bots and hideout farmers that impact the economy by themselves. Having an auction house would just make the economy worse.


That makes no sense
+1 make SSF an enjoyable experience, if people have an issue with this idea make the buffed ssf an alternative mode with a different name.
Just remove the droprate nerfs from the balancing around Rarity and implement an actual crafting system, it will solve the issues lol
For real, I love how the one (1) thing they copied from Last Epoch was the one death mapping, which is objectively the worst part of that game. Meanwhile virtually every other aspect of LE is vastly superior to PoE 2.
Last edited by ArcaneArchmage#7600 on Jan 13, 2025, 12:06:59 PM
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Beykber#2177 wrote:

There is already enough bots and hideout farmers that impact the economy by themselves.


This is one of the reasons why I created this thread.

I don't want to deal with bots, dupers, or simply people who get their top-tier gear simply by flipping items over and over again.

You can deal with it and enjoy this in standard mode, all I ask is a little atlas for SSF where I can influence my drop chance. Maybe increase a base drop and then craft on it, nothing fancy, just something that can allow me to play the game without having to deal with all the BS that trade league has always been.

Will it be harder to close my build? sure. but at least I don;t have to deal with flippers 24/7
An actual balanced SSF with its own atlas passive tree would be amazing and I'd never touch a trade league again. Yes I want to actually grind/craft/loot my gear not buy it off ebay. Trade only really benefits the top players and inflates playtime. Any game that focuses on an in game economy is going to be riddled with RMT, scammers, price fixers etc. No, I don't want to play the markets in a video game I'm playing for fun.

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