clearing is fine . No issue with the clearing .
The real issue is with bossing where it needs to be buffed.
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Posted bySaKRaaN#0012on Jan 7, 2025, 5:47:18 AM
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No, herarlds are fine, what are not fine is martial weapons have too much damage. Nerf all martials weapon damage, speed, and crit, not heralds. Maces and crossbow have way too much flat damage, q-staves have way too much crit and attack speed, bows is too lenient for being range and needs to have its flat damage cut by at least half if not 75% (while making all projectiles can't travel further than 4m).
But before nerfing martial weapons, spells like spark and "Cast on X" needs to be nerfed. Make spark projectile have fixed proj speed and can't travel further than 3m while capping max proj by 5 for each cast, make "Cast on X" have baseline of 10 seconds CD and can't be reduced below 5 seconds, and also make all spells have % mana cost instead of flat. Spell is just way too strong and deal way too much damage.
Then after that, nerf minions. Automated gameplay is a no no, and minion is also somewhat an automated playstyle. Minions should have their damage cut in half and only max of 5 minions can be summoned at all times, also applied to totems.
They should just nerf everything.
Remove gaining levels.
Remove mods on all items. All Mods.
Everyone must play Warrior only. Level 1. Rusted White Items for gear.
All the way through campaign and also t16 maps.
Only Level 1.
That will be the only way to make it challenging enough.
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Posted byEffKayZA#1861on Jan 7, 2025, 6:30:59 AM
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Stop asking for nerfs to skills that don't require any buff or nerf at all, don't aggravate them to fix something that isn't broken. It's time to ask for fixes and buffs to underlying issues, such as non-telegraphed on death effects, armor not working correctly, any melee class being in a absolute worst state.
Stop with the bs suggestions, all it does is contributing absolutely nothing to problems that require actual fixing.
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Posted byAya#9380on Jan 7, 2025, 6:42:49 AM
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