The Passive Tree should be the same across all classes.

don't like this feature either, but I've always found their attempts to "railroad" just about anything to be ham fisted and overly restrictive.

POE2 does this even worse than POE1 really specific nodes and overly samey nodes that you are forced or nearly forced to take to get out of one class area or to get any sort of damage in the first 10 or 15 levels.

Compare the Monk start to the Warrior start for example. The Monk starting area has so many good and flexible nodes:

damage (any) as extra lightning
untyped crit
skill speed not attack or spell casting speed but skill
EV+ES
some stun junk
damage (any) as extra cold

Now compare to Warrior

smol Melee damage
stun junk
two .2% regen nodes
stun junk

Can't blame anyone for thinking GGG deliberately wants Warrior to be bad. its objectively quantifiable even with just the starting area.

"Hey guys cool new feature: we removed all the life nodes from the tree and doubled all the ES on the tree, and oh BTW instead of replacing the life nodes values in the Warrior start; we just deleted them ands didn't add anything in their place and left mostly empty looking garbage nodes" -GGG probably
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
"
Can't blame anyone for thinking GGG deliberately wants Warrior to be bad. its objectively quantifiable even with just the starting area.


Gotta agree. Its this "We will flagship this game in this exact direction and we will curate builds by making sure all the skinny bow girls do archer stuff and all the witchy ones do spell stuff," despite the fact that this sort of forced "just trust us and do this exact thing" shit was not what made poe1 so addicting.
Gambling addiction means that I win more than you do.

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