The Passive Tree should be the same across all classes.
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it bad in any shape or form until u have free trade in the game and it is huge part of it
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" The skills don't have a "higher cost" to get to, they are IMPOSSIBLE for other classes to get to because the nodes simply don't exist. |
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" Int starter area: Some of the nodes will be varied. A version only Witch gets, a version only Sorc gets, and a 3rd version any other character gets if they travel there. Dex starter area: Some of the nodes will be varied. A version only Ranger gets, a version only Huntress gets, and a 3rd version any other character gets if they travel there. Etc. Currently not all versions of passive tree starter sections are implemented. I think at the moment the Witch section is the only unique one added. But the devs have stated there's 3 versions of each starter zone. " Infernalist isn't actually based on fire. Don't put too much stock in the name. "Infernal" is referring to hell, not flames. Infernalist is based on minions, generic casting, life conversions, and defense shenanigans. Fire happens to be the most minion aligned element, so they rolled with that ever so slightly on the nodes behind Pact. The modicum of fire you see in Infernalist isn't there for playing a pyromancer, it's there to go with your minions. As a Witch, the default "elements" for your spells are phsyical and chaos. She is the physical, chaos, and minion caster class. If you want to play a pyromancer, not based in minions but just in using fire spells, you're better off playing Sorc. Not only because of the fire and element nodes Sorc gets that Witch replaces with chaos and minions, but also because Stormweaver is a better ascendency for pyromancy than Infernalist. Sorc is the elementalist, and fire is one of the elements. |
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" Fine, so this is all about like ten nodes at the start of each class. Like I explained in my last post in the second part. How is that build enabling, game breaking or something like that? There are even certain builds that are starved with passive points that not even spec into any of the first ten nodes. These are different classes, it makes sense that they are all different. They should be. I get that some people would like to have an easy time during the campaign and therefore wish that every class could access everything the same way. But again, why classes then. if you nerf 10 gems out of 30, you automatically buff the other 20! Last edited by ibims111#7338 on Jan 7, 2025, 3:40:48 AM
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" But, lets assume you play a ranger, why would you want to spec into starting nodes of a Witch? Even if the minion nodes were present in that region of the tree for other classes, the amount of points to get there would be not worth it. Not at all. What is that discussion about? " There are hybrid classes so there are hybrid armor types. if you nerf 10 gems out of 30, you automatically buff the other 20!
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" No thats incorrect. Last edited by Nyon#6673 on Jan 7, 2025, 3:48:04 AM
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" Maybe there's a hybrid build there waiting to be found. Maybe I just want some company from my minions. The point is it should be the player's choice. But we can't make that choice, because the nodes aren't there. " Show me how to get to the witch's +minion nodes on a mercenary. Last edited by Mouser#2899 on Jan 7, 2025, 4:45:18 AM
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The passive tree is bad anyway.
It's way too restrictive and doing something "out of the ordinary" is heavily punished. It's also not very original or interesting. The PoE1 tree was way better. |
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don't like this feature either, but I've always found their attempts to "railroad" just about anything to be ham fisted and overly restrictive.
POE2 does this even worse than POE1 really specific nodes and overly samey nodes that you are forced or nearly forced to take to get out of one class area or to get any sort of damage in the first 10 or 15 levels. Compare the Monk start to the Warrior start for example. The Monk starting area has so many good and flexible nodes: damage (any) as extra lightning untyped crit skill speed not attack or spell casting speed but skill EV+ES some stun junk damage (any) as extra cold Now compare to Warrior smol Melee damage stun junk two .2% regen nodes stun junk Can't blame anyone for thinking GGG deliberately wants Warrior to be bad. its objectively quantifiable even with just the starting area. "Hey guys cool new feature: we removed all the life nodes from the tree and doubled all the ES on the tree, and oh BTW instead of replacing the life nodes values in the Warrior start; we just deleted them ands didn't add anything in their place and left mostly empty looking garbage nodes" -GGG probably Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" Gotta agree. Its this "We will flagship this game in this exact direction and we will curate builds by making sure all the skinny bow girls do archer stuff and all the witchy ones do spell stuff," despite the fact that this sort of forced "just trust us and do this exact thing" shit was not what made poe1 so addicting. Gambling addiction means that I win more than you do.
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