We really need monster level 100 - Tier 36 maps at least.

There are few factors to consider here, if you are comparing POE 1 to 2, the base level of t16 monsters are 83 and not to mention that maps in POE 1 are far far smaller compared to POE 2. Another thing to consider is the monster density. In POE 1, your tiny map can have so many monster by "juicing" it.
Last edited by iMirageX#4580 on Jan 4, 2025, 6:51:33 AM
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iMirageX#4580 wrote:
There are few factors to consider here, if you are comparing POE 1 to 2, the base level of t16 monsters are 83 and not to mention that maps in POE 1 are far far smaller compared to POE 2. Another thing to consider is the monster density. In POE 1, your tiny map can have so many monster by "juicing" it.

Yes you're right, it's something to consider, but it doesn't make us feel any better, does it?!
✨ Beta tester Path of Nerf 👀
Believe it or not, this is just the experience loss argument again. In order for something to have value, it must be difficult to get. If they add something like that, it will become much, much easier to reach level 100, and the value of being level 100 will naturally go down. You might not see much problem with that, but I actually got bored fast whenever reaching max level.
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Believe it or not, this is just the experience loss argument again. In order for something to have value, it must be difficult to get. If they add something like that, it will become much, much easier to reach level 100, and the value of being level 100 will naturally go down. You might not see much problem with that, but I actually got bored fast whenever reaching max level.


Yes, I can understand that and I agree...
About getting bored after reaching 100 I would just say, that's why we have so many classes to keep the interest up.

Anyway if the really "difficult" challenge should be reach LVL100 let's do it.

Just feels like I'm leveling Paragon from 260+ to 300 in D4 season 6 just instead never ending PITs here is gonna be a never ending T18 MAPs.
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Believe it or not, this is just the experience loss argument again. In order for something to have value, it must be difficult to get. If they add something like that, it will become much, much easier to reach level 100, and the value of being level 100 will naturally go down. You might not see much problem with that, but I actually got bored fast whenever reaching max level.


Yes, I can understand that and I agree...
About getting bored after reaching 100 I would just say, that's why we have so many classes to keep the interest up.

Anyway if the really "difficult" challenge should be reach LVL100 let's do it.

Just feels like I'm leveling Paragon from 260+ to 300 in D4 season 6 just instead never ending PITs here is gonna be a never ending T18 MAPs.


I think you're starting to understand. In POE level 100 is the end of the line, where in D4 it's just the start.

Your last paragraph is exactly it.
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spokipo#1869 wrote:
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iMirageX#4580 wrote:
There are few factors to consider here, if you are comparing POE 1 to 2, the base level of t16 monsters are 83 and not to mention that maps in POE 1 are far far smaller compared to POE 2. Another thing to consider is the monster density. In POE 1, your tiny map can have so many monster by "juicing" it.

Yes you're right, it's something to consider, but it doesn't make us feel any better, does it?!



So you're saying that, GGG should prioritize making you or anyone in your spectrum that wanted to get to level 100 and put other more important issues to lower priority? Seriously?
thing to remember is that game balance isnt remotely there yet. you find it too easy, ok, but maybe what you are doing will be significantly nerfed soon. there will always be strong builds and there will always be balance changes moving forwards.



if the game is too easy the play would be to make the monsters you fight now harder rather than up the levels.

its a game with at least 10 years of leagues every 3 months ahead of it. the game right now is about 1/3 of what there will be on launch, then we get new content every 3 months. theres gonna be higher levels, higher level gear, harder content, more player power, faster levelling. they have to give themselves room to grow for the next decade.

how far did monsters creep up in poe1? on launch shrine and shipyard were the 2 highest maps at lvl77, whats a T17 now? is it level 83 mobs? 84? i dunno.









getting to level 100 isnt rly there for everyone to achieve it. its there for the few people mad enough to want to do that grind. youre either in or out.

i played 1 for 20k hours, never got to lvl100. at first because it was too much of a grind on one character, then they made it easier with 5 way rotations etc and the reason i never bothered doing that was because in making it easier they took away any sense of achievement from getting there so it was pointless.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
How is reaching level 100 a challenge? It is just an arbitrarily extended grind.

Why reserve the last few passive points for the 1% of players without a job?
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iMirageX#4580 wrote:

So you're saying that, GGG should prioritize making you or anyone in your spectrum that wanted to get to level 100 and put other more important issues to lower priority? Seriously?

Read the thread title carefully.
✨ Beta tester Path of Nerf 👀
just run pure breachstone rotas, dude...
PoE nowadays looks more and more like a fan-made fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.

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