Why are we still identifying items?
" If the game requires unidentified items soely because having items identified would tell you that most of them are worthless without having to pick them up (which given the anemic storage space is what's happening), then the real problem is that the game is dropping way too many items that are so worthless that they aren't worth stopping to pick up. Needing to identify items in this case is doing worse than nothing: it's trying to conceal a bigger problem with the entire itemization system being such a mess that a loot filter is required to sift through all the junk. In that case, cut the drop quantity by half and make what does drop actually worth looking at, instead of wasting my time talking to an NPC to find out if stuff is actually useful or not. |
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" You have to make 'informed decisions about what you pick up' by... not getting to see what you're picking up? That doesn't make any sense. |
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" "Double hit of dopamine" I feel no dopamine when hovering over a rare that is unlikely to be good. I feel no dopamine when identifying it and getting junk. I do however feel dopamine when it actually has something of value. As in I only get a SINGLE hit of dopamine, and only if it is a good item. You know when ELSE I feel dopamine? When it drops pre-identified with an actually good roll. I feel dopamine in last epoch when something gets through my incredibly strict filter, because I know it is insane. I even feel dopamine in grim dawn, where the item filter is simplistic. Because at least stuff getting though that filter has a chance of having value. But in PoE2? If a staff gets shown it better be a rare and then it better roll at least +4 level - something so incredibly unlikely that you will go though dozens before it happens Last edited by doombybbr#6074 on Jan 3, 2025, 8:05:21 PM
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" An "informed decision" requires information. Which is missing from unidentified. In fact the only piece of information about unidentified items is that the probability that they have any value is almost zero. |
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" Finally, someone hit the nail on the head of the biggest problem in PoE, including PoE1. Everything that drops beyond currency is garbage. People are mad that deterministic crafting is gone but fail to identify that the only reason deterministic crafting is so sought after is because the loot that drops has nearly zero value and deterministic crafting was the wool over our eyes to that problem. PoE1 itemization is nearly identical to PoE2's. The only difference is that you cannot tell the itemization to piss off and bruteforce what you want in PoE2. Last edited by Polantaris#1920 on Jan 3, 2025, 9:33:08 PM
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" The information you get is the rarity, base, and tier. Informed players grab only the loot with a high chance of value. If items dropped ID'd there would be ZERO decision making because loot filters could be set up to only show you the good loot. |
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To pay tribute to cain
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" Are you suggesting players would make different decisions to what they already set up their loot filter for? It's a strictly time wasting mechanic: Pick stuff up, have it identified, disenchant/sell it, go back to playing. But after a while, the stuff isn't even worth disenchanting or selling. At least in Diablo 2 there was a chance a blue item could be better than a rare because the most powerful affixes could only roll on magic (blue) items. |
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+1. The only reason this is there is probably because POE2 must be sharing quite a lot of the backend infra with PoE 1. And by that I don't mean physical infra but the DB and codebases. Even so, I don't see why they cannot remove this in future, it's the single most beneficial QOL update that this game can make. Keep bumping this thread so that it gets more attention.
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Because if items were ID'd on the ground no one would pick up anything unless it matched even more specific filters. It's not going away just deal with it or move on. I do think ID scrolls should be done away with though, Just give us a button like tp that takes like 1sec an item or like 10 sec for the full inventory
Last edited by baconbyte#0146 on Jan 3, 2025, 11:39:59 PM
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