Why are we still identifying items?

its DNA...not everything old must be bad...keep it
Last edited by Wilmots#7633 on Jan 3, 2025, 2:50:57 PM
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Tridus#0514 wrote:
The game itself seems to realize how pointless it is by giving you an NPC that does it for you, but at that point why bother with it at all?


That NPC exists because Deckard Cain existed in D2 to do it.

So much of this game screams Diablo 2, and a lot of them are bad things that didn't age well at all. Don't get me wrong, there's a decent chunk of good stuff in here too, but they basically made D2 with PoE1's skill and itemization systems.

The story is practically straight up D2's story, down to the regions we've visited so far (including how unnecessarily large and annoying Act 3 is) and how we are constantly one step behind the baddie. The Hooded One is Deckard Cain.

I'm just waiting for the inevitable Horadric Cube, but one could argue that's what the Reforging Bench is.
Last edited by Polantaris#1920 on Jan 3, 2025, 2:56:45 PM
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kamiknx#1162 wrote:
Because they don't make trillions of dollars to store every single item in a database.

This has been explained multiple times.


one TRILLION characters is somewhere around 200gb of storage.
thats 1,000,000 * 1,000,000.

try not to talk about things you posses zero knowledge of, makes you look insanely silly.
Last edited by JODYHiGHR0LLER#6171 on Jan 3, 2025, 3:18:05 PM
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kamiknx#1162 wrote:
Because they don't make trillions of dollars to store every single item in a database.

This has been explained multiple times.


I don't think it's necessary to have a database of every permutation of every item. Just code it to roll stats when it hits the floor. Fixed, yeah?
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kamiknx#1162 wrote:
Because they don't make trillions of dollars to store every single item in a database.

This has been explained multiple times.


one TRILLION characters is somewhere around 200gb of storage.
thats 1,000,000 * 1,000,000.

try not to talk about things you posses zero knowledge of, makes you look insanely silly.


I'm not the one saying it, Chris said it. I don't know exactly what he said, but he said it.
Items stats are generated the moment they drop, no need for a database for that.
Tech guy
because you didn't make the game LUL
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kamiknx#1162 wrote:
Because they don't make trillions of dollars to store every single item in a database.

This has been explained multiple times.


That's literally not how items work. You don't need to have a database entry for every possible permutation of affix that could possibly exist. Items don't drop by being pulled from a database table.

Also when items drop the game already knows the affixes on them, that's how you can get the Tier indicator - it knows what tier every affix the item has while it is unidentified because the affixes are generated on drop, not on identification.
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kamiknx#1162 wrote:
Because they don't make trillions of dollars to store every single item in a database.

This has been explained multiple times.


I don't think it's necessary to have a database of every permutation of every item. Just code it to roll stats when it hits the floor. Fixed, yeah?
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At that point your lootfilter plays for you.
They are not saying every possible permutation of items needs to exist in the database. They mean literally each individual item that is identified has a unique database entry. If items drop identified already, then they need both more server computing power to handle all of the extra requests to randomly generate the mods on those items, and more database space to store all of those items (at least until the instance gets cleared up and the items on the ground poof).

As a side benefit, it creates a market for gambling on unid items.

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