The act 3 map layouts like Drowned City/Apex of Filth/Utzaal/Aggorat are cancer

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Palessan#1945 wrote:
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chosk80#3649 wrote:
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Palessan#1945 wrote:
Map layouts like Utzaal/Aggorat are cancer

It is an example of what you should avoid.

Need to find multiple objectives in a huge empty map chock filled with long dead ends that require backtracking.

Everything about the game is great, but map layouts are the worst element of POE2. Please make them better before release... -.-



That is partly true, but once you know the layout you can just skip everything and hopefully the heart drops on your way to it and complete Utzaal and the passive point quest within 20 to 30 mins .


Except you cannot know the layout since its randomly generated -.-


but then you remember that the layout follows guidelines, just follow the guidelines. it was the same in D2. it will always generate a valid map. just figure out how to read the clues.

or dont -.- :D
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but then you remember that the layout follows guidelines, just follow the guidelines. it was the same in D2. it will always generate a valid map. just figure out how to read the clues.

or dont -.- :D



If the generated map has some guidelines that are the same, for example if the X objective is always north west then yes you can do it.
But the generated maps in Utzaal/Aggorat and in general don't seem to have this, the direction is random. And its also worse if you have more than one objective. And the memorization should not be expected by the average player.
So its a bad mechanic as it is currently implemented.
what would be better for this game would be objective indicators on the map to know the direction of the objective on the map with an arrow. In general this is not nice, but like the maps are in this case its needed.
I think some massive map layouts are fine. If you want to zoom through campaign, the trick is to hug the lefthand wall until you find the bridge, then hug the lefthand wall on the other side of the bridge. This will quickly lead you to the next zone (or in the present the gold forge but a quick hop in and out grabs the way point).

First time it's very easy to get lost in it, but once you know the layout it's actually one of the quicker areas because there's nothing important inside it (the idols are only ~1000g each and don't clutter the quest log).
In the Aggorat the sacrifical site is always at the right of the second part, right in front of a checkpoint, and the door is at top left of the map, in Utzaal Viper is always to the right center-ish, and when you kill her, take the path next to her, go down, turn to the right, Utzaal portal, already tried this theory 3 times, every time it's the exact same.

You can sometime have mirrored map, if you're familiar with it it's the same location but reversed. We have the same thing on POE 1.

No, what's a mess is actually the sheer SIZE of those maps. Even when you know where to go, gosh is it tedious. I'm not asking for POE 1 beach map size, but I don't want 2x act 10 every size everytime past act 1.

Oh and the layout, in campain it's okayish I guess ? Bearable would be the correct word. But when you start mapping, if you see Mire, Augury, Vaal Forge, etc, you look for something else elswhere, these are just pure torture to run : GIGANTIC MAZE with only narrow corridor ? I think they missed a variable in the procedural generation of those maps.
Last edited by Demecus#2886 on Jan 4, 2025, 2:16:14 AM
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Palessan#1945 wrote:
"
chosk80#3649 wrote:
"
Palessan#1945 wrote:
Map layouts like Utzaal/Aggorat are cancer

It is an example of what you should avoid.

Need to find multiple objectives in a huge empty map chock filled with long dead ends that require backtracking.

Everything about the game is great, but map layouts are the worst element of POE2. Please make them better before release... -.-



That is partly true, but once you know the layout you can just skip everything and hopefully the heart drops on your way to it and complete Utzaal and the passive point quest within 20 to 30 mins .


Except you cannot know the layout since its randomly generated -.-


actually I have tested it with 5 characters and did the quest 10 times.
You can't predict where the heart is going to drop, it is random.

But for viper, turn left and turn right.
For Passive point once you get the heart , top right corner.

Skip the statue quest which gives you miserable Gold.

Viper points and Passive point quest if lucky, should take around 20 to 30 mins Max.
But if you are damn lucky and have great movement speed. 15 Mins.
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Last edited by chosk80#3649 on Jan 4, 2025, 9:50:50 AM
Retracted, Misread the topic.
Last edited by TRYLLTV#2466 on Jan 4, 2025, 10:14:53 AM
Can we all agree that it can be improved at least?
Perhaps investing in +Light Radius or +Movement Speed would help.
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Palessan#1945 wrote:
what are you on about? no one enjoys backtracking


I like backtracking.
Abyss map sucks too. added image

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