The act 3 map layouts like Drowned City/Apex of Filth/Utzaal/Aggorat are cancer

Map layouts like Drowned City/Apex of Filth/Utzaal/Aggorat are cancer

It is an example of what you should avoid.

Need to find multiple objectives in a huge empty map chock filled with long dead ends that require backtracking.

Everything about the game is great, but map layouts are the worst element of POE2. Please make them better before release... -.-
Last edited by Palessan#1945 on Jan 5, 2025, 10:53:30 AM
Last bumped on Jan 16, 2025, 3:18:20 PM
Bad Map Layout Example images
https://imgur.com/a/2Hom9gE
Last edited by Palessan#1945 on Jan 5, 2025, 8:26:07 AM
1. Some players like to explore and maps like this are good for that.

2. Like all campaign zones, there is a pattern. Once you learn it you can zoom through much faster.
You never ever will have a map set that fits everyones pleasure. There will ALWAYS be maps that I like and you don't, and vice versa.

Also there needs to be maps that you dislike, so you can more appreciate the maps that you like :D

Same as with everything else. Only get great loot? Gets fast boring.
Last edited by Zalkortis#7661 on Jan 3, 2025, 4:46:21 AM
what are you on about? no one enjoys backtracking
Maybe they should add more checkpoints, since we can teleport between them.
But yes, its annoying too big maps that need backtacking...
This isn't a major issue and while i don't enjoy back-tracking i hate small maps even more. As someone else already stated there is no pleasing everyone but more checkpoints couldn't hurt.
Just follow the road!

AAAAAAND Dead end...
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Palessan#1945 wrote:
Map layouts like Utzaal/Aggorat are cancer

It is an example of what you should avoid.

Need to find multiple objectives in a huge empty map chock filled with long dead ends that require backtracking.

Everything about the game is great, but map layouts are the worst element of POE2. Please make them better before release... -.-



That is partly true, but once you know the layout you can just skip everything and hopefully the heart drops on your way to it and complete Utzaal and the passive point quest within 20 to 30 mins .
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"
chosk80#3649 wrote:
"
Palessan#1945 wrote:
Map layouts like Utzaal/Aggorat are cancer

It is an example of what you should avoid.

Need to find multiple objectives in a huge empty map chock filled with long dead ends that require backtracking.

Everything about the game is great, but map layouts are the worst element of POE2. Please make them better before release... -.-



That is partly true, but once you know the layout you can just skip everything and hopefully the heart drops on your way to it and complete Utzaal and the passive point quest within 20 to 30 mins .


Except you cannot know the layout since its randomly generated -.-

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