Waystone dropps are not available

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CassiusK#0297 wrote:
I see you're a necromancer like me. While most people seem to think the lack of drops is tied to insufficient juicing of maps or low magic find, I can’t shake the feeling that something else might be at play here. Specifically, I’m wondering if there’s a bug causing minions to "steal" loot in some way.

I’d love to hear from other necromancers about their experiences. Are you seeing something similar? Or is this just RNG playing tricks on us? If it’s a shared issue, we might have enough data to confirm a pattern.


MF has nothing to do with waystones, they have their own drop system.
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Valsacar#0268 wrote:
While you should have gotten at least one map from the boss, that drop chance is still quite low. You want 300 BEFORE you go in the map. Depending on your atlas tree that waystone could have been under 100% waystone chance easily.

The ONLY juice that matters for waystone drop is waystone drop chance. Adding more monsters/rares gives you more spins, but it's the waystone drop chance that is important. Item quant doesn't matter, rarity doesn't matter, only waystone drop chance.

Share your atlas tree and maybe there's some tips we can give you.


this is my atlas tree:


i dont have more points yet cause im not able to get t15 maps.
and all rarly t14 i get was just "lucky". got them from fully juiced t13 running intimidate, corruption bosses with delirium. then i maybe got 1map.

yesterday i had another run with 440% waystone drop.

and i only got 2 maps in an t14 intimitate +delirium +corupt+boss map. and these two where t1 and t5 ;(


i have the feeling i get more waystones running these stupid ascendancy trials, to maybe someday get my last points, then running fully juiced maps (SSF)

but anyway thanks for helping.


Your picture cuts off on the bottom, but I think it's good enough for our purposes.

Unstable Energies (top right) is a keystone that can help a lot, when it makes suffixes 25% higher that also means more waystone drop chance.

Rares drop more stuff, so I like to have rising danger and twin threats.

I can't tell if you have High Road, but if you don't you want that.

I don't believe Deadly Evolution directly affects waystone drops but it does help rare drops overall, and the small nodes around it are more waystone drop chance.

Local Knowledge I think is meh, but if SSF and you are targeting specific items then it's good. I'd respect it any time you're not doing a node in a target zone (gold should be easy to come by at this stage).

I like waystone modifier effects over the tablet buffs, but I know others go with the tablet ones and enjoy it.
To the kind & helpful souls I'd like to prevent future issues.

With my Atlas I currently have +70% chance for waystones to be a tier higher ; at least 20%+ waystone quant ; 100% waystone rarity.

My plan is to head for Unstable Energies [heading there now], Deadly Evolution, and finally to Corrupted Infusion.

Would a "basic" atlas like that combined with throwing EX at maps be enough to get by??


Any keystones I should be dropping and using my points to head someone better??


Note: So far I don't die in T10 maps but I've got a feeling I won't have enough EHP [Life + Armour] to survive long in T15+++ maps. Any recommendations for a slow warrior??




Last edited by KingAlamar#4071 on Jan 3, 2025, 3:34:11 PM
OP is running ~300% waystone map and yet you are trying to fix his/her passive atlas tree as if it was OP's fault.

This is not a player-related problem. This is, in the best scenario, a bad implemented functionality
Last edited by CassiusK#0297 on Jan 3, 2025, 4:03:42 PM
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To the kind & helpful souls I'd like to prevent future issues.

With my Atlas I currently have +70% chance for waystones to be a tier higher ; at least 20%+ waystone quant ; 100% waystone rarity.

My plan is to head for Unstable Energies [heading there now], Deadly Evolution, and finally to Corrupted Infusion.

Would a "basic" atlas like that combined with throwing EX at maps be enough to get by??


Any keystones I should be dropping and using my points to head someone better??


Note: So far I don't die in T10 maps but I've got a feeling I won't have enough EHP [Life + Armour] to survive long in T15+++ maps. Any recommendations for a slow warrior??






That would give you more than I have on my tree and I have no issues. I do keep a few of my highest tier maps that have at least 300% on them in reserve, to run against juiced boss maps but honestly I don't really feel the need for that right now.
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CassiusK#0297 wrote:
OP is running ~300% waystone map and yet you are trying to fix his/her passive atlas tree as if it was OP's fault.

This is not a player-related problem. This is, in the best scenario, a bad implemented functionality


You are mistaken, the OP is not running a 300% waystone, they are infact running one WAY under 300%. That screenshot is from inside of the map, which means all atlas and tower effects have been applied.

Yes, it is a player-related problem. You learn how sustian works, it's another problem to overcome. The OP is doing the right thing, they couldn't figure out what is wrong but willing to accept help and advice from other players that have solved the problem.
I am also getting buttslammed HARD by map drops. Does not matter my rarity. Does not matter how juicy the valled tier 15 is... I will get like a tier 9 map or nothing. I went from having to do between 12-15, now i'm running as low as tier 8's because of map drops. I have the atlas passives and they do not seem to do much.

I think the solution really is to make the atlas passives that drop waystones stronger, they feel like they have zero weight, give it a shot you will see what i mean.
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Rotgarg#0212 wrote:
I am also getting buttslammed HARD by map drops. Does not matter my rarity. Does not matter how juicy the valled tier 15 is... I will get like a tier 9 map or nothing. I went from having to do between 12-15, now i'm running as low as tier 8's because of map drops. I have the atlas passives and they do not seem to do much.

I think the solution really is to make the atlas passives that drop waystones stronger, they feel like they have zero weight, give it a shot you will see what i mean.


You are correct, rarity does not matter. You are also correct that juicy, alone, does not matter.

What matters is waystone drop chance, and number of things you kill.

The atlas passives are plenty strong, if they were not no one would be progressing. It's just a matter of learning the system and using it correctly.

If you read through this thread it should help, but feel free to ask detailed questions.
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Valsacar#0268 wrote:
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CassiusK#0297 wrote:
OP is running ~300% waystone map and yet you are trying to fix his/her passive atlas tree as if it was OP's fault.

This is not a player-related problem. This is, in the best scenario, a bad implemented functionality


You are mistaken, the OP is not running a 300% waystone, they are infact running one WAY under 300%. That screenshot is from inside of the map, which means all atlas and tower effects have been applied.

Yes, it is a player-related problem. You learn how sustian works, it's another problem to overcome. The OP is doing the right thing, they couldn't figure out what is wrong but willing to accept help and advice from other players that have solved the problem.


I've ran even +600% maps, my atlas was focused on waystones and mobs (twin rare included) and I was unable to sustain my T15 gameplay. I'm not a noob, I understand how PoE1 and PoE2 works and I usually read the wiki. If yet I'm doing anything wrong (I doubt it) it is due a flaw design

Btw, other players don't have solved OP's problem, They have solved their own problems, which not necessarily are the same
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CassiusK#0297 wrote:
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Valsacar#0268 wrote:
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CassiusK#0297 wrote:
OP is running ~300% waystone map and yet you are trying to fix his/her passive atlas tree as if it was OP's fault.

This is not a player-related problem. This is, in the best scenario, a bad implemented functionality


You are mistaken, the OP is not running a 300% waystone, they are infact running one WAY under 300%. That screenshot is from inside of the map, which means all atlas and tower effects have been applied.

Yes, it is a player-related problem. You learn how sustian works, it's another problem to overcome. The OP is doing the right thing, they couldn't figure out what is wrong but willing to accept help and advice from other players that have solved the problem.


I've ran even +600% maps, my atlas was focused on waystones and mobs (twin rare included) and I was unable to sustain my T15 gameplay. I'm not a noob, I understand how PoE1 and PoE2 works and I usually read the wiki. If yet I'm doing anything wrong (I doubt it) it is due a flaw design

Btw, other players don't have solved OP's problem, They have solved their own problems, which not necessarily are the same


How many maps were you dying in? That can, obviously, have a pretty negative effect.

What did you run that 600% waystone on? If it was a dead node with basically no towers or bonus content to increase mob count then you kind of wasted it. A map boss node is a great option for a 600% waystone.

I assume that 600% was the result of a vaal orb?

The only people I've seen complaining about sustain are those on the forums. Everyone in my guild and friends list are having zero problems. All of us are doing basically the same thing (some prefer to use deli + vaal instead of just relying on map bosses, some are using breach to get more mobs to kill, etc). But we're all doing the same basic thing, high waystone drop chance on quality map nodes.

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