About Skill

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KoTao wrote:
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Wittgenstein wrote:
You can dodge/evade flicker strike, or you can have high enough armor/ES to nullify the blow, or you can boost your HP or HP regen... dodging isn't the only means of avoiding damage.


This essentially says flicker strike is a hard gear/level check. These sorts of mechanics dont tend to make for skill intensive or satisfying gameplay, and the amount of complaint threads about the exact same things (bows/wands, flicker, coldsnap) are good indicators that this is the case here.


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I think it is required to have gear/level checks. This game is centered around finding loot, loot has mods, some of them defensive, attacks like these make those defensive mods worthwhile. It requires skill to recognize that fact and plan your build accordingly.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
Sometimes when the sarcastic meter goes to 5/10 its good for me to chillax! Apologies for rubbing nerves raw. :(

Coming back from a melee fighter's viewpoint, if say you flicker into a room with 10 archers, its like taking 10 hits at once, compared with FSing into a room full melee zombies, you go one on one with whoever your victim is. From this view point, it is unfair, when my ranger can simply paint the room with poison arrow then cower round the corner out of sight.
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
Lets not forget the alternative to Flicker Strike

Phase Run and Leap Slam

Leap Slam is horribly slow, and you take damage mid-air.
Phase Run increases your speed to 130%, pretty much the same damage taken.

I'd probably never gotten to Ruthless on my 2handed char without FS.
I'd be too damn bored of corner pulling and off-screen pulling to even bother.
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THEHORNEDRAT wrote:
Sometimes when the sarcastic meter goes to 5/10 its good for me to chillax! Apologies for rubbing nerves raw. :(

Coming back from a melee fighter's viewpoint, if say you flicker into a room with 10 archers, its like taking 10 hits at once, compared with FSing into a room full melee zombies, you go one on one with whoever your victim is. From this view point, it is unfair, when my ranger can simply paint the room with poison arrow then cower round the corner out of sight.


See, I'd say that means you should really pay attention with your flicker strikes. If I run into a room without a trap (lets just say we had traps), and then run into a room that has a trap, it isn't unfair that I died.. it was my fault for not taking notice of my surroundings.

Not saying that the system is perfect but players need to be responsible for their actions.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
Last edited by Wittgenstein#0994 on Jul 9, 2012, 7:24:25 PM

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