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What's even more sad is that this sustain issue could be fixed with 1 simple change: make waystones drop only at the level of the zone you're in. So it would be impossible to drop anything less than t10 in a t10 map. Boost the droprates a lot, remove all the waystone drop atlas nodes and make the atlas tree actually interesting like in PoE 1 and there you go endgame waystone progression and sustain is fixed while also not making players spend like half their skill points on waystone drop chance nodes.
So your "simple" solution is to make the system.....way worse?
"make waystones drop only at the level of the zone you're in": what does this accomplish, if you give it even the slightest bit of thought? It bricks your entire progress in the blink of an eye. Finding lower tier maps/waystones is crucial to the game. This is an incredibly stupid idea on its own. It also assumes a complete zero percent failure rate which is unlikely.
You critically ignore all the things needed to make such an idea work: all lower tier maps need to be freely accessible at all times, because the second you challenge above your station you are suddenly completely and utterly locked out of the entire endgame otherwise. This devalues every single map below the maximum tier for everyone. At that point, just remove maps entirely and implement a torment-like system. Secondly, you would need to also limit the upper tier that could drop to only 1 tier higher, because if its any larger than that at ANY time.....you risk locking a player completely out of the endgame completely by accident because they can't complete the harder map, nor can they EVER find a lower tier map.
The real "simple" solution that makes sense is to just guarantee 1 map within 1 tier of the map you are clearing. Everything else stays exactly the same. That way, it isn't just "guaranteed" that you 100% get better and better maps, but you ALSO have an incredibly high chance of progressing forward. While not opening up the entire endgame to ridiculous lockouts.
You can buy low level maps what are you on about...why would you need them dropping in high level maps .
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Posted bythc2much#9600on Jan 30, 2025, 11:01:33 AM
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Maps should not go below current map level minus one (in case people need to go lower), anything else is just pointless waste of time. If people really want a lot of lower maps they can start from T1 and go up from there. These maps drop freely in late campaign as well.
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Posted byArkansaw#6164on Jan 30, 2025, 11:10:02 AM
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