Can't progress anymore

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leoviale#3633 wrote:
I’ve been running maps and mostly getting waystones of the same level, occasionally one level higher, but 95% of the time, they’re lower-level ones. My progression was steady until I hit level 11 maps, where the drops almost stopped. Then I died to random, unexpected causes (something this game seems to love doing) and now I’ve run out of waystones entirely.

I’m stuck and can’t progress anymore. This feels like horrible game design, and I don’t understand the logic behind it.

I even tried combining waystones in the map slots (there are four, so I thought maybe mixing levels would work), but no luck. Of course, GGG had to make it cryptic and frustrating instead of offering clear mechanics.

Can someone explain how we’re supposed to progress with maps?


I have 50% higher tier drop in my atlas, plus I turn all or most of my waystones to rare, most are +150%, dunno what else to do, this game is broken and mechanics just don't make any sense.
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Then were in agreement, because since archnem the 1 shots are here to stay. The only time they nerfed it was in kalandra. Outside of the purple crystals going from ripping me for 80% of my deaths to me standing in it always in poe1 ofc.

They have been knowing for a loooooooooooooooooooooooooooooooong time that dd and on death effects suck. That isnt changing. At the very least portals need to scale 6 in white maps 3 yellow 1 red and 3-6 for pinnacles. To help people in their struggles of early progression. The xp loss is enough to get people to stay away from glass cannon builds. The other solution would be to remove xp on death and I don't think thats better than getting more portals.


This time is different, though.

There is a reason for on-death effects and one-shots in PoE 1, which is: players can explode the whole screen and zoom like a speedster across the map. They often can also bounce back from near 0 life to full life. Or, when they can't, they can use log-out macro, then port back in.

So the only way you can actually challenge good players in PoE 1 is by one-shotting them after mobs are dead, or one-shotting them from outside of the screen, because if the mobs are visible by the player, they are dead.

They have explicitly stated that they want to move away from zoom zoom in PoE 2, and the only way for off-screen and on-death one shots to go away is if the players also can't blow the entire screen instantly. That's the reasoning behind e.g. the inability of opening portals instantly, or opening portals during boss fights, and logging back right where you were if you disconnect.

Discounting very few outliers, the above happens in Acts I and II normal. So I actually do think GGG is going to move the game in that direction.

They never did that (removing one shots) for PoE 1, and probably never will, because they simply can't remove the zoom zoom from the game without the whole community enraging.
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LordSett#6649 wrote:
Are you boosting your waystones? How about Precursor Tablets?

How's your Atlas Tree looking like?

In whites I was always doing Transmut/Augment on them and favoring running those with 80%+ of waystone drop chance. Once I hit yellows I started to also hit them with a Regal and favoring those with 125%+ waystone drop. And with Reds I'm exalting them too when the first 3 mods are good, and sometimes Vaaling them.

My Atlas passive tree has the notable for increased waystone quantity, and the one for higher tier.

So far I've only had to backtrack tiers a couple times, but very often I have enough waystones. Also, running Trial of the Sekhemas supply me with a ton of high level waystones.


Yes, using tablets, also have +50% higher tier drops in my Atlas SP, plus I'm turning all of my maps to Rare, so most get to about 120-150% on average. Still, soft locked on T12...
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Valsacar#0268 wrote:
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I'm in the very same situation, running t15 maps while not keeping self sufficient supply of new maps. Although my atlas is maxed out regarding map drops and i regal+vaal every map, there are just t1-t4 maps dropping from t15 bosses.

I really don't understand how this is possible to pass quality management. And if it is an INTENDED mechanic, it's simply the most stupid game design i ever experienced in my life. I'm waiting for any news on this, cause this demotivates so hard, i simply play other things, cause this feels like a dead end deleting fun for me entirely.


Yes it's intended, and if you learn how to use waystones properly you'll be swimming in them. I have multiple quad tabs full of waystones.

Always make them rare, aim for waystone drop chance, pack size, more packs, etc. Make sure your atlas tree is setup correctly for waystones, increased quant/rarity does NOT affect waystones (only nodes that specifically say waystone do).

Mob boss nodes will drop 3-5 from the boss alone if you run your maps correctly (ie high waystone drop chance). I aim for at least 300% to use on my boss maps.

Don't use T15 on nodes that have nothing you want to run, use a lower tier. I generally use T13-15.

If you have deli points, those low level ones that drop with influence are awesome for crap travel nodes (or failed nodes) because they get bonuses like 60% increase chance to drop tablet.

Use the towers, boost for waystone drop chance if you need more. Make sure you hit all towers in range before going after the juicy nodes and boss nodes.


Well, that's a very poor decision from the devs, seriously, why make everything so cryptic, punishing and just play boring? Are they trying to sabotage their own game? Or maybe they have someone from Blizzard making these decisions so players just rage quit, or get bored, and bring people back to D4.
Poe 2 endgame is poe1 though, its just stretched out now. People are exploding entire screens with bows, dd, spark, etc. The amount of raw ehp people have from es/mom is poe1 levels as well.

If they balanced all classes to be like the warrior then i would tend to agree with you. It will be extremely hard to reel in now. If the entire game was balanced around the slowness of warrior and you could actually see everything to dodge it that would be fine. Once sctrade devolves into finding 2-3 divines per map and blowing entire screens up anyone playing anything else is left in the dust.

This fast paced content is what makes people die and lose their map sustain. It only takes a couple deaths and youre 2-3 tiers back farming for a few hours sometimes.
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leoviale#3633 wrote:
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LordSett#6649 wrote:
Are you boosting your waystones? How about Precursor Tablets?

How's your Atlas Tree looking like?

In whites I was always doing Transmut/Augment on them and favoring running those with 80%+ of waystone drop chance. Once I hit yellows I started to also hit them with a Regal and favoring those with 125%+ waystone drop. And with Reds I'm exalting them too when the first 3 mods are good, and sometimes Vaaling them.

My Atlas passive tree has the notable for increased waystone quantity, and the one for higher tier.

So far I've only had to backtrack tiers a couple times, but very often I have enough waystones. Also, running Trial of the Sekhemas supply me with a ton of high level waystones.


Yes, using tablets, also have +50% higher tier drops in my Atlas SP, plus I'm turning all of my maps to Rare, so most get to about 120-150% on average. Still, soft locked on T12...


150% is low if you are trying to build up a good supply, 300%+ is much better.

Save your highest tier maps for boss nodes, those will help you sustain. If you are short on T12 then run T11 or less on everything that is not a boss node. On nodes that give no good benefit (doesn't have content you want to run on it) just run the lowest level you've got on hand.

Once you have a good stockpile you can use them more freely.

I keep a couple maps at T15 that have 300+ waystone chance set aside, just in case I ever run into map problems (which would mean I've died about 100 times in a row... but hey, you never know). A habit I formed at T7, when I ran into sustain problems.
I guess they have been trying to condition you to use exalts on maps starting in the campaign realizing theres no difference in adding thorns to your chest and exalting a map and getting a map that your more likely to die in but maybe get better map sustain out of.
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Toforto#2372 wrote:

No, the game is just badly designed and people are quitting because of this. This is an undeniable fact, that's not me talking. That's just numbers and statistics. Clearly the game needs to be re-balanced and endgame is in a terrible state atm.


He speaks for everyone! He alone knows whats best for YOU! Vote for him! Perhaps if he posts the same nonsense in 10 more threads, he'll get even more people to quit!

Oh wait....his one goal is to make sure everyone under the sun knows how much he personally hates PoE 2. Not offer feedback, not offer solutions, not have conversations. Just "The game is just badly designed and terrible" repeated over and over with varying degrees of emotional fluff. He doesn't care about fun, really.

Get out of here man.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 1, 2025, 4:25:43 PM
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leoviale#3633 wrote:
Can someone explain how we’re supposed to progress with maps?

My experience is that I ran mostly blue maps all the way to T15. I did complete towers and rolled the tablets, but never used alcs or vaals on waystones.

I even threw several white T10-T13 onto towers & other fast layouts, just to get the atlas bonus done asap (prioritizing nodes on the atlas that give waystone drops & higher tiers, ofc).

Sustaining up to and including T13 seems really easy. Or maybe I was lucky?
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Jan 1, 2025, 5:24:05 PM
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Toforto#2372 wrote:

No, the game is just badly designed and people are quitting because of this. This is an undeniable fact, that's not me talking. That's just numbers and statistics. Clearly the game needs to be re-balanced and endgame is in a terrible state atm.


He speaks for everyone! He alone knows whats best for YOU! Vote for him! Perhaps if he posts the same nonsense in 10 more threads, he'll get even more people to quit!

Oh wait....his one goal is to make sure everyone under the sun knows how much he personally hates PoE 2. Not offer feedback, not offer solutions, not have conversations. Just "The game is just badly designed and terrible" repeated over and over with varying degrees of emotional fluff. He doesn't care about fun, really.

Get out of here man.


Just have to try and not feed them.

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