Another PoE1 Vet Disappointed With PoE2
" I think if you hooked them up to a lie detector, it would be less about the player base as much as hating the design decisions they were "forced" to make in Path of Exile 1. There are so many design decisions that they made in PoE2 that are completely in defiance of things done in PoE1, that it really lets the cat out of the bag that they think they were either A) wrong to give in to players and compromise on their vision, or B) they straight up don't recall that they had to make those decisions. If the reality is B, that's a failure of leadership for which people should straight up be fired. If the reality is A, then they're outright disdainful of the decisions that led to the most successful ARPG in the genre and GGG itself outgrowing their "indie studio" label. Maybe you can make an even better ARPG than Path of Exile 1 by not compromising on your super-hardcore vision, but PoE1 is a good datapoint to the contrary, and if that's the approach, then GGG has gone out of their way to back off on advertising it as such. |
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" All these guys who claim the game is perfect in every way, are here on the forums arguing instead of playing this game. Surely if the game was as much fun and as rewarding to them on every level, and beyond reproach, then they'd be playing it. Surely? |
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Agree with most of OP.
This game needs a fuckton of work. And I understand these NZ guys like their vacation, but their timing with EA --> VACATION = fucking bonkers. Should've taken their vacation AFTER they fixed a bunch of shit. |
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" I just don't see how the entire team took a vacation.. yes. lets leave the game entirely without support for nearly a week and let things go rampant.. nothing bad will ever happen EVER. |
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" Another person who did not play the game comments on crafting, there is crafting, it allows to targetly roll the affixes. I have crafted several end game items already worth 200 divines each. The crafting was better experience than poe 1. As far as early game, I don't really remember throwing a lot of chaos/augments/exalts in poe 1 at items I have picked up from the floor, HELL In poe 1 I have never picked up any magic/rare items from the floor, and here I have been throwing several hundreds each day since the beginning of the mapping stage. A lot of this have been profitable or turned into actual gear I equipped. So early game crafting also improved a lot compared to poe1, where you were frugal until you farmed 80-100 divines to fracture an item you need to then craft it. Last edited by GODOFWARSANCHEZ#4574 on Jan 1, 2025, 11:28:45 AM
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" I would agree on many points like atlas or maps, but loot in the game is absolutely nuts, each map drops 20+ raw exalts, people drop several divines per day. Lack of proper loot filter is another problem as the screen gets clogged with all items that drop from mobs. |
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" And then people will complain that the boss resets and will want this to change too. The only real problem this game has with difficulty is broken mods on maps and Rare mobs. And some Overtuned bosses like the Ultimatum Tornado boss. The rest: 1-Portal, Death Penalty etc aren't real problems, people just want chill gameplay at endgame... I even saw someone in the forums suggest and automated option for PoE 1 a few years ago. Because they wanted to keep levelling and since his char was clearing screens anyway... why not have an automated option where the game plays by itself? If GGG would listen to every "feedback" we would end up with an idle clicker of some sort... |
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+1 to pretty much all of it
Feels like the devs were like "we wanted to make PoE 1 into Ruthless but the players didn't let us and instead shaped it into one of the best ARPGs on the market, let's now put our vision into this game at 1000% while ignoring most of the lessons that should have been learned during PoE 1's development" The 1 stack-size splinters dropping and breachstone being 300 splinters is a huuuuuuge red flag. Like why don't all the splinters get vaccuumed up when the breach ends and drop at the spot where the Breach Hand was? Why don't they at least drop in higher stack sizes? Also why do expedition currencies drop on the ground again like during Expedition League? They could have easily made them just go to the "inventory" of the corresponding NPC and increase that number, until they can put in the expedition locker(I have doubts now that they even plan on putting this in the game). In PoE 1 those currencies just get added directly to your expedition locker, again this is a step back. This just reminds me of how they begrudgingly had to make Metamorph Organs be auto-pick up instead of having to loot and check them all when that league came out. And its actually just sad and pathetic how rare Simulacrum Splinters are in this game. Not only that but the Simulacrum itself is giga expensive because of this scarcity and its rewards suck so bad. Like you pay 4 divs to open up that invitation, and if you build is OP enough and you don't get stun-locked by enemies you get a few exalts worth of distilled emotions and random trashy loot from all 15 waves. Ritual feels like it has way too little tribute from enemies killed, rewards on it suck unless you get super lucky with a boss invitation/good omen or lucky divine(but ha-haa you gotta defer it like 10 times until you can buy it) Atlas Skill Tree literally feels like its the Ruthless-specific atlas skill tree from PoE 1 which is just funny. This game is just their "vision" of Ruthless, you can't tell me that isn't exactly what it is. It's also absurd that like 5 years of dev time were spent on a campaign when endgame is the real important part of an arpg. If GGG didn't want their long-time PoE fans to play this game, they should have just said so. Call it something that isn't "PoE 2", because this isn't a sequel. It's worse in every way possible than the previous title. Also loot sucks big time, and the only way to get good loot is to stack rarity because "oh D2 had magic find", a lot of bad design in this game is just "cus D2 had it" and that is a horrible way to make a game lol I ain't touching this game until some serious changes are made to endgame, 1 portal per map reversed to 6 portals again,exp loss removed and so much more needs to be done. I don't think its possible to fix this mess in only 6 months, especially since they released it just before holidays then went completely silent while the game burns and bugs are being abused. Last edited by Toforto#2372 on Jan 1, 2025, 11:36:14 AM
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Im courious how much do they have to say about the game design nowadays.
Theres just so many things one could not expect from the developer like this, and i dont really even care endgame as it was rushed clearly and made just to be there. Better then seeing something like 'thanks for playing EA poe2, see you in a year' |
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To nearly all of the points made You essentially just want poe1 with the comprehensive list you have put I get you SAY you don’t at the beginning but then the entire rest of the post says the opposite I’d go into each point but I’d rather not make another wall responding to a wall. Let’s just say things are not as dire as you make them out to be OP Ex: Melee/loot both don’t “suck” you just have unrealistic and POE1 expectations |
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