Another PoE1 Vet Disappointed With PoE2

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I think they hate the PoE1 player base.

They tried to make PoE1 the game they (devs) want to play but nobody of us played it. It's only after years and years of iterations and listening to the community that PoE1 became the great game it is now. But that means PoE1 was not the game they wanted anymore.

So they decided to ignore the people that have financed them for 10 years and make again a game we don't want to play. PoE2 might be fun for a lot of people for a single playthrough but the majority of people will not come back to seasons, let alone throw money.


I think if you hooked them up to a lie detector, it would be less about the player base as much as hating the design decisions they were "forced" to make in Path of Exile 1. There are so many design decisions that they made in PoE2 that are completely in defiance of things done in PoE1, that it really lets the cat out of the bag that they think they were either A) wrong to give in to players and compromise on their vision, or B) they straight up don't recall that they had to make those decisions.

If the reality is B, that's a failure of leadership for which people should straight up be fired.

If the reality is A, then they're outright disdainful of the decisions that led to the most successful ARPG in the genre and GGG itself outgrowing their "indie studio" label. Maybe you can make an even better ARPG than Path of Exile 1 by not compromising on your super-hardcore vision, but PoE1 is a good datapoint to the contrary, and if that's the approach, then GGG has gone out of their way to back off on advertising it as such.
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rrogan17#2926 wrote:

All I see in your post is an entitled person who does not like a video game, not because of the game itself, but because it's not like PoE1. Get over it, it will never be like that. The changes they have made are good and the retention reflects it.

Most are happy with the game at the end of the day and if people from PoE1 aren't then it's probably time to just find another game. Not every game is made for everyone.


1) Its not that I'm upset that it's PoE1 - I'm upset that this game actively disrespects my time and treats me with such contempt

2) Comparisons to PoE1 are valid when PoE1 is the top dog in the ARPG genre and the game is literally named after the first

Enjoy your Path of Ruthless, buddy. Keep huffing that copium!


All these guys who claim the game is perfect in every way, are here on the forums arguing instead of playing this game.

Surely if the game was as much fun and as rewarding to them on every level, and beyond reproach, then they'd be playing it.
Surely?
Agree with most of OP.


This game needs a fuckton of work.

And I understand these NZ guys like their vacation, but their timing with EA --> VACATION = fucking bonkers. Should've taken their vacation AFTER they fixed a bunch of shit.
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Agree with most of OP.


This game needs a fuckton of work.

And I understand these NZ guys like their vacation, but their timing with EA --> VACATION = fucking bonkers. Should've taken their vacation AFTER they fixed a bunch of shit.


I just don't see how the entire team took a vacation.. yes. lets leave the game entirely without support for nearly a week and let things go rampant.. nothing bad will ever happen EVER.
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- **"Crafting" is terrible**

There is no crafting. Transmutes & Augments are just creating an extra drop. Telling us we won't need to swap runes was straight up refusing to acknowledge the reality of the game. Essences aren't plentiful enough to meaningfully fill any void in the system. Every decision made with crafting throttles player flexibility and problem solving... which just forces us even harder to engage in trade.


Another person who did not play the game comments on crafting, there is crafting, it allows to targetly roll the affixes. I have crafted several end game items already worth 200 divines each. The crafting was better experience than poe 1.

As far as early game, I don't really remember throwing a lot of chaos/augments/exalts in poe 1 at items I have picked up from the floor, HELL In poe 1 I have never picked up any magic/rare items from the floor, and here I have been throwing several hundreds each day since the beginning of the mapping stage. A lot of this have been profitable or turned into actual gear I equipped. So early game crafting also improved a lot compared to poe1, where you were frugal until you farmed 80-100 divines to fracture an item you need to then craft it.
Last edited by GODOFWARSANCHEZ#4574 on Jan 1, 2025, 11:28:45 AM
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- **Loot isn't good**

Remember how Chris used to tell us about how Loot 2.0 was going to fix all of PoE1's problems, but then they only used it in a few areas and didn't actually ever fully release it and waited for us to forget about it? Anyways, loot in PoE2 is bad, even after the buff.


I would agree on many points like atlas or maps, but loot in the game is absolutely nuts, each map drops 20+ raw exalts, people drop several divines per day.

Lack of proper loot filter is another problem as the screen gets clogged with all items that drop from mobs.
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EffKayZA#1861 wrote:
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MEITTI#3999 wrote:

Ironically if you have 6 portals you will NEVER bother to learn the game because you don't have to. You can just brute force the content with 5 deaths on every boss. Unfortunately this was the playstyle of many PoE 1 players who never actually bothered to learn boss or monster mechanics for this reason.


If the Boss / Mobs reset on death, like in the campaign, then it's not possible to "body rush" them.

Every attempt will be as hard as the first.


And then people will complain that the boss resets and will want this to change too.

The only real problem this game has with difficulty is broken mods on maps and Rare mobs. And some Overtuned bosses like the Ultimatum Tornado boss.

The rest: 1-Portal, Death Penalty etc aren't real problems, people just want chill gameplay at endgame...

I even saw someone in the forums suggest and automated option for PoE 1 a few years ago. Because they wanted to keep levelling and since his char was clearing screens anyway... why not have an automated option where the game plays by itself?

If GGG would listen to every "feedback" we would end up with an idle clicker of some sort...
+1 to pretty much all of it

Feels like the devs were like "we wanted to make PoE 1 into Ruthless but the players didn't let us and instead shaped it into one of the best ARPGs on the market, let's now put our vision into this game at 1000% while ignoring most of the lessons that should have been learned during PoE 1's development"

The 1 stack-size splinters dropping and breachstone being 300 splinters is a huuuuuuge red flag. Like why don't all the splinters get vaccuumed up when the breach ends and drop at the spot where the Breach Hand was? Why don't they at least drop in higher stack sizes?

Also why do expedition currencies drop on the ground again like during Expedition League? They could have easily made them just go to the "inventory" of the corresponding NPC and increase that number, until they can put in the expedition locker(I have doubts now that they even plan on putting this in the game). In PoE 1 those currencies just get added directly to your expedition locker, again this is a step back. This just reminds me of how they begrudgingly had to make Metamorph Organs be auto-pick up instead of having to loot and check them all when that league came out.

And its actually just sad and pathetic how rare Simulacrum Splinters are in this game. Not only that but the Simulacrum itself is giga expensive because of this scarcity and its rewards suck so bad. Like you pay 4 divs to open up that invitation, and if you build is OP enough and you don't get stun-locked by enemies you get a few exalts worth of distilled emotions and random trashy loot from all 15 waves.

Ritual feels like it has way too little tribute from enemies killed, rewards on it suck unless you get super lucky with a boss invitation/good omen or lucky divine(but ha-haa you gotta defer it like 10 times until you can buy it)

Atlas Skill Tree literally feels like its the Ruthless-specific atlas skill tree from PoE 1 which is just funny.


This game is just their "vision" of Ruthless, you can't tell me that isn't exactly what it is. It's also absurd that like 5 years of dev time were spent on a campaign when endgame is the real important part of an arpg. If GGG didn't want their long-time PoE fans to play this game, they should have just said so. Call it something that isn't "PoE 2", because this isn't a sequel. It's worse in every way possible than the previous title. Also loot sucks big time, and the only way to get good loot is to stack rarity because "oh D2 had magic find", a lot of bad design in this game is just "cus D2 had it" and that is a horrible way to make a game lol

I ain't touching this game until some serious changes are made to endgame, 1 portal per map reversed to 6 portals again,exp loss removed and so much more needs to be done. I don't think its possible to fix this mess in only 6 months, especially since they released it just before holidays then went completely silent while the game burns and bugs are being abused.
Last edited by Toforto#2372 on Jan 1, 2025, 11:36:14 AM
Im courious how much do they have to say about the game design nowadays.

Theres just so many things one could not expect from the developer like this, and i dont really even care endgame as it was rushed clearly and made just to be there.

Better then seeing something like 'thanks for playing EA poe2, see you in a year'

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To nearly all of the points made

You essentially just want poe1 with the comprehensive list you have put

I get you SAY you don’t at the beginning but then the entire rest of the post says the opposite

I’d go into each point but I’d rather not make another wall responding to a wall.

Let’s just say things are not as dire as you make them out to be OP

Ex:

Melee/loot both don’t “suck” you just have unrealistic and POE1 expectations

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