I really don't like POE1 in my POE2
" Well said. I also believe streamers are ultimately positive and are all open arms to change but obviously in light of streamer success at times they will appear that everything's "just fine" because why would kids won't to see an uncle/grandpa over complain...(well Krip does very well xD). "The issue of success was still in doubt", this is a big one because I believe they should of been extremely confident, especially in light of D4's dumpster fire AND that fact that a ton of players tried it! If anything games like New World and D4 show that there's a ton of semi try hard players in gaming limbo (no decent mmorpg available until Ashes of Creation, nearly all console games have no decent longevity and all competitive online games like Tekken are super scrubby mechanics). I can't be arsed to make another thread right now but its evident in POE2's Trading and lack of group play/guild incentive. What a complete let down that there's 100k+ items in the trade, it almost obliterates self acquiring/grind satisfaction. There should be typical mainstream online game practices to give way more purpose to finds and player trading, one quick idea I have is to somehow make the Trial/Chaos a kind of online trading hub/gamble with other players that are playing on the same "instance", eliminate normal trading entirely and if people do want to trade they are welcome to join people on party/guild hunts because atm I really hate the quick resolution of a "Solo character". Plenty for them to think about and I certainly won't be investing a ton of time or money into GGG if they just sit on what they got because in terms of online and player interaction potential its currently a joke. Last edited by TrunktenUK#3407 on Jan 2, 2025, 3:09:19 AM
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Yep, indeed.
Poe2 should be something a little different. But still, we are having stupid on dead explosions that i cant loot things because there is oneshot mechanics that u cant see, a lot of builds that blinks though map and oneshot bosses. Classes besides monk feels outdated and really not fun to play. End game mechanics looks boring, backtracking is worst thing that made me quit for now. Waystones drop is stupid, im have full atlas for waystone quantity and level up, im doing 300% rarity maps with additional chance to waystone drop and what? In t14 map i can drop a single fcking t15 map with 10 waystones under 10lvl. Why the hell it is happening? Why should i want t1 map while im doing t14/t15??? Hasted mobs with frozing and proximity aura? So great, so poe1. Delete that mods, just make mob harder - not faster and not possible to kill with some builds. Its not making game harder, it is making it impossible to enjoy. Really guys, poe2 engine and mechanics looks intresting and promising. Dont fuck it up. Dont make it poe1, just dont. And yeah, performance on endgame is horrible. Im having fps drops under 40 with i5 13600kf and rtx3080 with 32gb ram while playing at 1440p with dlss on balanced. This is sad, really sad. Last edited by stevieQQ#6386 on Jan 2, 2025, 4:05:20 AM
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Everybody's has their own opinion. To each his own.
If you like souls like, you should play souls-like. If you like ARPG, then play ARPG. Why put them together? Some psuedo rubbish. The bosses and their mechanics aren't even hard in the first place. Add MS, stack ES/EVA/Life, you can walk over most bosses' hits. In the end, they just make them damage sponge. "difficulty". With big map and 0 movement skill, it becomes a drag. Look at dark souls. Ever tried exploring a dark soul environment? It's beautiful. There is some backstory. Have you explore Aggorat? Copy and paste, repeat. Bloody tedious as f***. Souls like should be souls like. Even with the best equipments, you got to dodge, you got to time bosses' attack, time when to go in for the attack. You died 99 times and kill it in the 100th try. Boom! Dopamine rush. You finally killed that f**ker. ARPG should be ARPG. Loots after loots after loots. You meet a new boss. You down it in 10 minute. Your gear sucks. Grind, upgrade, now you down the same boss in 5s. Boom! Dopamine rush. The "high" you get from an ARPG should be different from the "high" you get from souls like. Trying to put both together achieve nothing. It's like, you love pasta and you love fried rice. POE2 wants to put pasta sauce on rice. | |
" High difficulty/challenge games have had a proven track record of user satisfaction so I don't know where you're going with this as the "Souls-Like" gameplay is just more or less meaning actual gameplay mechanics employed (movement/hitboxes/terrain hazards/active skill decisions and these factors Vs enemies that cannot be defeated without at least a base level of experience and/or maturity/discipline). Stat only gameplay is more or less the past and childish for the level of tech we've evolved too. If you want games to take 5 years or so of development cost and effort so that you can have a "little fiddle around" then that's on you, like for god sake, there's a lot of indie games and remasters to meet the needs of nostalgia only junkies, its more than rude to give out an opinion of "things are the way they are and that's how they should forever be". We've heard the wisdom from such lines as "no need to re-invent the wheel" but if we could tech improve wheels to massage you, clean the house and do your job well I'm not going hanging onto the stubborn opinion of "I'm quite happy with my good old rollers THANK YOU!". Last edited by TrunktenUK#3407 on Jan 2, 2025, 7:14:29 AM
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" I'm pretty sure that this game has nothing to do with PoE1, I don't see what the similarities are at all... I spent 7500 hours on PoE1, I didn't manage to play more than 100H on PoE2 because this game is so empty and boring. Crafting is non-existent, loot is futile and item mods are completely different. See you on PoE3. |
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Actually a lot of streamers where initially sceptical towards Poe2 now share the sentiment that they dont want poe2 to turn into poe1 in the endgame.
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This game has a serious problem with how it is balanced around trade when the drop rate during campaign is abysmal and the crafting mechanisms are completely based on luck. Many SSF characters are bricked by bad drops, bad crafts, bad vendors, and bad gambles; none of which the player can control.
Blah
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" Glorious out of context move. I am not talking about "Story" as story that is told. I talk about the game mechanic "Storymode" we have to play or better said "endure" to reach the actual gameplay that is mapping. Yeah story told is okay but honestly I do not care much about it. I just wanna level, gear up and commit some little genocide of monsters and not crawl through areas that are just made to slow you down to make the campaign as bad and annoying as it possibly could do until you reach maps where the true game begins and you finally start to have fun. TwitchTV: http://www.twitch.tv/akumanotsubasa
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" if i took that out of context. my bad then. i apologise. as for the mechanic of the storymode, i've got no real comments on it because it definitely is divisive where some people love it and some people hate it. [Removed by Support]
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So for the last weeks we got massive uproar about "Slow gameplay = bad , No loot = bad , PoE 1 >>> PoE 2" and now that people took notice of what the meta is about and are rolling over Endgame with copypasted builds and marketplace items it's "Zooming = bad , MF OP , i'm bored , PoE 1.5 suck" ...
"Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591 ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 |
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