I really don't like POE1 in my POE2

"


I think GGG was afraid to balance their game because the issue of success was still in doubt. Its sad because catering to dumb gameplay has saddled them with lots of expectations that POE2 must also be dumb...

POE1 will always be a great space shoot shooter paced game with massive design mistakes that caused a deformed and silly meta to take over. It could have been a great hack and slash RPG but it will never be that. Where POE2 can be.

Hopefully they realize this with POE2 and nerf the ever loving piss out of the dumb shit. The entire point of FORKING POE2 off of POE1 was to decouple POE2 from the expectations that it be allowed to be another goofy space ship shooter paced game.


Well said. I also believe streamers are ultimately positive and are all open arms to change but obviously in light of streamer success at times they will appear that everything's "just fine" because why would kids won't to see an uncle/grandpa over complain...(well Krip does very well xD).

"The issue of success was still in doubt", this is a big one because I believe they should of been extremely confident, especially in light of D4's dumpster fire AND that fact that a ton of players tried it! If anything games like New World and D4 show that there's a ton of semi try hard players in gaming limbo (no decent mmorpg available until Ashes of Creation, nearly all console games have no decent longevity and all competitive online games like Tekken are super scrubby mechanics).

I can't be arsed to make another thread right now but its evident in POE2's Trading and lack of group play/guild incentive. What a complete let down that there's 100k+ items in the trade, it almost obliterates self acquiring/grind satisfaction. There should be typical mainstream online game practices to give way more purpose to finds and player trading, one quick idea I have is to somehow make the Trial/Chaos a kind of online trading hub/gamble with other players that are playing on the same "instance", eliminate normal trading entirely and if people do want to trade they are welcome to join people on party/guild hunts because atm I really hate the quick resolution of a "Solo character".

Plenty for them to think about and I certainly won't be investing a ton of time or money into GGG if they just sit on what they got because in terms of online and player interaction potential its currently a joke.
Last edited by TrunktenUK#3407 on Jan 2, 2025, 3:09:19 AM
Yep, indeed.
Poe2 should be something a little different. But still, we are having stupid on dead explosions that i cant loot things because there is oneshot mechanics that u cant see, a lot of builds that blinks though map and oneshot bosses. Classes besides monk feels outdated and really not fun to play.

End game mechanics looks boring, backtracking is worst thing that made me quit for now.
Waystones drop is stupid, im have full atlas for waystone quantity and level up, im doing 300% rarity maps with additional chance to waystone drop and what?
In t14 map i can drop a single fcking t15 map with 10 waystones under 10lvl. Why the hell it is happening? Why should i want t1 map while im doing t14/t15???

Hasted mobs with frozing and proximity aura? So great, so poe1. Delete that mods, just make mob harder - not faster and not possible to kill with some builds. Its not making game harder, it is making it impossible to enjoy.

Really guys, poe2 engine and mechanics looks intresting and promising. Dont fuck it up. Dont make it poe1, just dont.

And yeah, performance on endgame is horrible. Im having fps drops under 40 with i5 13600kf and rtx3080 with 32gb ram while playing at 1440p with dlss on balanced. This is sad, really sad.
Last edited by stevieQQ#6386 on Jan 2, 2025, 4:05:20 AM
Everybody's has their own opinion. To each his own.

If you like souls like, you should play souls-like.

If you like ARPG, then play ARPG.

Why put them together? Some psuedo rubbish.

The bosses and their mechanics aren't even hard in the first place. Add MS, stack ES/EVA/Life, you can walk over most bosses' hits. In the end, they just make them damage sponge. "difficulty". With big map and 0 movement skill, it becomes a drag.

Look at dark souls. Ever tried exploring a dark soul environment? It's beautiful. There is some backstory.

Have you explore Aggorat? Copy and paste, repeat. Bloody tedious as f***.

Souls like should be souls like. Even with the best equipments, you got to dodge, you got to time bosses' attack, time when to go in for the attack. You died 99 times and kill it in the 100th try. Boom! Dopamine rush. You finally killed that f**ker.

ARPG should be ARPG. Loots after loots after loots. You meet a new boss. You down it in 10 minute. Your gear sucks. Grind, upgrade, now you down the same boss in 5s. Boom! Dopamine rush.

The "high" you get from an ARPG should be different from the "high" you get from souls like. Trying to put both together achieve nothing.

It's like, you love pasta and you love fried rice. POE2 wants to put pasta sauce on rice.
"
Zesi#6787 wrote:

ARPG should be ARPG. Loots after loots after loots. You meet a new boss. You down it in 10 minute. Your gear sucks. Grind, upgrade, now you down the same boss in 5s. Boom! Dopamine rush.

The "high" you get from an ARPG should be different from the "high" you get from souls like. Trying to put both together achieve nothing.


High difficulty/challenge games have had a proven track record of user satisfaction so I don't know where you're going with this as the "Souls-Like" gameplay is just more or less meaning actual gameplay mechanics employed (movement/hitboxes/terrain hazards/active skill decisions and these factors Vs enemies that cannot be defeated without at least a base level of experience and/or maturity/discipline).

Stat only gameplay is more or less the past and childish for the level of tech we've evolved too. If you want games to take 5 years or so of development cost and effort so that you can have a "little fiddle around" then that's on you, like for god sake, there's a lot of indie games and remasters to meet the needs of nostalgia only junkies, its more than rude to give out an opinion of "things are the way they are and that's how they should forever be".

We've heard the wisdom from such lines as "no need to re-invent the wheel" but if we could tech improve wheels to massage you, clean the house and do your job well I'm not going hanging onto the stubborn opinion of "I'm quite happy with my good old rollers THANK YOU!".
Last edited by TrunktenUK#3407 on Jan 2, 2025, 7:14:29 AM
"

[...] I didn't come here to play POE1, the end game state is a complete counter to the fantastic potential of the game that you warm into.
I wouldn't rate end game over a 7/10 experience, you grind in cope of improvements, with limited skills and build diversity in favor of success/clear speed (+try and ignore the FPS spikes mate...more monsters are cool ye?)...they clearly lowered the divine orb drops because I guess the 1% of freaks were heavily succeeding so there's crafting and worthwhile trading enjoyment out the window.
The game needs serious thoughtful improvements to the players longevity and enjoyment of play and if I was GGG I would be taking this seriously if they want to sell cosmetics and more instead of possibly a huge heavy focus into more classes and ascendancy's because those things are nice but they're on the short end of the stick when it comes to the actual foundation of gameplay and crafting (which supposedly is an evolution of the ARPG).


I'm pretty sure that this game has nothing to do with PoE1, I don't see what the similarities are at all...

I spent 7500 hours on PoE1, I didn't manage to play more than 100H on PoE2 because this game is so empty and boring.

Crafting is non-existent, loot is futile and item mods are completely different.
See you on PoE3.
Actually a lot of streamers where initially sceptical towards Poe2 now share the sentiment that they dont want poe2 to turn into poe1 in the endgame.
This game has a serious problem with how it is balanced around trade when the drop rate during campaign is abysmal and the crafting mechanisms are completely based on luck. Many SSF characters are bricked by bad drops, bad crafts, bad vendors, and bad gambles; none of which the player can control.
Blah
"
exsea#1724 wrote:
"


The story is the worst in this regard of what GGG ever did.
It's an insult to players.


your bias is showing.

poe1 story:

player got exiled for crimes.
miraculously "survived" and goes around helping people in town.

motivation to go forward? erm.... why did we kill brutus? were we even chasing peity? who the fuck is peity? is getting back to oriath our goal?

poe2 story:

player was to be KILLED for "crimes" (technically we're not exiles)
miraculously survives and goes around helping people in town.

form connection with npcs MORE than poe1 npcs, their quests somehow push you forward where you WANT to help them deal with the count. as that bastard was the one signed your death penalty to begin with.

theres actual REASON.

all the while you learn of the corruption, the beast etc. things unfold.

you have a solid reason to move on.

right now i m hyped to see whats supposed to happen in act 4,5,6 (or even 7).

you dont like the story, thats fine. but to call it the WORST that GGG ever did? thats fucking bullshit. GGG should be applauded for path2's story. in fact i feel its better than d4 even.

its OBJECTIVELY a better story than poe1 and people can even discuss and point out HOW its better.

heck its an open secret that poe1's story was just cobbled together so that chris and his gang could make a diablo like game.


Glorious out of context move.
I am not talking about "Story" as story that is told. I talk about the game mechanic "Storymode" we have to play or better said "endure" to reach the actual gameplay that is mapping.
Yeah story told is okay but honestly I do not care much about it. I just wanna level, gear up and commit some little genocide of monsters and not crawl through areas that are just made to slow you down to make the campaign as bad and annoying as it possibly could do until you reach maps where the true game begins and you finally start to have fun.
TwitchTV: http://www.twitch.tv/akumanotsubasa
"
"
exsea#1724 wrote:
"


The story is the worst in this regard of what GGG ever did.
It's an insult to players.


your bias is showing.

poe1 story:

player got exiled for crimes.
miraculously "survived" and goes around helping people in town.

motivation to go forward? erm.... why did we kill brutus? were we even chasing peity? who the fuck is peity? is getting back to oriath our goal?

poe2 story:

player was to be KILLED for "crimes" (technically we're not exiles)
miraculously survives and goes around helping people in town.

form connection with npcs MORE than poe1 npcs, their quests somehow push you forward where you WANT to help them deal with the count. as that bastard was the one signed your death penalty to begin with.

theres actual REASON.

all the while you learn of the corruption, the beast etc. things unfold.

you have a solid reason to move on.

right now i m hyped to see whats supposed to happen in act 4,5,6 (or even 7).

you dont like the story, thats fine. but to call it the WORST that GGG ever did? thats fucking bullshit. GGG should be applauded for path2's story. in fact i feel its better than d4 even.

its OBJECTIVELY a better story than poe1 and people can even discuss and point out HOW its better.

heck its an open secret that poe1's story was just cobbled together so that chris and his gang could make a diablo like game.


Glorious out of context move.
I am not talking about "Story" as story that is told. I talk about the game mechanic "Storymode" we have to play or better said "endure" to reach the actual gameplay that is mapping.
Yeah story told is okay but honestly I do not care much about it. I just wanna level, gear up and commit some little genocide of monsters and not crawl through areas that are just made to slow you down to make the campaign as bad and annoying as it possibly could do until you reach maps where the true game begins and you finally start to have fun.


if i took that out of context. my bad then. i apologise.

as for the mechanic of the storymode, i've got no real comments on it because it definitely is divisive where some people love it and some people hate it.
[Removed by Support]
So for the last weeks we got massive uproar about "Slow gameplay = bad , No loot = bad , PoE 1 >>> PoE 2" and now that people took notice of what the meta is about and are rolling over Endgame with copypasted builds and marketplace items it's "Zooming = bad , MF OP , i'm bored , PoE 1.5 suck" ...
"Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591

ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057

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