I really don't like POE1 in my POE2

This is a sad post :/
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Last edited by Azka#4736 on Jan 1, 2025, 5:07:27 PM
I prefer more arpg in my arpg. The A should be action instead of apathy or aggravation, the R should stand for Role instead of Roll, the P should be for Playing instead of pausing or pain, and the G should be for Game and not gacha or gimmick. The only hint that this was supposed to be an arpg is the fact that it is based in the mythical land of Wraeclast which is the same fantasy world as a great arpg called Path of Exile.
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It is utterly ludicrous to believe that the things that made PoE1 popular wouldn't be widely desired in PoE2, and things that actively work against what people enjoy about PoE1 wouldn't be decried in PoE2.


Well the real question then is what caused the meteoric rise in popularity of PoE2 in the publics eye, and what is causing people to leave it now. From what I can tell, the newer players are leaving because of endgame things, aka the things that made PoE1 popular. If they just turn PoE2 into more PoE1 then all they are going to do is drive away newer players and fracture the fanbase that PoE1 already had. Was PoE1 still growing in popularity? From a public standpoint, not really, it was just trudging along with its diehard fans.

I also don't understand why people want more PoE1 when PoE1 already exists as a product. Why compete with your own game to cannibalize itself? Having two games brings in both crowds, not just the people who would play PoE1.
ggg split the 2 games to cater to 2 different audiences.

let ggg cook.

if you want poe1 in poe2, thats probably going to be SOME of it.

nerfs are likely to come now the holidays are over.
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You like the story and give it a 9/10?
The story is POE1 story areas in 4-6 times their size but muss less movement speed.
The only reason you need (if you don't get boosted or play with super pimped twink gear) 30-50 hours for the story is because GGG found it fucking funny to make the story areas way too big with absolutely no reason while making us slower as a dead gramps.

The story is the worst in this regard of what GGG ever did.
It's an insult to players.

I only have 2 chars in endgame and I already hate the story with a passion as I started in poe1 after 4-5 years. I can not see me at all doing this story each league. Absolutely not. Bathing in needles would be more fun than the current story experience.

I do like the endgame. What I dislike about the endgame is that the maps have negative loot and enemy values by default.
Just run a few T1 to T5 maps and then run a few times aggorat. You will see that aggorat drops more loot in much less time unless you pimp your maps to at least 4 mods and have a few atlas tree points.

The enemy swarming mostly only happens if you "zoom" through a map, aggroing everything and not managing what you pull. I barely had any problmes with lower tiers so far at all unless badly rolled.

Sure the endgame does need a lot work but the foundation on which it runs is already much better than the map system of POE1 where you have to beg to some weird entity in hopes for some correct maps.

I still hope they rethink their take on with that stupid roll that does nothing but making you slower in the full animation. Yes you get a small boost for a tiny bit after that it slows you down as hell. It's the worst thing ever.
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I prefer more arpg in my arpg. The A should be action instead of apathy or aggravation, the R should stand for Role instead of Roll, the P should be for Playing instead of pausing or pain, and the G should be for Game and not gacha or gimmick. The only hint that this was supposed to be an arpg is the fact that it is based in the mythical land of Wraeclast which is the same fantasy world as a great arpg called Path of Exile.


ARPG.

PoE1:
-A for Apathy because I'm apathetic to everything as all we do is hold left click and zoop.
-R for Roll because I'm sure not playing any role, just mindlessly rolling the loot drop casino for something that lets me hold left click better.
-P for Pause because my brain is on pause while the game is running since I don't have to do anything but hold left click.
-G for Gimick and Gone because the whole game is one big one button gimmick and I'm gone because that's boring.

PoE2 campaign:
-A for Action because there actually is action. I have to do things, avoid things, use multiple skills, not just hold left click and stop paying attention.
-R for Role and Roll because yes there is dodge rolling, which is a good addition, and the loot casino is still around, but since my build actually matters unlike PoE1 where hold left click is the only build, and the campaign actually takes time and effort instead of being ignorable, the Role part of rpg has returned.
-P for Play because I actually have to, get to, play this game, engaging with mechanics, instead of just holding left click.
-G for Game since it actually feels like one instead of a button holder simulator.


...So based on your statement/logic I'd call PoE2 campaign an arpg but not PoE1
Last edited by The_Song#4903 on Jan 1, 2025, 8:32:14 PM
agree with the OP its a shame that GGG in 11 years of running POE and what 17-18 years of making it never learned about "scoping" their game. I have posts from years ago hoping they would scope POE2 in such a way that this 1 button trivial end game wouldn't happen but they didn't.

Controlling the top end math of the game is not actually hard. Diablo 2 does it albeit easier and with less systems and freedom. Even Enigma/Sorc teleport is still recognizable as fantasy combat unlike POE endgame. The hard part is understanding that you need to do it or the game deforms into something dumb looking; because players will always try and devolve your designs if you don't consider the upper mathematical scope of your game.

Something every D&D DM learns early on: don't give players things that break the scope of your dice.

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I don't like it either, but it's here to stay I'm afraid. For whatever reason GGG is scared of loosing the support of streamers and POE1 content creators (like it or not, they are the whales that buy the most MTX). And those "whales" love the POE 1 endgame "slot machine one button spam fest" type of gameplay.


I don't buy this. Tons of POE streamers and creators are pro nerf and various degrees of not loving the clear speed meta. At the time frame we're talking about anti nerf clear speed streamers were exceedingly rare.

Backedchicken, Cute_Dog, Somayd, Emperion. The only big cry babies.

Not that say Ziz (small streamer back then) or Mathil weren't fast, but they were always pro nerfing the dumb stuff like VFB for the most part. Steels pretty much pro clear speed but wasn't a streamer then.

Meanwhile most of the HC community hated on the "SC trade 3k life mathil build clear speed" and that is actually most of the POE streaming catagory and top streamers to this day. Most of them were and still are largly "pro nerfs" of the dumbest stuff.

Quin, Alk, Raize, Nugi especially being examples of POE streamers who generally are outspoken about POE1 top end dumbness.

There's a great clip of Alk talking about exploding exalted orbs raining loot that sums POE1's SC trade "nerfs are always bad" silliness up nicely.

Podcasts run by Nugi +Mors, ZiggyD and Zeno, later Beaclast all fell firmly in the "balance the game and let the SC trade scrubs cry" category.

I think GGG was afraid to balance their game because the issue of success was still in doubt. Its sad because catering to dumb gameplay has saddled them with lots of expectations that POE2 must also be dumb...

POE1 will always be a great space shoot shooter paced game with massive design mistakes that caused a deformed and silly meta to take over. It could have been a great hack and slash RPG but it will never be that. Where POE2 can be.

Hopefully they realize this with POE2 and nerf the ever loving piss out of the dumb shit. The entire point of FORKING POE2 off of POE1 was to decouple POE2 from the expectations that it be allowed to be another goofy space ship shooter paced game.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
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The_Song#4903 wrote:


...So based on your statement/logic I'd call PoE2 campaign an arpg but not PoE1


it really is more of a bullet hell shooter style game in pacing.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
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The story is the worst in this regard of what GGG ever did.
It's an insult to players.


your bias is showing.

poe1 story:

player got exiled for crimes.
miraculously "survived" and goes around helping people in town.

motivation to go forward? erm.... why did we kill brutus? were we even chasing peity? who the fuck is peity? is getting back to oriath our goal?

poe2 story:

player was to be KILLED for "crimes" (technically we're not exiles)
miraculously survives and goes around helping people in town.

form connection with npcs MORE than poe1 npcs, their quests somehow push you forward where you WANT to help them deal with the count. as that bastard was the one signed your death penalty to begin with.

theres actual REASON.

all the while you learn of the corruption, the beast etc. things unfold.

you have a solid reason to move on.

right now i m hyped to see whats supposed to happen in act 4,5,6 (or even 7).

you dont like the story, thats fine. but to call it the WORST that GGG ever did? thats fucking bullshit. GGG should be applauded for path2's story. in fact i feel its better than d4 even.

its OBJECTIVELY a better story than poe1 and people can even discuss and point out HOW its better.

heck its an open secret that poe1's story was just cobbled together so that chris and his gang could make a diablo like game.
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