Why dedicate my time if I can lose all my XP with a death penalty?

^ah now he wants ALL death penalties removed! Perhaps an item editor would help too? Or better yet, a premade build with full gear. Oh wait....you'll still probably die and then complain.
Starting anew....with PoE 2
I have lost over a bajillion xp from deaths in t15+ maps as I refined it to be more optimized but I actually dont mind it as much, the only thing I dont like is when I die to bullshit like the priest of the sun's laser beam attack which is unavoidable and half a screen long
"
Toforto#2372 wrote:
Removing all death penalties wouldn't affect how you play or enjoy the game, it wouldn't subtract from it in any way.

I wish I believed that.
Given that the SC community is the majority, and always will be, playing this game the further detached they are from any concept of death mattering, the more likely it is that the devs themselves will be detached from that, which affects the way I tend to play the game quite a bit.

If ggg could maintain game balance perfectly, even when basically incentivized not to, even then I'd still probably prefer playing SC in an environment where my deaths matter, even if they aren't final. So yes, it does affect me, in multiple ways.
"
Fear#0145 wrote:
I'd think 10% is rather light.
Especially since the less they make death matter the more tempting it would be to just balance the game (or not balance it) around that and leave HC players to eat dirt.
I get that you are losing hours of progress, but the very highest levels in the game aren't meant to be a given for everyone, and you are meant to respect the game mechanics and spec around defenses and play appropriately to get there.

I do get that the game isn't whatsoever balanced to that degree yet, but we're playing a beta. I half think ggg shouldn't have released this for another couple months, but they probably benefit a lot from the feedback for getting it balanced to that point.


This is the most stupid logic I keep hearing from tryhards. No one gives a flying fuck about your level. You levelling up is not an "achievement" it's levelling your character up, that is it. Achieving max level doesn't give you anything except for being max level and now being able to focus on one thing, optimising your build and progressing the atlas
I had an amazing experience playing normal campaign and cruel campaign. However, the progression of ascendancies through trials, the penalties of trials, and the excessive penalties in end game have completely soured this otherwise great experience, for me personally.

I work full-time with bi-weekly weekends off and often only get to play a few hours a day. The trials and end game mechanics/tuning do not respect our time. One small mistake evaporates hours of progress. This does not feel good. It is frustrating and is the reason I will be stepping away from the game for some time to see how it develops.

I shouldn't have to be sweaty playing the game. I thought I would leave my honest feedback before heading out. Thanks.
"
ConradN7#7540 wrote:
"
Fear#0145 wrote:
I'd think 10% is rather light.
Especially since the less they make death matter the more tempting it would be to just balance the game (or not balance it) around that and leave HC players to eat dirt.
I get that you are losing hours of progress, but the very highest levels in the game aren't meant to be a given for everyone, and you are meant to respect the game mechanics and spec around defenses and play appropriately to get there.

I do get that the game isn't whatsoever balanced to that degree yet, but we're playing a beta. I half think ggg shouldn't have released this for another couple months, but they probably benefit a lot from the feedback for getting it balanced to that point.


This is the most stupid logic I keep hearing from tryhards. No one gives a flying fuck about your level. You levelling up is not an "achievement" it's levelling your character up, that is it. Achieving max level doesn't give you anything except for being max level and now being able to focus on one thing, optimising your build and progressing the atlas

I don't view it as an achievement, which is why I don't need it.
I don't see the need to fling insults at me, I'm being pretty civil I think.
"
ConradN7#7540 wrote:
"
Fear#0145 wrote:
I'd think 10% is rather light.
Especially since the less they make death matter the more tempting it would be to just balance the game (or not balance it) around that and leave HC players to eat dirt.
I get that you are losing hours of progress, but the very highest levels in the game aren't meant to be a given for everyone, and you are meant to respect the game mechanics and spec around defenses and play appropriately to get there.

I do get that the game isn't whatsoever balanced to that degree yet, but we're playing a beta. I half think ggg shouldn't have released this for another couple months, but they probably benefit a lot from the feedback for getting it balanced to that point.


This is the most stupid logic I keep hearing from tryhards. No one gives a flying fuck about your level. You levelling up is not an "achievement" it's levelling your character up, that is it. Achieving max level doesn't give you anything except for being max level and now being able to focus on one thing, optimising your build and progressing the atlas


Then why do you care about xp loss? The only thing it affects is how fast you gain a level, which you just said no one cares about.

They should just do away with levels, give every character 124 points at creation.
"
Valsacar#0268 wrote:
"
ConradN7#7540 wrote:
"
Fear#0145 wrote:
I'd think 10% is rather light.
Especially since the less they make death matter the more tempting it would be to just balance the game (or not balance it) around that and leave HC players to eat dirt.
I get that you are losing hours of progress, but the very highest levels in the game aren't meant to be a given for everyone, and you are meant to respect the game mechanics and spec around defenses and play appropriately to get there.

I do get that the game isn't whatsoever balanced to that degree yet, but we're playing a beta. I half think ggg shouldn't have released this for another couple months, but they probably benefit a lot from the feedback for getting it balanced to that point.


This is the most stupid logic I keep hearing from tryhards. No one gives a flying fuck about your level. You levelling up is not an "achievement" it's levelling your character up, that is it. Achieving max level doesn't give you anything except for being max level and now being able to focus on one thing, optimising your build and progressing the atlas


Then why do you care about xp loss? The only thing it affects is how fast you gain a level, which you just said no one cares about.

They should just do away with levels, give every character 124 points at creation.


What is your actual argument here? I'm not talking about progression, I'm talking about this dumb sense of achievement and gatekeeping from hitting max level. You're supposed to grow in power the longer you play, not be punished at every step. And why do I care about XP loss? Because it directly tells me the Devs don't respect my time, so stop trying to dance around the actual issue, cuz you know very well how full of shit that "why does it matter" argument really is.

Why don't we force people like you to play hardcore only for a year and we will see how much you will enjoy stupid levels of punishment? If you want to play such a wise guy with everyone
Last edited by ConradN7#7540 on Dec 31, 2024, 7:56:03 PM
Yep, the developers absolutely do not respect the player's time. That's why so many threads about exp loss and 1 portal per map are popping up. People hate having their time wasted and deleted, its really that simple. There is no defending such trash mechanics, its just bad game design. Hardcore exists for people that want punishment, no need to force it upon the larger playerbase who actively choose to play Softcore.
"
ConradN7#7540 wrote:
You're supposed to grow in power the longer you play, not be punished at every step.


Lol thats a loaded statement. YES you are supposed to "grow in power" through experience, but not for free. It's not a timer, where you press a button and "1 hour later, you are 10% stronger".

Ridiculous

The only game that works like that is a cellphone idle game. Where the only metric of power is "time".


Here's an example of "growing in power the longer you play": leveling a second character and finishing the campaign with fewer deaths, or at a faster time.

If you continuously bash your head against the wall and learn absolutely NOTHING while you play, you are the one wasting your time and chance to "grow". It's not the punishment....its how YOU interact with the punishment. Learn from your mistakes. GROW. How do you know you made a mistake? Because something bad happened.

One of life's very first lessons.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 31, 2024, 8:05:27 PM

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