PoE 1 PC servers are restarting in:
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They should be back up in approximately .

We need Real Crafting

well you can remove all items from drop . and monsters will drop materials and you will craft them at will. materials will have drop chance each monsters 1-x kind .and level to use. :) perfect craft trade only craf materials .MF will apply to ammount of craft mat one monster can drop...so instead 0-2 maybe 0-4 with 100 MF.mf is nice to have after all :) it would need a looot work to do all materials for all items + all prefixes sufixes + uniques :)
I'm fine with the overall principle of finding the perfect base to craft something really powerful. The only issue I have is that there is no deterministic or even slightly deterministic crafting available. From my experience (or call it bad luck) I wasn't able to get one single useful item out of the current systems.

I tried orbs, obviously
I tried expedition currency
I tried essences

... all of which are the same as dumping raw gold into Alva with the exception that I don't need scarce resources because gold is abundant compared to exalted and don't even get me started on the divine orb situation.

Please, GGG, take notes from LEs actual crafting system. I don't expect an exact copy of it because obviously this isn't possible to carry over 1:1 but at least give us the possibilities to change certain things around in a deterministic way.


Here's a suggestion:
- If you use an orb, it opens a window that lets you choose a category of what might be changed. i.e. "Add Attack mod" or "Add Defence mod" - you get the idea.
- You can combine these with essences to get a more precise result. "add a physical attack mod" or "add an evasion defence mod"
- You can use essences afterwards to improve certain aspects like you can do with catalysts on jewelry. "improve physical attack mod quality" or "improve defence mod quality"

Of course, the same limits as before apply. This is a mixture of poe, LE and D4 crafting. All of which have their pros and cons.

This way we have a more deterministic system without giving everyone 100% agency of what really happens, minimizing the rng factor while also keeping the urge afloat looking for new items to try again with.
"
I'm fine with the overall principle of finding the perfect base to craft something really powerful. The only issue I have is that there is no deterministic or even slightly deterministic crafting available. From my experience (or call it bad luck) I wasn't able to get one single useful item out of the current systems.

I tried orbs, obviously
I tried expedition currency
I tried essences

... all of which are the same as dumping raw gold into Alva with the exception that I don't need scarce resources because gold is abundant compared to exalted and don't even get me started on the divine orb situation.

Please, GGG, take notes from LEs actual crafting system. I don't expect an exact copy of it because obviously this isn't possible to carry over 1:1 but at least give us the possibilities to change certain things around in a deterministic way.


Here's a suggestion:
- If you use an orb, it opens a window that lets you choose a category of what might be changed. i.e. "Add Attack mod" or "Add Defence mod" - you get the idea.
- You can combine these with essences to get a more precise result. "add a physical attack mod" or "add an evasion defence mod"
- You can use essences afterwards to improve certain aspects like you can do with catalysts on jewelry. "improve physical attack mod quality" or "improve defence mod quality"

Of course, the same limits as before apply. This is a mixture of poe, LE and D4 crafting. All of which have their pros and cons.

This way we have a more deterministic system without giving everyone 100% agency of what really happens, minimizing the rng factor while also keeping the urge afloat looking for new items to try again with.


I don't think it needs to go this far, but fixing essences to allow them to build upon good items would go a long way
"
1453R#7804 wrote:
People who mastered POE1's "crafting" always tend to forget that POE1's "crafting" system is absolutely, utterly horrible in every conceivable way and is a significant cause of people bouncing off the game.

Yes, PoE2 currently has too rudimentary a system for a game where the goal was to "find stuff that's almost good and then try and modify it to be great." Massaging dropped items to a more usable state is in fact a Cool Idea, but we're not there yet. Buuuuuuuuuut..........POE1's obtuse, impossible to unerstand, overly finicky and complicated, and disastrously expensive "crafting" system is a failure in every conceivable way.

That system is ONLY usable by PoE1 Ultravets who've spent over a thousand hours watching Ziz or Mathil or Ghazzy or whoever playing the game for them and understand the eldritch secrets of Infinite Currency generation. Everyone else - every 'ordinary' player, every casual gamer, every midcore POE1 player - just uses the bench to add "meh" mods to holes in their gear using low-tier currency. The only difference is the midcore people know how the trade website works and can get better base gear than the casual sorts; they still don't "craft" in PoE1 because "crafting" requires so many divines' worth of materials it's a complete and utter nonstarter.

PoE1 is a system where using a currency orb by right-clicking on it, and then clicking an item to apply that currency orb to that item is - invariably and always - the absolute worst thing you can possibly do with that currency orb. That is bullshit, and it needs to die and stay dead forever. Say what one will about POE2's too-basic system right now - at least in this game I am using my currency. I'm burning exalts on things, I'm using the occasional chaos orb to try and slap-patch something with an amazing mod surrounded by crap. I am using my own currency on my own items, which is a thing only complete and total idiots do in PoE1.

So yes. Better crafting in POE2: good. But PoE1 "crafting" does not count as "better", and it never will.


PoE1's crafting is optional. It's not forced by any means whatsoever so it is not a "cause of people bouncing off the game.".

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