Late Game = PoE1 with less customization, more on death, and worse movement skills
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" 100% agree. People don't avoid certain maps on PoE1 because they aren't forced to do them. They avoid them because they have frustrating layouts in terms of gameplay, and they don't enjoy them. Forcing us to do them does not make them any better. Half the maps are also just ripped out of the campaign with no changes. They are way too big, and they have way too many dead-ends, nooks and crannies for (required kill) rares with no indicators to hide in, making them 10x more frustrating in PoE2. You are right. They did not implement the lessons learned from PoE1 in the first iteration, and it is disappointing. The splinters are not consolidated, the mechanics can spawn in stupid places that -150% the rewards or make them death to run. The long animations to pull the levers in Augury is ridiculous. Absolutely baffling how that map made it past testing and all they did to help it was make people immune to (map specific) degen while pulling the lever. There are many more maps that are baffling. Pretty much everything that's straight ripped from the campaign and quite obviously is more "thematic" than gameplay oriented, can actually just be deleted. There are too many to mention, because there are fewer good layouts than abominations. Last edited by AverBeg7#1689 on Jan 1, 2025, 11:16:16 AM
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