All In One problem list
" Utter nonsense it is. I play a caster; my options on a skill tree are: take damage, shield, and mana. We have one aura we can build from, so is there any surprise that everyone is running it? I guess you have a choice of taking an eldrich battery or not. Same build. More damage or more defenses. I'd be really happy if I'm wrong, but I was thinking hard, and I just can't see how you can be creative with the way the passive skill tree is. |
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" To expand on this a bit, I think monster density plays a bit into this as well. From what I've seen ranged mobs do appear to have projectile delay to prevent the "10 projectiles hitting you at once" issue, but when there's a lot of them that delay becomes less effective. Even more so if they're not concentrated in a single area as it makes them more difficult to engage and remove as a problem point. There's also the "stuff coming from off screen" issue as well. " Not to mention we don't seem to have purity of elements anymore, which was a huge help in preparing for the resistance debuff in specific acts of POE1. The other issue is even if you find a gear upgrade, you may have to rework your entire setup so that resistances cap again. This is why I liked Last Epoch's idol system. You could use resistance idols to rebalance resistances (or drop them if you had enough for more offense/defense) without having to sacrifice gear choices for the most part. " Some random ideas based on what we have now: 1. Allow the ability to set conditions on when listings are active, so people who want to focus on mapping can do so by setting a "delist if in map/atlas" and more focus goes to people who might actually want to sell 2. Is there some way the system can just autofill both currency and items in a way that reduces scams? 3. Relisting restrictions would be nice, though there has to be some separation between "relisting enough to make the item flipper whisper spam go away" and "relisting continually to something fairly priced to maximize profit at the expense of someone who just wants a gear upgrade they found" That said I feel like botting is going to make any sort of reasonable solution more difficult. |
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" Actually it´s really not, PoE 1 skill tree has at least 50 times more depth than this trash, they could remove 1000 of the 1500 nodes and probably not much would change, thats how basic and shallow it is. IGN - Slayonara Last edited by MakaveliPT#7753 on Dec 29, 2024, 10:54:28 AM
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" Im laughing, but i kinda wanna cry tbh, we diserved better. IGN - Slayonara
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+1 Totally agree
I think the most stupidly and boring thing is that game just give you only 1 chance to clear map and give you fukin 6 useless portal And for crafting is totally nothing in this game, I still dont know why devs decided remove all of crafting methods and making game so much worse. GGG you really want make ppls comeback Poe1 10 year ago? At least Pls bring back my PoE1 I just quit PoE2, and waiting for all necessary change from dev. Pls dont let me down GGG |
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" or speed, duration, magnitude, area of effect, ailment magnitude, recoup, resistance(/pierce), minions, curses, crit . . . |
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" yup |
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Even with all these issues listed, it's about 1/10th of the amount of current issues in the game lol
They never should have released this into early access in this state. ~ Seph
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Why are you having problems with things that are 80% solved in the game? I THINK that what has a solution cannot be a problem....
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2. I think this is mostly an issue to ranged packs and rounding corners and them all shooting at the same time as you become targetable.
3. With 89% evasion stun=death if I don't have grim feast stacked and ghost dance ready. I don't mind getting stunned but monsters coming out of delirium fog and breach mobs spawning stuns the area. I found the trick is to NOT dodge and spam attacks to kill them faster than they stun you, if you dodge you die. 6. Especially frustrating on a slope where the animation is really hard to see. I'm guessing it's playing on a plane horizontally so it cuts into the terrain but you still get hit. 8. I think they were hoping to cover this with essences but they are way too rare, specially greater, they should be more common. 19. I rather level 5 SSF characters and do their uber labs than the 4th trial. 1 hour wasted just to learn not to touch the middle clock as you run to collect the little hourglasses. Also every other boss I killed in 2 seconds, I got him to half health in 10 minutes. 29. Good fun first few times but it becomes obnoxious. What's worse is that you're forced to clean the area of empty maps before putting a tablet in, otherwise it gets wasted. They should make it show the AOE and make it so it affects the next "X" maps you open or so. Last edited by accapulco#5371 on Dec 29, 2024, 8:40:00 PM
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