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its based on roguelikes, where you sometimes have to chose between shit and shit, trying to avoid that through experience and planning is the point,
Yet actual roguelikes are balanced so that you accumulate defenses/options during the run: Early on, you might get unlucky and fail, but as you get deeper, you will eventually collect teleport/sleep/haste/... to get you out of sticky situations. Also, in traditional roguelikes you can always skip a level (or part), and knowing when to do so is part of your player skill.
PoE2 Trials are the converse: the afflictions will always erode your power/defense in the course of the run, the question is only whether you complete the trial before you're as dangerous and survivable as a lvl 1 Quill Rat. Consequently, Trial fails tend to be at the end of the dungeon rather than at the beginning. This makes things far more frustrating and a less obvious learning opportunity.
not the good roguelikes ive played, what ones are you playing??, where does hades let you skip an area? never seen that? just picking on this single example, most of my lost hades runs are bosses, actually thats been the cases for most rogulikes. hmm relics, dont they increases your chances, a power you accumalate to make the next runs easier in some ways, that thing you described right?