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I think both of you are insane and not playing the same game. Either way, your experience is yours, mine is mine. I will not play the mode again, and i will continue to advocate for its removal along with many other people. you're both completely wrong, objectively so, and too many other people are feeling the same way for either of you to have any ground to stand on. keep the modes as optional content with some sick loot at the end, but remove it as a requirement for ascension. it is bad. it requires entirely too much luck to get a viable run, it isn't fun enough to grind that many times to get the viable run, and that is final.
Advocating for removal never works in any feedback ever given for this game. There is usually a toned down or altered version, so starting there with feedback would probably be actually helpful.
Throwing your hands up in the air and giving up saying "oh it just requires luck to even be viable", is probably not going to be taken seriously either. The RNG on Sekhemas is ... insanely forgiving.
The ammount of ES builds that have a full ascendancy probably outnumbers warriors with a full ascendancy by about a factor of 8, and Sekhemas is now so easy on warrior as well. So you might want to ask the gameplay and help channel if Sekhemas is giving you trouble on that archetype based on a single affliction you ran yourself into.
Saying "many people are saying this" doesnt really mean anything either. Wanna count how many "remove the maven memory game" posts there are? I guarantee you it eclipses POE2 trials about 10x over.
Mass public whining doesnt mean you have "a ground to stand on".
Luckily for you there is Chaos trial, which I would agree can be tuned a bit down. And a third one on the way.
Sekhemas doesnt need to be touched any further. It's so braindead easy at this point.
God I hate that memory phase... never once did I think to whine about having it removed though.
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Posted byValsacar#0268on Dec 28, 2024, 4:24:44 PM
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RNG is RNG.
Path/Plan with a better roll next time.
Not everything has to go your way 100% of the time.
I know I shouldn't have maneuvered myself into the one choice corner, but the other choice before was the 40% (or 50%) less damage node..... :P
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Posted byMingRan#4778on Dec 28, 2024, 4:28:59 PM
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Hot take: If a player SELECTS to get afflicted by random afflictions then getting run-ending afflictions shouldn't be complained about. Instead if they choose an affliction where they can't tell what [afflictions or otherwise] are in rooms ahead then that's a them-problem.
HOWEVER .... IMHO .. the problem is when starting a run you're faced with two or three of those potentially run-ending afflictions and don't have a choice except which "poison" you prefer.
I'm not so worried about getting a "really bad" affliction towards the end of a trial as [to me] most afflictions don't end a run immediately -- it's the snowballing of the downsides that catches up with you after some number of rooms [or floors].
YMMV
Note: On my 3rd [successful] ascension run I wound up getting you can't have ES, you can't evade, and you have no armour. Luckily for me I had good enough relics PLUS good luck in other places that things basically balanced out.
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Posted byKingAlamar#4071on Dec 28, 2024, 4:31:00 PM
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Hot take: If a player SELECTS to get afflicted by random afflictions then getting run-ending afflictions shouldn't be complained about. Instead if they choose an affliction where they can't tell what [afflictions or otherwise] are in rooms ahead then that's a them-problem.
HOWEVER .... IMHO .. the problem is when starting a run you're faced with two or three of those potentially run-ending afflictions and don't have a choice except which "poison" you prefer.
I'm not so worried about getting a "really bad" affliction towards the end of a trial as [to me] most afflictions don't end a run immediately -- it's the snowballing of the downsides that catches up with you after some number of rooms [or floors].
YMMV
Note: On my 3rd [successful] ascension run I wound up getting you can't have ES, you can't evade, and you have no armour. Luckily for me I had good enough relics PLUS good luck in other places that things basically balanced out.
That's the part were better planning of your pathing can avoid it, never let yourself get into a situation where you only have 1 room choice (and preferably always have 3).
It can still happen where all 3 choices are extremely bad, but with proper strategy that is extremely rare.
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Posted byValsacar#0268on Dec 28, 2024, 4:38:58 PM
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Advocating for removal never works in any feedback ever given for this game. There is usually a toned down or altered version, so starting there with feedback would probably be actually helpful.
I never wanted for it to be removed. Heck I like it, even more than Trial of Chaos.
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Sekhemas doesnt need to be touched any further. It's so braindead easy at this point.
Can't agree on this point. Afflictions making it hard are okay, but essentially turning it into a 'no hit run' with bad RNG is too much in my opinion.
We are still talking about the ascension 3 floor version, not the 'I farm it for profit' full 4 floor version (like sanctum is in poe1)
There's a reason for the unique relic and why only certain builds are viable for that one.
Last edited by MingRan#4778 on Dec 28, 2024, 4:44:07 PM
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Posted byMingRan#4778on Dec 28, 2024, 4:41:19 PM
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That's the part were better planning of your pathing can avoid it, never let yourself get into a situation where you only have 1 room choice (and preferably always have 3).
It can still happen where all 3 choices are extremely bad, but with proper strategy that is extremely rare.
Agreed ... my stategy, as such, was to plan my path as best as I could so I wouldn't get sent on a path where problems were unavoidable. IMHO this is more important early on but "at the very end" of the entire run I don't worry about it as much. YMMV.
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Posted byKingAlamar#4071on Dec 28, 2024, 4:44:25 PM
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That's the part were better planning of your pathing can avoid it, never let yourself get into a situation where you only have 1 room choice (and preferably always have 3).
It can still happen where all 3 choices are extremely bad, but with proper strategy that is extremely rare.
That situation is not extremely rare, it is fairly common. Almost all floors narrows down to 2 and even 1 choice at some point. If you are unlucky with that choice and brick your build, then your run is over.
If my run depends on my luck, more than my character and skill, then it is a terrible design. We are playing an ARPG, not a rogue-like or rogue-lite game.
Happened to my monk, lost all evasion and phy. reduction.
Happened to my monk again, lost all ES.
Happened to my ranger, lost all evasion
Happened to my warrior, lost all armour
Guess what, losing my entire defensive layer bricked my run and I failed in a few rooms.
Not extremely rare
Last edited by accussed22#5269 on Dec 28, 2024, 5:36:23 PM
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Posted byaccussed22#5269on Dec 28, 2024, 5:35:27 PM
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While attempting to get my third ascension in the Trial of the Sekhemas with a
CI character I ran in to the following issue on the first (!) floor:
- I could select from 2 nodes for my next room
- but both where leading to a room with the 'You have no Energy Shield' affliction.
As a CI character, with 1 life and no armor/evasion it essentially bricks the build/run completely (or turns it into a 'no hit run').
I still tried to do this run, by removing CI and find gear in my stash to gain some life, but I was still only left with ~750 life/honor with that affliction (down from ~7k ES/ 8.2k honor).
Finally failed the trial 2 rooms before the last boss on the 3rd floor.
While I admit, the Trials should be challenging and I am not a good enough player to do a 'no hit run', I don't think afflictions which can brick your build completely should be thrown around the floor layouts randomly.
And while I know that only the combination of ES/CI and the 'You have no Energy Shield' affliction is that severe all of them should be changed.
So either:
- Tone them down (only half of your defense/honor gets removed)
- Put some logic behind their placement (only put them on avoidable room nodes)
- replace them completely ( one can dream ....)
its based on roguelikes, where you sometimes have to chose between shit and shit, trying to avoid that through experience and planning is the point, thats what makes it fun and enjoyable. its a literal skill issue into entitlement issues
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Posted byXypha#3760on Dec 28, 2024, 5:42:25 PM
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its based on roguelikes, where you sometimes have to chose between shit and shit, trying to avoid that through experience and planning is the point,
Yet actual roguelikes are balanced so that you accumulate defenses/options during the run: Early on, you might get unlucky and fail, but as you get deeper, you will eventually collect teleport/sleep/haste/... to get you out of sticky situations. Also, in traditional roguelikes you can always skip a level (or part), and knowing when to do so is part of your player skill.
PoE2 Trials are the converse: the afflictions will always erode your power/defense in the course of the run, the question is only whether you complete the trial before you're as dangerous and survivable as a lvl 1 Quill Rat. Consequently, Trial fails tend to be at the end of the dungeon rather than at the beginning. This makes things far more frustrating and a less obvious learning opportunity.
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Posted byKhine#4597on Dec 28, 2024, 6:18:25 PM
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Advocating for removal never works in any feedback ever given for this game. There is usually a toned down or altered version, so starting there with feedback would probably be actually helpful.
I never wanted for it to be removed. Heck I like it, even more than Trial of Chaos.
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Sekhemas doesnt need to be touched any further. It's so braindead easy at this point.
Can't agree on this point. Afflictions making it hard are okay, but essentially turning it into a 'no hit run' with bad RNG is too much in my opinion.
We are still talking about the ascension 3 floor version, not the 'I farm it for profit' full 4 floor version (like sanctum is in poe1)
There's a reason for the unique relic and why only certain builds are viable for that one.
The response for removal was in response to a comment asking for it to be removed(person I quote)
Afflictions where someone gave themselves no choice is usually the result of risking an outside node, where you only have one path forward rather than two.
If you elect to do this then you are taking that risk for whatever reward you are trying, but I’ve ran so many extras and got all 4 of my ascendancies as a melee warrior in sekhemas and this has never happened to me.
So turning your sekhemas that you just want to run for ascendancy into a no hit run is 100% somone that doesn’t know how to path correctly. Running yourself into “build disabling” or “bricked runs” is nearly impossible unless you are trying to gamble.
Which if you are gambling then yea, POE is known for bricking things on a 50/50 chance basis. Just look at basic crafting in POE1 or corrupting a map… etc….
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