FYI, there is another version of PoE 1 that actually has an in-game marketplace, and it is fantastic

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Arakki#6986 wrote:
So if you saved 100 hours leveling 2 characters, you are estimating that for every 30 hours it takes to get to 100, you traded for 50 hours outside of the Tencent client?

Pros seem to be "if feels good" and cons are "makes the whole system useless faster". I choose to not have these cons - healthy market for a month is way more valuable to the game as a whole than one excessively unoptimized player saving 50 hours per character.

Like how do you spend 50 hours trading on one character?


I don't just stop playing after I reached 100... Lots of trading happened after I reached 100. Even in PoE 2 right now I have 7 days played total with 2 characters, which is almost 170 hours. (I know I'm a degen)

Let's just say that 100 hours is not even 1/4 of the time I've spend on those lv 100 characters, considering the amounts of maps, flasks, orbs, gears I've bought/sold, I would say 100 hours time saved is an underestimate.

You seem to not understand what "time saved" means, in order to "optimize", I wouldn't have sold those maps/flasks since they simply are not worth my time. That is the pro here, not "it feels good".

Edit---
I want to note that whether the market is healthy or not has nothing to do with in-game AH. If a market is ruined, it's more than likely the fault of the game's mechanic/loot table/bugs, which should be fixed asap. Many games have an in-game marketplace, this is not the newest invention of the game industry. And if you use trade in anyway, it's just a no-brainer to add it into the game.

Last edited by Devwind#3215 on Dec 28, 2024, 11:50:46 PM
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It having an auction house might be the reason we aren't getting one. Tencent exclusive content and all. I believe they also have pets that pick up items but I could be wrong on that one.


I understood, but could be 1000% wrong, that it was more of a regulatory thing instead of the game having a special mode because GGG just wanted to do it.


Not sure if there are downsides [like lower / less quality drops] due to low friction trading though.
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Devwind#3215 wrote:
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Arakki#6986 wrote:
So if you saved 100 hours leveling 2 characters, you are estimating that for every 30 hours it takes to get to 100, you traded for 50 hours outside of the Tencent client?

Pros seem to be "if feels good" and cons are "makes the whole system useless faster". I choose to not have these cons - healthy market for a month is way more valuable to the game as a whole than one excessively unoptimized player saving 50 hours per character.

Like how do you spend 50 hours trading on one character?


I don't just stop playing after I reached 100... Lots of trading happened after I reached 100. Even in PoE 2 right now I have 7 days played total with 2 characters, which is almost 170 hours. (I know I'm a degen)

Let's just say that 100 hours is not even 1/4 of the time I've spend on those lv 100 characters, considering the amounts of maps, flasks, orbs, gears I've bought/sold, I would say 100 hours time saved is an underestimate.

You seem to not understand what "time- saved" means, in order to "optimize", I wouldn't have sold those maps/flasks since they simply are not worth my time. That is the pro here, not "it feels good".

Edit---
I want to note that whether the market is healthy or not has nothing to do with in-game AH. If a market is ruined, it's more than likely the fault of the game's mechanic/loot table/bugs, which should be fixed asap. Many games have an in-game marketplace, this is not the newest invention of the game industry. And if you use trade in anyway, it's just a no-brainer to add it into the game.



While I understand that all players only think of themselves, you not trading the maps/flasks because it was not worth your time meant that someone else did because the transactions happened. You gave someone with less understanding in the game an avenue to earn the revenue you didn't deem worth it anymore. That's way more healthier to the game.

If we look at the functional side of this, let's assume you currently won't be selling things below 1div because it takes you:

1st click to stash, 2nd click to place item in sale tab, 3rd click to price, 4th click to invite, 5th and 6th click to take out from stash, 7th to trade, 8th to accept, 9th to put in stash. Roughly 8-9 clicks, depending on if your trade stash is first or not.

On an imaginary NPC: 1st click to stash, 2nd click to take item out, 3rd click to NPC, 4th click to place item in NPC, 5th click to set currency, 6th click to create offering, 7th click to take currency out after sale, 8th to stash, 9th to put in stash.

You are not really saving any clicks no matter which way we look at this. In a perfect implementation, both would take roughly the same time, except there is potential time loss on the stash trading part for the other party being slow. This is why I personally don't even leave a map to trade until they are in my hideout and I know that my time loss is minimal (and fives me a chance to dump in a T17 run).

On the NPC, you might save 20% of your time, but would be trading more than 20% more items?

Not all problems are for devs to solve, especially if it's player created to begin with. Trade efficiently (or use third parties, I dunno).

My question is: If your item doesn't sell on the NPC, now you have to do the whole listing again and time save goes down the drain in the worst case. How many times are you willing to relist your 200 items on it until you give up and go back to listing from stash to save time?
Cant they just increase the gold cost to trade like that. Wouldnt that get rid of bad botting if they actually had to get out and play the game proportionately to make those trades?
The Tencent servers actually have a bunch of QoL improvements including a death recap and pet looting.

https://www.reddit.com/r/pathofexile/comments/wqt4av/so_i_went_on_china_poe_for_fun/
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Devwind#3215 wrote:

1. Trading is instant, a huge time safer. (bots?)

2. You are more willing to sell cheap stuff.

3. No more scammers. (bots?)

Cons:

1. Easier to manipulate market. (bots!)

2. Harder to get a "good deal". (bots!)

3. Market will be ruined faster. (bots!)



i dont know how you came to these conclusions with bots in mind and still want to press for a *checks notes* effortless way to get farmed by bots?
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Fix ssf mode plz. Better loot and crafting options for ambitious casual gamers that do not have the privilege to earn money while they are gaming.

Trade is to scuffed and beyond repair, with or without auction house/marketplace


SSF does not need fixing. You already get the right amount of items.

"
The Tencent servers actually have a bunch of QoL improvements including a death recap and pet looting.

https://www.reddit.com/r/pathofexile/comments/wqt4av/so_i_went_on_china_poe_for_fun/


Is that what you guys want as well? Pet looting? I hope GGG never caves to anything in this thread.
Last edited by Kashou#2868 on Jan 3, 2025, 3:24:37 PM
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Kashou#2868 wrote:
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Fix ssf mode plz. Better loot and crafting options for ambitious casual gamers that do not have the privilege to earn money while they are gaming.

Trade is to scuffed and beyond repair, with or without auction house/marketplace


SSF does not need fixing. You already get the right amount of items.

"
The Tencent servers actually have a bunch of QoL improvements including a death recap and pet looting.

https://www.reddit.com/r/pathofexile/comments/wqt4av/so_i_went_on_china_poe_for_fun/


Is that what you guys want as well? Pet looting? I hope GGG never caves to anything in this thread.


Yes? How the fuck does having automatic loot pickup make anything worse in any way shape or form?
"
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Devwind#3215 wrote:

1. Trading is instant, a huge time safer. (bots?)

2. You are more willing to sell cheap stuff.

3. No more scammers. (bots?)

Cons:

1. Easier to manipulate market. (bots!)

2. Harder to get a "good deal". (bots!)

3. Market will be ruined faster. (bots!)



i dont know how you came to these conclusions with bots in mind and still want to press for a *checks notes* effortless way to get farmed by bots?


Well... people already posted the solution in this thread, add gold costs to trade.

It's pretty hard to run scripts to actually have accounts automatically farm gold in the campaign since mobs don't respawn and each map is finite.
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Arakki#6986 wrote:

1st click to stash, 2nd click to place item in sale tab, 3rd click to price, 4th click to invite, 5th and 6th click to take out from stash, 7th to trade, 8th to accept, 9th to put in stash. Roughly 8-9 clicks, depending on if your trade stash is first or not.

On an imaginary NPC: 1st click to stash, 2nd click to take item out, 3rd click to NPC, 4th click to place item in NPC, 5th click to set currency, 6th click to create offering, 7th click to take currency out after sale, 8th to stash, 9th to put in stash.

You are not really saving any clicks no matter which way we look at this. In a perfect implementation, both would take roughly the same time, except there is potential time loss on the stash trading part for the other party being slow. This is why I personally don't even leave a map to trade until they are in my hideout and I know that my time loss is minimal (and fives me a chance to dump in a T17 run).


Well... I'm not talking about "saving clicks" am I? The time wasting part (which you are trying to minimize) is opening the website, messaging people with no response (and having to find another item, the cycle continues), waiting for your trading partner to put in the items & accept trade, waiting for them to get in the hideout (waiting for them to get back from mapping since yes... there are a lot people like you), waiting for loading...

Each one of the things I mentioned above wastes more time than all the clicks you can save in the any scenario. And they can all be solved by having a system that handles the trading part for you. And it is a huge QoL.

Edit --- missed the question

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Arakki#6986 wrote:
My question is: If your item doesn't sell on the NPC, now you have to do the whole listing again and time save goes down the drain in the worst case. How many times are you willing to relist your 200 items on it until you give up and go back to listing from stash to save time?


There is a thing called awakened poe trade (it's called something else in PoE2 I think), which I assume you already know since you are efficient. You never really have to relist items since you should be pricing them appropriately the first time.

In a perfect world, a price checker like this should also be part of the function in the AH. Just put the item in the AH and it shows you listing prices of similar items. And the currency exchange already does this, to some extent.
Last edited by Devwind#3215 on Jan 3, 2025, 10:24:31 PM

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