Dropping percentage of Exalted orb is too high

I'm pretty much at zero all the time, some spent on gear, some spent on maps.

I don't know the balance at high tier maps with max magic find, but during the campaign / early endgame with some magic find the quantity does not feel excessive at all.

If endgame scales too high it could be limited (some people are asking to a limit to magic find to reduce the divide). On the other hand, scaling out of control is one of the cool things that you can do in endgame, with towers and buffs, and enhancing everything on top of everything.
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I'm pretty much at zero all the time, some spent on gear, some spent on maps.

I don't know the balance at high tier maps with max magic find, but during the campaign / early endgame with some magic find the quantity does not feel excessive at all.

If endgame scales too high it could be limited (some people are asking to a limit to magic find to reduce the divide). On the other hand, scaling out of control is one of the cool things that you can do in endgame, with towers and buffs, and enhancing everything on top of everything.


Yeah, but if scaling out of control means worse drop rates for the already poor players it's not cool. It's just like in real life. Gotta tax those billionaires, don't let them fool ya ;)
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I have to disagree. Exalt orbs are not a guaranteed drop through all maps but it sustains its usefulness for crafting items on top of being the second most demanded currency currently for trade (first being divine orbs).

I actually believe Divine orbs are valued to high compared the exalt orbs. There is a number of reasons and factors affecting this which is a whole different topic but the ratio of Exalt Orbs dropping and their relative usefulness is perfectly fine when compared to Divine orbs. Divine orbs are useful for sure but exponentially more rare which confuses me why players on trade are demanding Divine Orbs for sub par items.

It's like walking into a dollar store but everything is priced at $100


I'm genuinely confused as to why this is the case also. I feel like it maybe a case of well..in poe1 divs were the best. I feel dumb also because I had like 4 the first few days and they were worth jack squat. I shouldn't have spent or used them. I would be rich as heck.
In a trade league it will never ever be more viable to self craft than just buying gear.

Same exact thing goes in PoE 1. The chances of you using 5 chaos orbs on an item and have it be better for you than going on trade and buying something for 5 chaos is so slim. For PoE 2 using 5 exalts will almost never net you an items thats better than just go and buy something for 5 exalts.

However, in PoE1 you can actually semi deterministically craft mid tier stuff. So when a build gets popular crafters would pump out items for that build keeping the cost of those items down because crafting them has a "set" cost. thats no longer the case in PoE 2, so theres nothing that keeps the price somewhat in check. The demand far outweighs the supply.

Exalts are too common to be used in high value trades. Many items are costing way more than a full inventory worth of exalts.. so what you gonna do? do half the trade and then one of the side of the trade is gonna have to trust the other to not scam?
Last edited by Essem#3340 on Dec 28, 2024, 3:10:28 AM
-1, completely cant agree (at trade league of course).

For now, there is no point to craft with exalts. You can trade items that let you to do t8, maybe t10 maps with 3 exalts. It`s a cost of adding bonuses to random base. Overall, low level crafting does not exist and is totaly not worth spending currency on that.
You must not have made it endgame and starting juicing all your maps it gets expensive, They don't drop enough if was being completely honest.
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djk2da#6797 wrote:
maybe 1/2 is better for long term view of this game


It is too low on early game and too high on end game.
Drop rates are fine, could use more buffs even. Exalts are the equivalent of chaos in the PoE 1 economy atm, so it makes sense for them to be dropping commonly. It's the main currency people use for trading other than Divine Orbs.
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TRYLLTV#2466 wrote:
You must not have made it endgame and starting juicing all your maps it gets expensive, They don't drop enough if was being completely honest.


How so? You can't do anything with your maps that would require lots of currency. Distilled emotions relevant for global loot are dirt cheap, chaos spamming isn't worth it and exalting suffixes isn't worth it either.

At worst you're using maybe currency equivalent to 3.5ex per map + distilled emotions but the average is more close to 1.5 - 2ex. How is that expensive?
Typical tourists not understanding that it's not the DROP RATES that are the problem, but the USAGE RATES.

All currency should be far more common, and not affected by rarity on gear. All currency should have SINKS that makes them worth using in the endgame.
Give us options to use exalts and divines on the atlas and watch the economy magically regulate itself.

With that said, considering GGG themselves didn't understand this necessity, I'm not expecting the tourists to understand it either.
Love the games. PoE1 way more so than PoE2, but still enjoying both.

Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision".

Keep both of those in mind when reading my posts.

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