Let's talk crafting
" You having 16000 hours, which I don't believe, would make it even more embarrassing to have the terrible opinions you have. You are a troll and seemingly also a moron. Please don't talk to me again. Thanks. | |
^lol wow. I'll just let others check the post histories and determine who's the troll here. It's funny you feel the need to comment on MY feedback post saying "don't talk to me".
Eventually the moderators will get you under control. But until they do, I encourage you to grow up and learn how to interact with the world please. Starting anew....with PoE 2
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Again, if I knew it was your thread I would not have interacted. I won't make that mistake again.
Nobody needs to "get me under control" as I haven't done anything wrong and I am not troll/bait posting. Just because I think your idea is stupid doesn't mean I'm a troll. Have a nice life. | |
I would suggest that some crafting currencies/ressources and/or bench crafts could be associated with a gold cost.
The gold cost could be scaled by different factors like item level or an item counter related to the number of times an item has been subject to a meta/bench craft. E.g. the gold cost using a scour could be 500 gold for items with ilvl < 20 and 50.000 for ilvl > 80 and some interpolation in between. With regard to the item counter, the gold cost could scale exponentially with the number of meta crafts it has been subject to. The above could be tuned and combined in different ways. In addition there could be a new omen that neglected the gold cost for the next currency or bench craft used. I believe that with the suggestion above, bases would still be valuable. |
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^interesting ideas. Playing devil's advocate here (I am NOT a dedicated crafter): that does make it so no one would even have the choice to ONLY craft. They would be forced to farm. And if there is one thing that PoE players hate above all else....its the feeling of being forced to do something in one particular way.
While I am not totally against that...I recognize that this could be a significant issue for MANY players that prefer to spend an extended time crafting and would effectively be unable to do so. And if gold became tradable, we end up with the exact same problem as before: gold being the chase item that everything is valued in. Any type of "cost" structure to do something will inevitably make the item that supplies the "cost" being the most valuable part of the equation. Either that, or it completely gates the process away from a large swath of players. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 28, 2024, 6:06:06 PM
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